Difference between revisions of "Hackathon Proposal: Shaderbased ND features"

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(Terrain radar)
 
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{{Hackathon Proposal
 
{{Hackathon Proposal
 
|title=Shaderbased ND features
 
|title=Shaderbased ND features
|image = none
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|image = 787-8-terrain-map.jpeg
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|imginfo = Early Terrain radar emulation (from the 787-8) see [[Canvas Tile Element]]
 
|sponsor=merspieler
 
|sponsor=merspieler
 
|supporters=none
 
|supporters=none
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* Compositor
 
* Compositor
 
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For what its worth, user TDammers has successfully created all three of these using a non-shader based approach -- what is posing problems is that the terrain radar only shows as far as terrain is loaded; that might be a problem worth solving. What would be most useful would be a more efficient way to sample terrain, not least a way to sample terrain, beyond what is actually loaded. This avoids seeing tile boundaries in the terrain radar.
  
 
[[Category:Hackathon 2020 Ideas]]
 
[[Category:Hackathon 2020 Ideas]]

Latest revision as of 03:49, 19 October 2020


Title: Shaderbased ND features

Early Terrain radar emulation (from the 787-8) see Canvas Tile Element
Sponsors: merspieler
Interested Parties: none
Status: n/a
Summary: n/a
Background: To my knowledge, there are a couple of features which are currently not easily implementable on a navigation display or do not accurately represent the "outside" view (wxr)

These are:

  • Terrain
  • Airport moving map
  • Weather radar

These could be implemented as effects and shaders on the Compositor to get an accurate view of the sourroundings.

Details: n/a
Required skills:
Learning Opportunities: .
  • Shader
  • Effects
  • Compositor
Notes:
References

For what its worth, user TDammers has successfully created all three of these using a non-shader based approach -- what is posing problems is that the terrain radar only shows as far as terrain is loaded; that might be a problem worth solving. What would be most useful would be a more efficient way to sample terrain, not least a way to sample terrain, beyond what is actually loaded. This avoids seeing tile boundaries in the terrain radar.