FlightGear WorldTerrain SkyBox Server
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This article describes content/features that may not yet be available in the latest stable version of FlightGear (2020.3). You may need to install some extra components, use the latest development (Git) version or even rebuild FlightGear from source, possibly from a custom topic branch using special build settings: .This feature is scheduled for FlightGear (unknown). If you'd like to learn more about getting your own ideas into FlightGear, check out Implementing new features for FlightGear. |
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Started in | 03/2013 |
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Description | FlightGear-based SkyBox server |
Contributor(s) |
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Status | Under active development as of 03/2015 |
Topic branches: | |
$FG_SRC | [1] |
Website | garagegames.com |
Related |
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IPC & RPC |
Scene to Texture |
FlightGear Server |
IG |
Objective
My ultimate goal here is a real-world-terrain-based MMO game using Unity for the FPS engine and FlightGear as a backend Skybox (video games) server.
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Status
my skybox is working pretty well now, and I have the FG textures also imported into my Unity terrain, so if I can find a quick way to determine which texture goes where in flightgear when I load a new terrain, I will be a big step forward in the process of replicating my FG experience on the Unity terrain.
— chriscalef (Sat Apr 13). Easy way to find texcoords or texture for given lat/long?.
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I'm in the process of retrofitting the above described prototype so as to allow it to save out an array of finished Unity terrains and skyboxes, using the data provided once by flightgear during development, and then page through this precompiled data at runtime. This way the end user never has to have flightgear or terragear installed, they just run the Unity game, and only the developer has to deal with the flightgear side of things.
— chriscalef (Fri Jul 26). Re: Reporting back on some LiDAR research....
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I'm still working on my "FlightGear World Server", and the current mission is to replace my (achingly slow) skybox generator. My previous method was to rotate the camera via PropertyTree changes, and save screenshots at each cardinal direction. I finally got through the literature on CameraGroups and Cameras, however, and managed to hook up a set of five cameras which simultaneously record all five desired directions, with the correct field of view.
— chriscalef (Mon May 20). Anybody got any handy OSG image manipulation tips?.
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Gallery
Approach
There may be some overlap when it comes to objects - I may end up converting some of the .ac files in flightgear into FBX or collada, so I can load them into Unity, but more often I think I'll be going the other way and adding my FBX game models into flightgear, ala this thread.
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Implementation
Issues