Ground Traffic Simulation Resources: Difference between revisions

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= Intro =
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Recently, there's an increasing interest within the FlightGear community to also start modeling ground traffic more accurately, such as cars [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg22899.html] [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg13749.html] [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg12117.html] [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg12214.html], trucks [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg13078.html] [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg14595.html], trains [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg08772.html] and even boats and ships [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg11141.html] [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg04296.html].




= Intro =
Recently, there's an increasing interest within the FlightGear community to also start modeling ground traffic more accurately, such as cars [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg22899.html] [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg13749.html] [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg12117.html] [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg12214.html], trucks [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg13078.html] [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg14595.html], trains [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg08772.html] and even boats and ships [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg11141.html] [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg04296.html] (also see [http://wiki.flightgear.org/index.php/FlightGear_Newsletter_November_2009#Trains.2C_Boats_and_Planes_.28Vivian_Meazza.29 FlightGear Newsletter November 2009]).
Populating the FlightGear scene with this sort of traffic will not only make flights more interesting but is also likely to help improve the realism of both, VFR and IFR flights where traffic routes may serve as important landmarks.


This page is meant to provide a place to collect resources that may be helpful to improve FlightGear's support for simulating such traffic more properly.
This page is meant to provide a place to collect resources that may be helpful to improve FlightGear's support for simulating such traffic more properly.
= Virtual City Modeling =
* [http://citybuilder.sourceforge.net/index.html citybuilder - programmatic creation of 3D cities]
* [http://sourceforge.net/projects/urban/ "Urban is a software capable of procedurally creating 3d urban environments. It's based on a multi-agent system where each agent is responsible for one type of urban object. This means the system is highly modular and can easily be extended"]
* http://sourceforge.net/projects/deepwood/
* http://sourceforge.net/projects/civitas/
* http://trancity.net.ru/


= Road Traffic Simulation =
= Road Traffic Simulation =
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* [http://www.traffic-simulation.de/ Microsimulation of road traffic]
* [http://www.traffic-simulation.de/ Microsimulation of road traffic]
* [http://www.phy.ntnu.edu.tw/oldjava/Others/trafficSimulation/applet.html Traffic Simulation]
* [http://www.phy.ntnu.edu.tw/oldjava/Others/trafficSimulation/applet.html Traffic Simulation]
== Visualization ==
* [http://sourceforge.net/projects/vamos/ Vamos Automotive Simulator] [http://vamos.sourceforge.net/about.html]
* [http://www.simutrans.com/ Simutrans is a freeware and open-source transportation simulation game]
* http://sourceforge.net/projects/torcs/
* http://sourceforge.net/projects/vdrift/


= Ship Simulation =
= Ship Simulation =
* [http://www.bridgecommand.co.uk/ Bridge Command - Open source ship simulator] - Bridge Command is a free interactive ship simulator programme. Its aim is to be a training tool for navigation, ship handling, and other seamanship skills. Bridge Command released under the General Public Licence v2, and is available for commercial and non-commercial use.
* [http://www.bridgecommand.co.uk/ Bridge Command - Open source ship simulator] - Bridge Command is a free interactive ship simulator programme. Its aim is to be a training tool for navigation, ship handling, and other seamanship skills. Bridge Command released under the General Public Licence v2, and is available for commercial and non-commercial use.


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[[Category:Resources]]

Latest revision as of 16:02, 1 May 2014

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Intro

Recently, there's an increasing interest within the FlightGear community to also start modeling ground traffic more accurately, such as cars [1] [2] [3] [4], trucks [5] [6], trains [7] and even boats and ships [8] [9] (also see FlightGear Newsletter November 2009).

Populating the FlightGear scene with this sort of traffic will not only make flights more interesting but is also likely to help improve the realism of both, VFR and IFR flights where traffic routes may serve as important landmarks.

This page is meant to provide a place to collect resources that may be helpful to improve FlightGear's support for simulating such traffic more properly.

Virtual City Modeling

Road Traffic Simulation

Visualization

Ship Simulation

  • Bridge Command - Open source ship simulator - Bridge Command is a free interactive ship simulator programme. Its aim is to be a training tool for navigation, ship handling, and other seamanship skills. Bridge Command released under the General Public Licence v2, and is available for commercial and non-commercial use.