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(Created page with "This is an example Hackathon idea for the Virtual FSWeekend Hackathon 2020. Sponsor: Stuart Interested parties: Currently we have some of the pieces required for WS3.0: - We...") |
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Sponsor: Stuart | Sponsor: Stuart | ||
Interested | |||
Interested Parties: <none> | |||
=Description= | |||
Currently we have some of the pieces required for WS3.0: | Currently we have some of the pieces required for WS3.0: | ||
* We can generate the underlying LOD mesh with a texture draped over it. | |||
* We can dynamically generate airports | |||
* We can load the scenery in FG. | |||
... but the WS3.0 scenery in FG is basically a dark gray blob. The bit that's missing is having the scenery pick up material definitions and therefore Effects and shaders. | |||
... but the WS3.0 scenery in FG is basically a dark gray. The bit that's missing is having the scenery pick up material definitions and therefore Effects and shaders. | |||
This hackathon idea is to apply material definitions to that scenery and perhaps develop a shader that will use the landclass texture to generate some plausible texturing. | This hackathon idea is to apply material definitions to that scenery and perhaps develop a shader that will use the landclass texture to generate some plausible texturing. | ||
Skills needed: | Skills needed: | ||
* C++ | |||
Learning Opportunities: | Learning Opportunities: | ||
* Materials | |||
* Effects | |||
* OSG and Virtual Planet Builder |