Fokker 50: Difference between revisions
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|authors =Erik Hofman | |authors =Erik Hofman | ||
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The '''Fokker 50''' is a 2 turboprop [[:Category:Airliners|airliner]]. | |||
The | The first Fokker 50 can be seen at the Dutch [[Aviodrome]] museum (at [[Lelystad Airport]] in the Netherlands). | ||
==Aircraft help== | |||
The cockpit lighting can be switched on and off on the central console. Look down and right! That only works in osg, as do the other clickable cockpit objects. | |||
To twiddle knobs (OSG only again, I'm afraid! Use LMB to increment by 1, MMB to decrement by one. The scroll wheel increases and decreases in larger steps. At least it will if your mouse buttons are mapped in the same way that mine are! Hold the mouse cursor over the standby digits of NAV/COM/ADF boxes to adjust, then press the button to flip the freqs. You can also adjust CDIs and the heading bug using the FMP on the glareshield. | |||
===Takeoff=== | |||
* Rotate at approx 95 kts. | |||
===Landing=== | |||
* Vref (target speed for crossing the threshold on landing) will be fine at about 95 kts again, with flap 25 | |||
** 35 is the max flap setting, use it for steep approaches only | |||
[[Image:Fokker50_KLM.jpg|thumb|270px|Fokker 50 in KLM colors]] | |||
== Development status/Issues/Todo == | == Development status/Issues/Todo == | ||
'''Outside:''' | '''Outside:''' | ||
* passenger windows are not transparent - wings and engines are not textured | * passenger windows are not transparent - wings and engines are not textured | ||
* no aircraft light available | * no aircraft light available | ||
Line 25: | Line 36: | ||
* engine sound in cockpit does not differ from outside engine sound | * engine sound in cockpit does not differ from outside engine sound | ||
* engines can't be turned off | * engines can't be turned off | ||
== External links == | == External links == | ||
The Fokker 50 FlightGear threads: | The Fokker 50 FlightGear Forum threads: | ||
* http://www.flightgear.org/forums/viewtopic.php?p=2691#2691 | * http://www.flightgear.org/forums/viewtopic.php?p=2691#2691 | ||
* http://www.flightgear.org/forums/viewtopic.php?t=345 | * http://www.flightgear.org/forums/viewtopic.php?t=345 | ||
{{Fokker}} | {{Fokker}} | ||
[[Category:Aircraft]] | [[Category:Aircraft]] | ||
[[Category:Aircraft TODO]] | |||
[[Category:Airliners]] | |||
[[Category:Civilian aircraft]] | [[Category:Civilian aircraft]] | ||
Revision as of 11:08, 28 December 2008
Type | Airliner |
---|---|
Author(s) | Erik Hofman |
FDM | Unknown |
Status | beta |
The Fokker 50 is a 2 turboprop airliner.
The first Fokker 50 can be seen at the Dutch Aviodrome museum (at Lelystad Airport in the Netherlands).
Aircraft help
The cockpit lighting can be switched on and off on the central console. Look down and right! That only works in osg, as do the other clickable cockpit objects.
To twiddle knobs (OSG only again, I'm afraid! Use LMB to increment by 1, MMB to decrement by one. The scroll wheel increases and decreases in larger steps. At least it will if your mouse buttons are mapped in the same way that mine are! Hold the mouse cursor over the standby digits of NAV/COM/ADF boxes to adjust, then press the button to flip the freqs. You can also adjust CDIs and the heading bug using the FMP on the glareshield.
Takeoff
- Rotate at approx 95 kts.
Landing
- Vref (target speed for crossing the threshold on landing) will be fine at about 95 kts again, with flap 25
- 35 is the max flap setting, use it for steep approaches only
Development status/Issues/Todo
Outside:
- passenger windows are not transparent - wings and engines are not textured
- no aircraft light available
3D Cockpit:
- 3D cockpit being modelled, co-ordinated by FokkerCharlie.
General:
- engine sound in cockpit does not differ from outside engine sound
- engines can't be turned off
External links
The Fokker 50 FlightGear Forum threads:
- http://www.flightgear.org/forums/viewtopic.php?p=2691#2691
- http://www.flightgear.org/forums/viewtopic.php?t=345
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