FlightGear Newsletter November 2013

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Welcome to the FlightGear Newsletter!
Please help us write the next edition!
Enjoy reading the latest edition!


We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. Everyone with a wiki account (free to register) can edit the newsletter and every contribution is welcome. So if you know about any FlightGear related news or projects such as for example updated scenery or aircraft, please do feel invited to add such news to the newsletter. Core developers are encouraged to add news about their latest work to the newsletter's development section and the changelog of the upcoming release. At the end of each month, it's generally a good idea to get in touch with other contributors to ask them to add news about their contributions to the newsletter.

Development news

Note to all contributors: Please also copy your newsletter additions to the changelog for the upcoming release: Next Changelog.

Random Buildings

New textures and lightmaps for random buildings

New textures and lightmaps for the random buildings areas.

Lightmap terrain at noon
Lightmap terrain at dusk
Lightmap terrain at night

The urban lightmap works using a modified urban shader + modified urban effect, the modified files need to be improve to make work the original urban shader when the random building function is off and enable new shader when the random building function is on.

Installation:

1- unzip the file

2- copy, paste and replace a) urban.eff at $FG ROOT/Effects/ b) urban.frag , urban-gbuffer.frag and urban-lightfield.frag at $FG ROOT/Shaders/ c) buildings.png and buildings-lightmap at $FG ROOT/Textures/

3- i suggest to change the random building density to the middle of your computer default settings, you can make this by edit at autosave.xml or autosave_2_12.xml (depend your version), at the line "<building-density type="double">1</building-density>"

4- FAQ

Where is $FG ROOT? please click here

Where is autosave.xml or autosave_2_12.xml? please click here

If you want to go back to the default effects, please download this package and follow the installation instructions again

Download from here

Download default textures and effects from here



<gallery> File:Large building lights.png File:City at night.png File:Reflection map at dusk.png File:Reflection map at night.png

Canvas System

High Level Architecture

Usability Improvements

Getting involved as a programmer

Unfortunately, most of the active FG developers are currently very overstretched in terms of the areas that they have ownership of, which is affecting how much can actually be done. Fundamentally we need more core devs.

If you are interested in contributing as a core developer, please see Howto:Start core development.

Release ChangeLog

This section lists changes committed this month that will be available in the next release, these will be copied to the release changelog shortly before a release (for each month), so that we hopefully get a comprehensive list of new features.

Interview with a contributor (NAME)

In each edition we have an interview with a contributor. Suggestions for possible questions are available on interview questions, you are invited to come up with new questions and interview ideas obviously! Anyone is free to write an interview (with him-/herself or others) for next month's newsletter! If you'd like to help interview a contributor or get interviewed, please do consider adding yourself to the list of interview volunteers! To keep this going and less awkward, we are currently trying to come up with the convention that former interviewees become next month's interviewers.

  • How long have you been involved in FlightGear?
  • What are your major interests in FlightGear?
  • What project are you working on right now?
  • What do you plan on doing in the future?
  • Are you happy with the way the FlightGear project is going?
  • What do you enjoy most about developing for FlightGear?
  • Are there any "hidden features" you have worked on in FlightGear that new users may miss?
  • What advice can you give to new developers who want to get started on their first aircraft/new feature/Nasal script?

More questions are being collected here: Interview questions.

Stay tuned for next month's interview, featuring FlightGear contributor XXXXXXXX

Nasal for newbies

New software tools and projects

FlightGear addons and mods

In the hangar

Tupolev Tu-134

The "whistle" taking speed for take-off.
You can choose one of the 3 noses.

The Tupolev Tu-134 dev team proudly announce a new soviet airliner for FlightGear! Some have already read a topic about it at the Forum. The release of version 1.0 is underway and will arrive soon. This YAsim aircraft has a very good FDM, great exterior and a basic cockpit. To contribute (read improve cockpit for example) contact us at the forum


Promo movie



Many Thanks to Helijah, Buckaroo, Cossack90.

New aircraft

Updated aircraft

Liveries

Scenery corner

Airports

Aircraft of the month

Airport of the month

Screenshot of the month

Suggested flights

Aircraft reviews

Wiki updates

Translators required

En.gif The FlightGear Wiki still needs help for translating it into various languages. If you are interested in making the FlightGear Wiki multi-language then start at Help:Translate.
De.gif Das FlightGear Wiki benötigt immer noch Hilfe bei der Übersetzung in verschiedene Sprachen. Wenn Du Interesse daran hast, das FlightGear Wiki Mehrsprachig zu machen, dann fang doch mit Help:Übersetzen an.
Nl.gif De FlightGear Wiki kan nog steed hulp gebruiken bij het vertalen van artikelen. Als je interesse hebt om de wiki meertalig te maken, raden we je aan om een kijkje te nemen bij Help:Vertalen.
Es.gif La FlightGear wiki todavía necesita ayuda para traducirla a varios lenguajes. Si estás interesado en hacer la FlightGear wiki multilingüe, entonces comienza en Help:Traducir.

Community news

FlightGear on YouTube

New tutorials and screencasts

Forum news

Multiplayer

Virtual airlines

FlightGear events

Useful links

And finally ...

Contributing

One of the regular thoughts expressed on the FlightGear forums is "I'd like to contribute but I don't know how to program, and I don't have the time". Unfortunately, there is a common mis-conception that contributing requires programming and lots of free time. In fact, there are a huge range of ways to contribute to the project without needing to write code or spending days working on something.

For ideas on starting to contribute to FlightGear, you may want to check out: Volunteer.

To learn more about how the project works, please see this short essay written by Thorsten, for a more detailed article see How the FlightGear project works.

Call for volunteers

  • The Target4Today team is looking for volunteers to help improving FlightGear's combat support

Did you know