Fr/Changelog 2.6.0

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changelog est un brouillon.

It should not (yet) be seen as an official document..


FlightGear 2.6.0 ChangeLog

L'équipe de développement de FlightGear a le plaisir d'annoncer la sortie de la version 2.6.0 de FlightGear, le simulateur de vol libre et gratuit. Cette nouvelle version contient de nombreuses et passionnantes nouvelles fonctionnalités. Les évolutions majeures par rapport à la version 2.4.0 comprennent des temps de chargement réduits pour les avions gérés par le système d'intelligence artificielle (avions qui deviennent également plus sophistiqués), des performances graphiques plus facilement personnalisables et une plus grande facilité d'utilisation.

Créé en 1997, FlightGear est développé par un groupe de volontaires du monde entier, dont l'ambition commune est de créer le simulateur de vol le plus réaliste possible, libre d'utilisation, de modification et de distribution. FlightGear est utilisé dans le monde entier par des amateurs de simulation de vol, des unités de recherche dans les universités ou pour des expositions interactives dans des musées.

FlightGear propose plus de 400 avions, une base de données de scènes mondiale, une modélisation détaillée du ciel, un système de modélisation ouvert pour les avions, différentes options de connectivité réseau, la prise en charge du multi-écrans, un langage de script puissant et une architecture ouverte. Encore mieux, étant libre, le simulateur est la propriété d'une communauté à laquelle chacun est encouragé à contribuer.

Téléchargez FlightGear v2.6.0 gratuitement à partir de http://www.flightgear.org

FlightGear - Le vol libre !

Some of the major changes include:

Aircraft operations:

  • At selected airports, FlightGear can automatically start at an appropriate parking spot based on the size and type of your aircraft.

AI system

  • To reduce stuttering during model loading and take further advantage of multi-core CPUs, MP and AI aircraft models are now loaded in a background thread.
  • To reduce load times still further, only the parts of the aircraft currently visible are loaded from disk.
  • AI and multiplayer aircraft are no longer silent objects, they can produce sounds just like the main aircraft.

AI Traffic

  • Many new and updated AI aircraft and liveries. Over 80 airlines now populate the virtual skies.
  • The range at which AI aircraft are displayed is now configurable, allowing you to tune FlightGear for best performance.
  • AI controlled pilots have received extensive landing training and now make a more realistic approach and vacate the runway when able.
  • The simulator now assigns an available parking position on startup.

Flight dynamics

  • The JSBSim flight dynamics model received a major overhaul.

Environment

  • The Local Weather package has been further integrated with the FlightGear core, and has been renamed "Advanced Weather". New rendering techniques allow more detailed clouds with no performance impact. High altitude clouds are rendered more realistically, and clouds move with the wind without impacting performance.

Interface

  • New replay system. Video-player like controls, including slow motion and fast forward. Pilots can now take over the aircraft at any time during a replay. Great for training particular flight phases such as approach over and over again.
  • Aircraft status ratings are displayed in the FlightGear launcher, allowing you to see at a glance the FDM, model, systems and cockpit quality for rated aircraft.
  • Multiplayer settings can be accessed in-sim. You can now choose your callsign, select an MP server and connect within the simulator.
  • Automatic scenery download is now even easier to use. Simply select the scenery directory to download to, and switch it on.
  • Individual graphics effects can now be configured from within the Rendering Settings dialog, allowing you to fine-tune the performance of FlightGear within the sim.
  • The simulation of radio signal propagation has started and will make the reception of ATC messages and navigation aids more realistic in the future.
  • A new set of options makes it easier to create seamless and zoomable multi screen setups.
  • A new performance monitor shows the time spent in each subsystem.

Highlighted new and improved aircraft

Navigation

Project infrastructure

  • CMake is now the official build system on Linux, Mac and Windows.

Scenery improvements

  • Detailed scenery is available for various areas in Europe, based on the CORINE data set.

Visual effects

  • The sea now looks more realistic. Waves align with the wind, and foam appears at high wind speed.
  • Steep slopes now appear rocky.
  • Runways now appear wet during rain showers.
  • To help aircraft developers, a single shader combining bump-map, specular, reflection and light mapping components is now available.

Other

  • Additional joysticks and rudder pedals are supported out-of-the-box, including the Logitech WingMan Interceptor, Saitek Pro Combat Rudder Pedals and Thrustmaster HOTAS Warthog.
  • FGPanel, lightweight software to render 2D instrument panels, is now included as part of the release.

Bug fixes

  • See our bugtracker for an extensive list of the bugs fixed in this release.

Windows

  • 64bit version restored and its installation integrated in the main fgsetup installer