Hackathon Proposal: Shaderbased ND features: Difference between revisions
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Merspieler (talk | contribs) (Created page with "{{Hackathon Proposal |title=Shaderbased ND features |image = none |sponsor=? |supporters=merspieler |background= To my knowledge, there are a couple of features which are curr...") |
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|title=Shaderbased ND features | |title=Shaderbased ND features | ||
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|sponsor= | |sponsor=merspieler | ||
|supporters= | |supporters=none | ||
|background= | |background= | ||
To my knowledge, there are a couple of features which are currently not easily implementable on a navigation display or do not accurately represent the "outside" view (wxr) | To my knowledge, there are a couple of features which are currently not easily implementable on a navigation display or do not accurately represent the "outside" view (wxr) |
Revision as of 20:53, 8 October 2020
Title: | Shaderbased ND features
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Potential mentors: | merspieler |
Intro: | (short intro) |
Interested Parties: | none |
Status: | n/a |
Summary: | n/a |
Background: | To my knowledge, there are a couple of features which are currently not easily implementable on a navigation display or do not accurately represent the "outside" view (wxr)
These are:
These could be implemented as effects and shaders on the Compositor to get an accurate view of the sourroundings. |
Details: | n/a |
Ideas: | |
Required skills: | |
Learning Opportunities: | .
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Notes: |
References
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