Hackathon Proposal: Shaderbased ND features: Difference between revisions
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{{Hackathon Proposal | {{Hackathon Proposal | ||
|title=Shaderbased ND features | |title=Shaderbased ND features | ||
|image = | |image = 787-8-terrain-map.jpeg | ||
|sponsor= | |imginfo = Early Terrain radar emulation (from the 787-8) see [[Canvas Tile Element]] | ||
|sponsor=Nia | |||
|supporters=none | |supporters=none | ||
|background= | |background= | ||
Line 19: | Line 20: | ||
* Compositor | * Compositor | ||
}} | }} | ||
For what its worth, user TDammers has successfully created all three of these using a non-shader based approach -- what is posing problems is that the terrain radar only shows as far as terrain is loaded; that might be a problem worth solving. What would be most useful would be a more efficient way to sample terrain, not least a way to sample terrain, beyond what is actually loaded. This avoids seeing tile boundaries in the terrain radar. | |||
[[Category:Hackathon 2020 Ideas]] | [[Category:Hackathon 2020 Ideas]] |
Latest revision as of 22:32, 17 April 2024
Title: | Shaderbased ND features
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Potential mentors: | Nia |
Intro: | (short intro) |
Interested Parties: | none |
Status: | n/a |
Summary: | n/a |
Background: | To my knowledge, there are a couple of features which are currently not easily implementable on a navigation display or do not accurately represent the "outside" view (wxr)
These are:
These could be implemented as effects and shaders on the Compositor to get an accurate view of the sourroundings. |
Details: | n/a |
Ideas: | |
Required skills: | |
Learning Opportunities: | .
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Notes: |
References
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For what its worth, user TDammers has successfully created all three of these using a non-shader based approach -- what is posing problems is that the terrain radar only shows as far as terrain is loaded; that might be a problem worth solving. What would be most useful would be a more efficient way to sample terrain, not least a way to sample terrain, beyond what is actually loaded. This avoids seeing tile boundaries in the terrain radar.