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(→Scenery corner: Littoral tide effect) |
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<!-- === Airports === --> | <!-- === Airports === --> | ||
[[File:Wad halt tide.jpg|thumb|Wad (the mudflats) halfway between high tide and low tide]] | |||
=== Land cover === | === Land cover === | ||
In the FlightGear development version the regional materials are updated to make the littoral areas depend on the moon and sun position to simulate tides. Now these areas will get dry for low tide an will be flooded for high tide. The effect requires the latest code to function. | In the FlightGear development version the regional materials are updated to make the littoral areas depend on the moon and sun position to simulate tides. Now these areas will get dry for low tide an will be flooded for high tide. The effect requires the latest code to function. | ||
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