Work in progress This article or section will be worked on in the upcoming hours or days. See history for the latest developments. |
introduction
We will document here the fdm properties used in FG, starting with those present in the fdm state. As some are not concordant between yasim/jsbsim, their actual meaning dépending the fdm will be exposed, and we will fill the table each time one conflict is resolved.
properties table
table legend:
- Property name: the name of the property in the fg tree, with a link to the property description, as seen by the different fdm and the choice made.
- quick description: a link to a long description (if available) with exemples
- unit:
- type:
- generic
- fdm-state
- conflict: if there's currently a conflict between different fdm, for more details see the property name
- fixed in: the FG version wich solved the conflict
Property name | quick description | unit | type | generic | fdm-state | conflict | fixed in |
---|---|---|---|---|---|---|---|
/velocities/mach | mach speed | yes | |||||
/velocities/ubody-fps | ECEF velocities | fps | yes | 3.0 | |||
/velocities/vbody-fps | ECEF velocities | fps | yes | 3.0 | |||
/velocities/wbody-fps | ECEF velocities | fps | yes | 3.0 | |||
name | desc. | unit | type | gen | fdm | conf | fix |
name | desc. | unit | type | gen | fdm | conf | fix |