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| * OSG and Virtual Planet Builder | | * OSG and Virtual Planet Builder |
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| <!--
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| Sponsor: Stuart
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| Interested Parties: <none>
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| =Description=
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| Currently we have some of the pieces required for WS3.0:
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| * We can generate the underlying LOD mesh with a texture draped over it.
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| * We can dynamically generate airports
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| * We can load the scenery in FG.
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| ... but the WS3.0 scenery in FG is basically a dark gray blob. The bit that's missing is having the scenery pick up material definitions and therefore Effects and shaders.
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| This hackathon idea is to apply material definitions to that scenery and perhaps develop a shader that will use the landclass texture to generate some plausible texturing.
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| Skills needed:
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| * C++
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| Learning Opportunities:
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| * Materials
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| * Effects
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| * OSG and Virtual Planet Builder
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| -->
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