General Dynamics F-16 Fighting Falcon: Difference between revisions
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[[File:F16-cockpit-pano.jpg|480px|thumb|center|[[Howto: | [[File:F16-cockpit-pano.jpg|480px|thumb|center|[[Howto: Make full spherical panorama|A full spherical panorama]] of the f-16 cockpit]] | ||
==Keyboard Controls== | == Keyboard Controls == | ||
'''Flight Controls''' | '''Flight Controls''' | ||
{| class="prettytable" | {| class="prettytable" | ||
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Issues to be fixed shortly: | Issues to be fixed shortly: | ||
* The first time the user change the view (ie. by hiting "v") there is a 10/15 seconds pause. | * The first time the user change the view (ie. by hiting "v") there is a 10/15 seconds pause. | ||
**This seems to be due to the liveries textures. Removing the Livery choice and all associated entry in the -set file doesn't change the delay. Then reducing and flatening (remove alpha channel) the main texture f16.rgb from 2048 to 1024 px reduce the delay to 6/7 sec, then flatening the transparent logo texture f16-trans.rgb reduce the delay to 3/sec. | ** This seems to be due to the liveries textures. Removing the Livery choice and all associated entry in the -set file doesn't change the delay. Then reducing and flatening (remove alpha channel) the main texture f16.rgb from 2048 to 1024 px reduce the delay to 6/7 sec, then flatening the transparent logo texture f16-trans.rgb reduce the delay to 3/sec. | ||
**Solution: switch to PNG textures, remove transparency on logos or even remove logos. Use a different mapping layout with 4 x 1024^2 textures instead of 1 x 2048^2 texture. Optimize surface usage in the textures, flaten textures as much as possible. (see much more complicated and detailled f-14b which doesn't suffer delay) | ** Solution: switch to PNG textures, remove transparency on logos or even remove logos. Use a different mapping layout with 4 x 1024^2 textures instead of 1 x 2048^2 texture. Optimize surface usage in the textures, flaten textures as much as possible. (see much more complicated and detailled f-14b which doesn't suffer delay) | ||
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Cockpit: | Cockpit: | ||
**switches | ** switches | ||
**knobs | ** knobs | ||
**levers | ** levers | ||
**buttons | ** buttons | ||
**wheels (ICP) | ** wheels (ICP) | ||
**rudder pedals | ** rudder pedals | ||
**ejection seat | ** ejection seat | ||
**canopy **implemented** | ** canopy **implemented** | ||
**canopy lock **implemented** | ** canopy lock **implemented** | ||
Audio: | Audio: | ||
**"bitching betty" | ** "bitching betty" | ||
***missile launch | *** missile launch | ||
***warning **implemented** | *** warning **implemented** | ||
***chaff/flare | *** chaff/flare | ||
***jammer | *** jammer | ||
**RWR | ** RWR | ||
***radar signature identification sounds | *** radar signature identification sounds | ||
****radar spike | **** radar spike | ||
****radar lock | **** radar lock | ||
**gear horn (currently implemented as alert?) | ** gear horn (currently implemented as alert?) | ||
Pilot: | Pilot: | ||
**breathing | ** breathing | ||
**movement | ** movement | ||
**brevity comms | ** brevity comms | ||
External-sounds: | External-sounds: | ||
**engine **implemented** | ** engine **implemented** | ||
**landing gear | ** landing gear | ||
***up | *** up | ||
***down | *** down | ||
***broken | *** broken | ||
**ordnance | ** ordnance | ||
***jettison store(s) | *** jettison store(s) | ||
***bomb drop | *** bomb drop | ||
***missile launch | *** missile launch | ||
***20mm cannon **implemented** | *** 20mm cannon **implemented** | ||
**damage | ** damage | ||
***airframe overstress | *** airframe overstress | ||
***gun hit | *** gun hit | ||
***explosion | *** explosion | ||
**Mid air refueling | ** Mid air refueling | ||
***refueling door | *** refueling door | ||
****open | **** open | ||
****close | **** close | ||
***tank boom (tanker aircraft) | *** tank boom (tanker aircraft) | ||
****connect | **** connect | ||
****disconnect | **** disconnect | ||
== Related content == | == Related content == |
Revision as of 18:02, 8 March 2011
Type | Military aircraft |
---|---|
Author(s) | Erik Hofman, Martin "Pegasus" Schmitt (panel textures) |
FDM | JSBSim |
--aircraft= | f16 |
Status | Production |
Keyboard Controls
Flight Controls
Ctrl-b | : Toggles speed brake |
Delete | : Toggles FBW (Fly by Wire) override |
Miscellaneous
Ctrl-f | : Triggers flare release |
Ctrl-h | : Toggles arrester hook |
C | : Toggles canopy |
e | : Fires the cannon |
Radar
Ctrl-n | : Toggles Radar RWS / TWS AUTO Modes |
E | : Decreases Radar Range |
R | : Increases Radar Range |
q | : Toggles Radar Standby Mode |
Development status/Issues/Todo
Issues to be fixed shortly:
- The first time the user change the view (ie. by hiting "v") there is a 10/15 seconds pause.
- This seems to be due to the liveries textures. Removing the Livery choice and all associated entry in the -set file doesn't change the delay. Then reducing and flatening (remove alpha channel) the main texture f16.rgb from 2048 to 1024 px reduce the delay to 6/7 sec, then flatening the transparent logo texture f16-trans.rgb reduce the delay to 3/sec.
- Solution: switch to PNG textures, remove transparency on logos or even remove logos. Use a different mapping layout with 4 x 1024^2 textures instead of 1 x 2048^2 texture. Optimize surface usage in the textures, flaten textures as much as possible. (see much more complicated and detailled f-14b which doesn't suffer delay)
TDL FDM:
- Main U/C is above ground.
- Vibration when accelerating on the runway for takeof.
TDL Outside
- flaps are in wrong position and can't be triggered.
- that's because the f16 is flight computer controlled, so this is correct and NOT an error. (this to be moved in flight documentation)
- pilot's shoulder patch is empty. (remove ?)
- engine turbines do not rotate (is it useful ?)
TDL Cockpit and systems:
- HSI 3d model and textures.
- internal/external lighting panel.
- FMD's buttons pick animation. Define a logic in the FMD interactivity ?
- ICP better texture. buttons pick animation. Define a logic in the ICP interactivity ?
- HUD modes:
- A/A mode
- Basic nav mode (those could be a first step in order to provide usability in short term)
Sounds: (Low priority)
- Establish a list of all sounds that can be produced by the F-16 and its driver:
Cockpit:
- switches
- knobs
- levers
- buttons
- wheels (ICP)
- rudder pedals
- ejection seat
- canopy **implemented**
- canopy lock **implemented**
Audio:
- "bitching betty"
- missile launch
- warning **implemented**
- chaff/flare
- jammer
- RWR
- radar signature identification sounds
- radar spike
- radar lock
- radar signature identification sounds
- gear horn (currently implemented as alert?)
- "bitching betty"
Pilot:
- breathing
- movement
- brevity comms
External-sounds:
- engine **implemented**
- landing gear
- up
- down
- broken
- ordnance
- jettison store(s)
- bomb drop
- missile launch
- 20mm cannon **implemented**
- damage
- airframe overstress
- gun hit
- explosion
- Mid air refueling
- refueling door
- open
- close
- tank boom (tanker aircraft)
- connect
- disconnect
- refueling door
Related content