Fokker Dr.I: Difference between revisions
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{{infobox Aircraft | {{infobox Aircraft | ||
|image = | |image = fkdr1.jpg | ||
|name = Fokker Dr.I | |name = Fokker Dr.I | ||
|type = Fighter | |type = Fighter |
Revision as of 14:20, 7 April 2015
Type | Fighter |
---|---|
Author(s) |
|
FDM | JSBSim, UIUC |
--aircraft= | fkdr1, fkdr1-v1-nl-uiuc |
Status | production |
Supports |
The Fokker Dr I was a triplane single piston engine aircraft.
Aircraft help
Key | Description |
---|---|
} | Magneto on |
{ | Magneto off |
s | Starter |
Start up
- Press } to turn the magneto on.
- Engage full throttle.
- Then press and hold s until the engine catches, which may take several seconds.
Take off
- Before starting, zoom display out as far as possible using the Shift-X key, so that you can see the runway out of both sides of the cockpit.
- Start the engine according to the instructions above. As soon as the engine starts, the aircraft will start to roll down the runway. The Dr.I was not equipped with brakes.
- As soon as the aircraft starts to move, pull back firmly on the stick to counter the aircraft's tendency to nose over.
- As the aircraft picks up speed, be prepared to firmly counter the aircraft's tendency to yaw right and roll left. Countering this requires firm left rudder and right aileron, while continuing to apply firm up elevator to counter the tendency to nose over.
- As the aircraft starts to lift off, gently ease the stick forward so as to avoid a too-steep rate of climb. If you keep the stick pulled back the aircraft will climb too rapidly and lose airspeed, leading to an invitible stall, roll, and crash.
- Similarly, be prepared to ease off the rudder and aileron as the aircraft picks up speed.
Cruise
Note that that the Dr.I's engine was controlled by a combination of throttle, mixture adjustment, and "blip" switch, which disconnected the magneto and was used to cut engine power for brief periods.
In FlightGear you can use a combination of throttle and "blip" ({ and } keys) to control engine power.
External link
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