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(→Scenery corner: Littoral tide effect) |
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vnts also stepped in and gave the whole regional texturing scheme a make-over and improved the airport grass textures world wide considerably. | vnts also stepped in and gave the whole regional texturing scheme a make-over and improved the airport grass textures world wide considerably. | ||
<!-- === Scenery Models === --> | <!-- === Scenery Models === --> | ||
<!-- === Airports === --> | <!-- === Airports === --> | ||
=== Land cover === | |||
[[File:Wad halt tide.jpg|thumb|Wad (the mudflats) halfway between high tide and low tide]] | |||
In the FlightGear development version the regional materials are updated to make the littoral areas depend on the moon and sun position to simulate tides. Now these areas will get dry for low tide an will be flooded for high tide. The effect requires the latest code to function. | |||
<!-- === Osm2city === --> | <!-- === Osm2city === --> |
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