General Dynamics F-16 Fighting Falcon: Difference between revisions
Jump to navigation
Jump to search
(infobox added) |
mNo edit summary |
||
Line 9: | Line 9: | ||
|authors =Erik Hofman, Martin "Pegasus" Schmitt (panel textures) | |authors =Erik Hofman, Martin "Pegasus" Schmitt (panel textures) | ||
}} | }} | ||
{| | |||
|__TOC__ | |||
|} | |||
== Development status/Issues/Todo == | == Development status/Issues/Todo == |
Revision as of 12:48, 14 October 2007
f16-3d General Dynamics F-16 w. 3d cockpit
[[File:|300px|]] | |
Type | Military aircraft |
---|---|
Author(s) | Erik Hofman, Martin "Pegasus" Schmitt (panel textures) |
FDM | Unknown |
Status | early-production |
Development status/Issues/Todo
Outside:
- flaps are in wrong position and can't be triggered.
- that's because the f16 is flight computer controlled, so this is correct and NOT an error.
- no cockpit light at night visible
- no pilot and co pilot visible
- engine turbines do not rotate
- strobe and landing lights are available and bound to the right properties, but the properties are not triggered by any key stroke.
- nozzle do not change shape when changing thrust
3d Cockpit:
- no cockpit light at night available
- rudder/stick control is available but it is not animated
- Note: The stick in the F-16 doesn't move at all because it is driven by the pressure pushed on the stick, not the movement itself. So this is NOT an error.
- switches and leverls available but can't be triggered with the mouse
- no cockpit instruments available
- cockpit is only barely textured
- no pilot present in 3d cockpit
General:
- engine sound in cockpit does not differ from outside engine sound
- engines can't be turned off
- hud can't be turned off