FlightGear Newsletter October 2016: Difference between revisions

MBB/Kawasaki BK 117 section edit
(MBB/Kawasaki BK 117 section edit)
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{{Newsletter-cover-header|In the hangar}}<br>
{{Newsletter-cover-header|In the hangar}}<br>
[[#MBB BK117|MBB BK117]]<br>
[[#MBB/Kawasaki BK 117|MBB/Kawasaki BK 117]]<br>
[[#2016 Camaro SS and more|2016 Camaro SS and more]]<br>
[[#2016 Camaro SS and more|2016 Camaro SS and more]]<br>
{{Newsletter-cover-header|Scenery Corner}}<br>
{{Newsletter-cover-header|Scenery Corner}}<br>
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== In the hangar ==
== In the hangar ==
=== MBB BK117 ===
=== MBB/Kawasaki BK 117 ===
[[User:HHS|HHS]], the author of the [[Eurocopter EC135|Eurocopter EC 135 P2]], [[EC130|EC 130 B4]] and [[Cessna 182S|Cessna 182 S]] will try again to get the [[MBB Bk 117|MBB BK 117]] model ready for FGAddon. Unfortunately time is limited, so he will need help.
User {{usr|HHS}}, the author of the [[Eurocopter EC135|Eurocopter EC135 P2]], [[EC130|Eurocopter EC130 B4]] and [[Cessna 182S|Cessna 182S Skylane]] is trying to the '''[[MBB Bk 117|MBB/Kawasaki BK 117]]''' into FlightGear. Unfortunately time is limited, so he will need help.


When you have some spare time left, interested in heliopters and always wished to improve things, you might want to apply to this job. More informations on: [[MBB Bk 117|MBB Bk 117 wiki-page]]
When you have some spare time, are interested in helicopters, and always wished to improve things, you might want to apply for this job. Find out more on the [[MBB Bk 117|wiki page]].


=== 2016 Camaro SS and more ===
=== 2016 Camaro SS and more ===
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== Scenery corner ==
== Scenery corner ==
=== Scenery/LOD experiments ===
=== Scenery/LOD experiments ===
psadro_gm has the normal calculations, now. Everything is being generated on the fly. psadro_gm sees very little CPU usage.
psadro_gm has the normal calculations, now. Everything is being generated on the fly. psadro_gm sees very little CPU usage.
Still lot's to do - e.g. need to sample 1 extra pixel in the DEM so edges of tiles get correct normals ( you can see the edges )
Still lot's to do - e.g. need to sample 1 extra pixel in the DEM so edges of tiles get correct normals ( you can see the edges )