Hackathon Proposal: Shaderbased ND features: Difference between revisions
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For what its worth, user TDammers has successfully created all three of these -- what is posing problems is that the terrain radar only shows as far as terrain is loaded; that might be a problem worth solving. | |||
[[Category:Hackathon 2020 Ideas]] | [[Category:Hackathon 2020 Ideas]] |
Revision as of 22:13, 18 October 2020
Title: | Shaderbased ND features
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Potential mentors: | merspieler |
Intro: | (short intro) |
Interested Parties: | none |
Status: | n/a |
Summary: | n/a |
Background: | To my knowledge, there are a couple of features which are currently not easily implementable on a navigation display or do not accurately represent the "outside" view (wxr)
These are:
These could be implemented as effects and shaders on the Compositor to get an accurate view of the sourroundings. |
Details: | n/a |
Ideas: | |
Required skills: | |
Learning Opportunities: | .
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Notes: |
References
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For what its worth, user TDammers has successfully created all three of these -- what is posing problems is that the terrain radar only shows as far as terrain is loaded; that might be a problem worth solving.