General Dynamics F-16 Fighting Falcon: Difference between revisions

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==Keyboard Controls==
'''Flight Controls'''
{| class="prettytable"
|Ctrl-b
|toggle speed brake
|-
|Delete
|Toggle FBW (Fly By Wire) override
|}
'''Miscellaneous'''
{| class="prettytable"
|Ctrl-f
|trigger flare release
|-
|Ctrl-h
|toggle arrester hook
|-
|C
|Toggle canopy
|-
|e
|Fire the cannon
|-
|}
'''Radar'''
{| class="prettytable"
|Ctrl-n
|Toggles Radar RWS / TWS AUTO Modes
|-
|E
|Decrease Radar Range
|-
|R
|Increase Radar Range
|-
|q
|Toggles Radar Standby Mode
|-
|}


== Development status/Issues/Todo ==
== Development status/Issues/Todo ==

Revision as of 09:38, 28 May 2009

General Dynamics F16
General Dynamics F16.jpg
Type Military aircraft
Author(s) Erik Hofman, Martin "Pegasus" Schmitt (panel textures)
FDM JSBSim
--aircraft= /f16, f16-3d (3d cockpit), f16at (F-16AT), f16-mlu (F-16AM)
/f16, f16-3d (3d cockpit), f16at (F-16AT), f16-mlu (F-16AM)

/f16, f16-3d (3d cockpit), f16at (F-16AT), f16-mlu (F-16AM)

/f16, f16-3d (3d cockpit), f16at (F-16AT), f16-mlu (F-16AM)

/f16, f16-3d (3d cockpit), f16at (F-16AT), f16-mlu (F-16AM)

/f16, f16-3d (3d cockpit), f16at (F-16AT), f16-mlu (F-16AM)

/f16, f16-3d (3d cockpit), f16at (F-16AT), f16-mlu (F-16AM)

/f16, f16-3d (3d cockpit), f16at (F-16AT), f16-mlu (F-16AM)

/f16, f16-3d (3d cockpit), f16at (F-16AT), f16-mlu (F-16AM)

/f16, f16-3d (3d cockpit), f16at (F-16AT), f16-mlu (F-16AM)

/f16, f16-3d (3d cockpit), f16at (F-16AT), f16-mlu (F-16AM)
Status early-production


Keyboard Controls

Flight Controls

Ctrl-b toggle speed brake
Delete Toggle FBW (Fly By Wire) override

Miscellaneous

Ctrl-f trigger flare release
Ctrl-h toggle arrester hook
C Toggle canopy
e Fire the cannon

Radar

Ctrl-n Toggles Radar RWS / TWS AUTO Modes
E Decrease Radar Range
R Increase Radar Range
q Toggles Radar Standby Mode


Development status/Issues/Todo

Issues to be fixed shortly:

  • The first time the user change the view (ie. by hiting "v") there is a 10/15 seconds pause.
    • This seems to be due to the liveries textures. Removing the Livery choice and all associated entry in the -set file doesn't change the delay. Then reducing and flatening (remove alpha channel) the main texture f16.rgb from 2048 to 1024 px reduce the delay to 6/7 sec, then flatening the transparent logo texture f16-trans.rgb reduce the delay to 3/sec.
    • Solution: switch to PNG textures, remove transparency on logos or even remove logos. Use a different mapping layout with 4 x 1024^2 textures instead of 1 x 2048^2 texture. Optimize surface usage in the textures, flaten textures as much as possible. (see much more complicated and detailled f-14b which doesn't suffer delay)


TDL FDM:

  • Main U/C is above ground.
  • Vibration when accelerating on the runway for takeof.


TDL Outside

  • flaps are in wrong position and can't be triggered.
    • that's because the f16 is flight computer controlled, so this is correct and NOT an error. (this to be moved in flight documentation)
  • pilot's shoulder patch is empty. (remove ?)
  • engine turbines do not rotate (is it useful ?)


TDL Cockpit and systems:

  • HSI 3d model and textures.
  • internal/external lighting panel.
  • FMD's buttons pick animation. Define a logic in the FMD interactivity ?
  • ICP better texture. buttons pick animation. Define a logic in the ICP interactivity ?
  • HUD modes:
    • A/A mode
    • Basic nav mode (those could be a first step in order to provide usability in short term)


Sounds:

External links

Related content

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