Force Feedback Support in FlightGear: Difference between revisions

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   | author = <nowiki>Poomklao Teerawattanaprapha</nowiki>
   | author = <nowiki>Poomklao Teerawattanaprapha</nowiki>
   | date  = Dec 29th, 2015
   | date  = Dec 29th, 2015
  }}
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{{FGCquote
|1= That's usually a pretty hardware-specific feature that require special code for different operating systems.
at the moment, there's a pending feature request to map USB-HID devices into the property tree: https://code.google.com/p/flightgear-bugs/issues/detail?id=619#c1
from a technical standpoint, that would be the prerequisite to get other USB devices (and special features like FF) supported at some point
|2= {{cite web
  | url    = http://forum.flightgear.org/viewtopic.php?p=192242#p192242
  | title  = <nowiki>Re: </nowiki>
  | author = <nowiki>Hooray</nowiki>
  | date  = Oct 22nd, 2013
   }}
   }}
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Revision as of 15:27, 29 December 2015

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Motivation

Cquote1.png can FG have force vibration for flight sticks please (maybe as an option on the wiard)
— pilot (Oct 22nd, 2013).  vibration.
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Cquote2.png
Cquote1.png Anyone seeing this yet? http://sourceforge.net/p/hapticsforfg/code/HEAD/tree/ It would be very interesting to have Force Feedback on FG,since I don't know any sim in development having FF.
— Poomklao Teerawattanaprapha (Dec 29th, 2015). [Flightgear-devel] Feature commit request:Force feedback.
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Cquote2.png
Cquote1.png That's usually a pretty hardware-specific feature that require special code for different operating systems.

at the moment, there's a pending feature request to map USB-HID devices into the property tree: https://code.google.com/p/flightgear-bugs/issues/detail?id=619#c1

from a technical standpoint, that would be the prerequisite to get other USB devices (and special features like FF) supported at some point
— Hooray (Oct 22nd, 2013). Re: .
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Cquote2.png

Status

Cquote1.png For the last few days I have coded force feedback support for FlightGear. It currently works, I have implemented control surface loading (for jsbsim), pilot g forces and stick shaker.

Currently the system is so that I have external app which uses SDL 1.3 to handle the ff effects, so it should be portable quite easily. That program communicates with FG through telnet, and some nasal/xml magic on FG does the rest. Here's a screenshot of the configuration options (from which most do not yet work, but you get the idea):

(see the linked image) I will support: multiple devices, autocenter, control surface forces, pilot g forces and stick shaker at least. And all effects can be disabled, or disabled/enabled on some devices, and also axes should be configurable.

Now, the problem is that telnet interface is way too slow, the forces are updated once every 1 or 2 seconds, which is awfull. But I still don't know beforehand which properties to pull, so generic I/O is not good either. Does anyone have any ideas on how to solve this?
— Zan (Dec 19th, 2011).  .
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