FlightGear plugins: Difference between revisions
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| author = <nowiki>Lydiot</nowiki> | | author = <nowiki>Lydiot</nowiki> | ||
| date = Dec 15th, 2015 | | date = Dec 15th, 2015 | ||
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|1= its not that easy to get your changes into the system. I am not complaining about this and I acknowledge that changing the internal program is a thing that has to be carefully reviewed. Writing some Nasal code usually does not affect the whole system and can be maintained for a single aircraft. To make things easier for developers, can we think of a plug-in system for callbacks so a potential developer write a library that is linked in dynamically by the flightgear core? I think having a plug-in system for compiled/binary extensions whould give us great flexibility without touching the flightgear-core to heavily. | |||
|2= {{cite web | |||
| url = http://sourceforge.net/p/flightgear/mailman/message/15645373/ | |||
| title = <nowiki>Re: [Flightgear-devel] FlightGear/Plib periodic stutter notes</nowiki> | |||
| author = <nowiki>Torsten Dreyer</nowiki> | |||
| date = Oct 25th, 2007 | |||
}} | }} | ||
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Revision as of 22:13, 15 December 2015
Work in progress This article or section will be worked on in the upcoming hours or days. See history for the latest developments. |
Background
There's been talk about binary 'modules' to be loaded optionally, so that you could have optional C++ functionality, but I don't think that's feasible just yet. — Thorsten (Dec 15th, 2015). Re: Military simulation (from Su-15 Screenshots).
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Would it be possible to implement enough in the "core" or "official" software so that an externally distributed add-on "plugin" could add the functionality some people would like to see?
Forgive the terminology, but I'm essentially just saying that for anyone that downloads FG from official sources it'd be a civilian sim, and if a smaller group wanted to dogfight etc they'd have to go outside to get the functionality - AND people in MP wouldn't see anything other than fighters flying around; i.e. no missiles flying, no planes disintegrating etc. — Lydiot (Dec 15th, 2015). Re: Military simulation (from Su-15 Screenshots).
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its not that easy to get your changes into the system. I am not complaining about this and I acknowledge that changing the internal program is a thing that has to be carefully reviewed. Writing some Nasal code usually does not affect the whole system and can be maintained for a single aircraft. To make things easier for developers, can we think of a plug-in system for callbacks so a potential developer write a library that is linked in dynamically by the flightgear core? I think having a plug-in system for compiled/binary extensions whould give us great flexibility without touching the flightgear-core to heavily. — Torsten Dreyer (Oct 25th, 2007). Re: [Flightgear-devel] FlightGear/Plib periodic stutter notes.
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