FlightGear Newsletter May 2013: Difference between revisions

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''We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. Everyone with a wiki account (free to register) can edit the newsletter and every contribution is welcome. So if you know about any FlightGear related news or projects such as for example updated scenery or aircraft, please do feel invited to add such news to the newsletter. Core developers are encouraged to add news about their latest work to the newsletter's development section and the changelog of the upcoming release. At the end of each month, it's generally a good idea to get in touch with other contributors to ask them to add news about their contributions to the newsletter.''
''We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. Everyone with a wiki account (free to register) can edit the newsletter and every contribution is welcome. So if you know about any FlightGear related news or projects such as for example updated scenery or aircraft, please do feel invited to add such news to the newsletter. Core developers are encouraged to add news about their latest work to the newsletter's development section and [[Next Changelog|the changelog of the upcoming release]]. At the end of each month, it's generally a good idea to get in touch with other contributors to ask them to add news about their contributions to the newsletter.''


== Development news ==
== Development news ==

Revision as of 23:57, 24 May 2013

Magagazine.png
Welcome to the FlightGear Newsletter!
Please help us write the next edition!
Enjoy reading the latest edition!


We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. Everyone with a wiki account (free to register) can edit the newsletter and every contribution is welcome. So if you know about any FlightGear related news or projects such as for example updated scenery or aircraft, please do feel invited to add such news to the newsletter. Core developers are encouraged to add news about their latest work to the newsletter's development section and the changelog of the upcoming release. At the end of each month, it's generally a good idea to get in touch with other contributors to ask them to add news about their contributions to the newsletter.

Development news

Note to all contributors: Please also copy your newsletter additions to the changelog for the upcoming release: Next Changelog.

Aircraft Checklists

Stuart has pushed a further enhancement to the checklist feature. Aircraft authors may now add one or more <binding> elements to a checklist <item>. Conceptually, these are the actions that the user should execute to complete the item. The checklist GUI displays items with such <binding> elements with an additional [>] button. Clicking on the button executes the bindings, allowing the user to watch as the computer/co-pilot/instructor executes the checklist item.

The <binding> element is exactly as you would expect - so property-assign, nasal etc. works.

Due to the power of Nasal and properties, this feature only required 13 lines of code to write, most of which is displaying the button!

Stuart is planning to extend this function so that checklists with one or more items containing a <binding> element can have an (optional) button to execute the entire checklist. I'm still thinking of how best to implement this, as I think one would want a gap between each item.

Stuart highlights the property-interpolate command which provides a very convenient way to interpolate a property to a new value. See Docs/README.commands if you were unaware of this.

Stuart has updated the c172p checklists to use this feature, including some rather cute interpolations of the throttle, mixture and trim controls.


Learn more at Aircraft Checklists...

Transponder

Clement (with some help from Vivian) has overhauled the transponder instrument, making it easier to use from panels, supporting Mode-S altitude encoding, and sending the important properties over multi-player. This will allow more realistic ATC interactions, since id (squawk) codes now matter! See this wiki page for more information on installing / updating the transponder installation in aircraft. The common panel-mounted KT-70 instrument will also be getting an overhaul to use the updated C++ code in the next few days.

Random Buildings

Project Rembrandt

A number of Mac users have been reporting issues related to running Project Rembrandt (deferred rendering/shadows) on Mac OSX with ATI/AMD GPUS, we are now looking for Mac users to provide feedback on running Rembrandt on Mac OSX, required information includes errors and warnings shown during startup/runtime, but also screen shots showing any issues. Please see: Project Rembrandt#Mac Issues.

Tutorial: Porting custom PUI widgets to Canvas

canvas based loglist widget

The shortcomings of our old PUI-based GUI have been repeatedly brought up on the devel list over the years.

In order to eventually phase out PUI completely, we need to stop adding PUI dependencies to the source tree. We now have the Canvas system, and there’s a formal decision to modernize the GUI using the Canvas, and completely replace PUI sooner rather than later.

It was a lot of work to get rid of hard-coded PUI dialogs, and we still have a bunch of hard-coded PUI widgets – as long as we have those, getting totally rid of PUI will be increasingly difficult, because each hard-coded widget will either need to be phased out or manually ported.

Which is exactly the reason why adding additional PUI widgets to the source tree is a really bad idea and counter-constructive to accomplish our long-term goal of phasing out PUI completely.

This is why we now have a dedicated tutorial about porting our old custom PUI widgets to make use of the Canvas system: Canvas GUI. Core developers are requested not to add any new PUI widgets to the source tree, but instead help identify shortcomings of the existing Canvas/Nasal interface, so that it can be accordingly extended, in order to allow custom widgets to be specified outside C++ space - which can usually be quickly accomplished using the cppbind framework.

Canvas System

If you have been wanting to play around with the new Canvas system, make sure to check out the Howto:Adding a canvas to a GUI dialog tutorial, which demonstrates how to easily add a canvas rendering region to a conventional FlightGear dialog. Using the combination of Nasal scripting, standard FlightGear GUI dialogs and embedded canvas regions for 2D rendering, you can even create standalone "FlightGear applications" in the form of self-contained FlightGear XML dialogs that you can easily share with fellow FlightGear users.

This can for example be used to create a plotting application like FGPlot, which would look to FlightGear like a conventional dialog.

Stub

FGPlot

kuifje09 has started a little Linux project creating a plotter program for use with creating/tuning the autopilot in flightgear. kuifje09 provides a download which can be found at sourceforge. kuijfe09 already added some updates, removing bugs and adding new features (version 03b), see FGPlot.

High Level Architecture

FlightGear an Android

Usability Improvements

Mailing list digest

(by far the easiest option to populate the newsletter with contents is copying/pasting stuff from the forum and the mailing list or the git logs)

Forum digest

Git digest

Getting involved as a programmer

Unfortunately, most of the active FG developers are currently very overstretched in terms of the areas that they have ownership of, which is affecting how much can actually be done. Fundamentally we need more core devs.

If you are interested in contributing as a core developer, please see Howto:Start core development.

Release ChangeLog

This section lists changes committed this month that will be available in the next release, these will be copied to the release changelog shortly before a release (for each month), so that we hopefully get a comprehensive list of new features.

Interview with a contributor (NAME)

In each edition we have an interview with a contributor. Suggestions for possible questions are available on interview questions, you are invited to come up with new questions and interview ideas obviously! Anyone is free to write an interview (with him-/herself or others) for next month's newsletter! If you'd like to help interview a contributor or get interviewed, please do consider adding yourself to the list of interview volunteers! To keep this going and less awkward, we are currently trying to come up with the convention that former interviewees become next month's interviewers.

  • How long have you been involved in FlightGear?
  • What are your major interests in FlightGear?
  • What project are you working on right now?
  • What do you plan on doing in the future?
  • Are you happy with the way the FlightGear project is going?
  • What do you enjoy most about developing for FlightGear?
  • Are there any "hidden features" you have worked on in FlightGear that new users may miss?
  • What advice can you give to new developers who want to get started on their first aircraft/new feature/Nasal script?

More questions are being collected here: Interview questions.

Stay tuned for next month's interview, featuring FlightGear contributor XXXXXXXX

Snapshot releases

Every now and then, easy-to-install development snapshots are created (usually, twice montlhy). These snapshos depict a recent state of the development version of FlightGear. By using them users can test out features that will be included in the upcoming release. Testers are encouraged to file bugs at the issue tracker.

The snapshot can be download via the links at the bottom of this page: http://www.flightgear.org/download/. Updates and feedback can be found at the forum.

International FlightGear Official Sites

Enjoy the awesome international FlightGear community and experiment the dream to fly with the best Free Flight Simulation Software ever built. With more than 15 years of experience FlightGear has a wide user community, from professionals to normal users from all around the world. For sure you'll find good friends in this amazing virtual community.

Please visit FlightGear websites in other languages:

Translators required

En.gif The FlightGear Wiki still needs help for translating it into various languages. If you are interested in making the FlightGear Wiki multi-language then start at Help:Translate.
De.gif Das FlightGear Wiki benötigt immer noch Hilfe bei der Übersetzung in verschiedene Sprachen. Wenn Du Interesse daran hast, das FlightGear Wiki Mehrsprachig zu machen, dann fang doch mit Help:Übersetzen an.
Nl.gif De FlightGear Wiki kan nog steed hulp gebruiken bij het vertalen van artikelen. Als je interesse hebt om de wiki meertalig te maken, raden we je aan om een kijkje te nemen bij Help:Vertalen.
Es.gif La FlightGear wiki todavía necesita ayuda para traducirla a varios lenguajes. Si estás interesado en hacer la FlightGear wiki multilingüe, entonces comienza en Help:Traducir.

Nasal for newbies

New software tools and projects

FlightGear addons and mods

In the hangar

All the way back in May 2011, we addopted a new status-rating system for aircraft. So far, only a few have actually been rated, as can be seen in the list 'hockenberry' set up at Google Docs. If you're an aircraft developer and your aircraft is/are not on the list, please consider rating their status. All you'll need to know/do is described at Formalizing Aircraft Status. If you'd just like to get started contributing to FlightGear, this would also seem like an excellent way to get started.

New aircraft

Updated aircraft

Liveries

Scenery corner

Airports

TheDutchMitchell has been working on making the scenery around the Caribbean more interesting. It is fictional, none of the placed models is actually there in real life. The reason why he made this was just about making a nice looking and fun area to fly (or drive!!). The only limit is just your imagination. You can make up your own 'missions'. For example, the people who work at the radar station are injured and need a medevac with a helicopter to bring them to the hospital quickly. Or there is a party in a small town, but they have nothing to drink. Fly to the scotch distillery and bring them drinks. As you can see there are countless things you can do on these islands. Especially after more islands get updated. It is really nice flying around with detailled scenery beneath you. There are lots of places to explore. Here are a few features: there is are a few naval ships around, roads with cars on them, railways with trains and train stations, lots of small villages to explore, a WWII airport with F6F Hellcats and B17 bombers, harbours and industrial areas, radar stations and more! It is worth downloading and flying around the place, especially with friends! Imagine doing a helicopter mission with other pilots or a sightseeing tour. On the forums you'll find more pictures of all this and also you'll find a regularly updated download link. http://www.flightgear.org/forums/viewtopic.php?f=5&t=20007&p=184072#p184072

Overview of a Caribbean city from the radar station
Flying over another Caribbean town

Aircraft of the month

Airport of the month

Screenshot of the month

Suggested flights

Aircraft reviews

Wiki updates

New articles

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New aircraft articles

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Most popular newsletters

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Community news

FlightGear on YouTube

New tutorials and screencasts

Forum news

Multiplayer

Virtual airlines

FlightGear Virtual Aviation Organization - www.flightgearvao.org - We are an organization that has multiplayer events, ATC service and training for both pilots and ATC alike! We are currently seeking staff members and pilots, so join today!

FlightGear events

Web tools for ATC sessions in Europe

Some new web tools help planning ATC events are in development. They was initiated by lenny64 who announced on the official forum on Apr 27, 2013 that he had the first version of a web site, lenny64.free.fr, that made it possible to see and plan ATC sessions at some of the airports in Europe. Since then it have become possible too file flights to some of them.

He later announced that similar functionality was added by evilslut to his tracker and mpserver, mpserver12.

These services makes it possible:

  • To see planned and current ATC sessions at various airports
  • To plan ATC sessions for those airports
  • To file flightplans to at least some of those airports
  • For ATCs to see what flightplans are filed to and from his airport

The airports currently supported by those services are (airports with asterisk are only supported by lenny64):

Useful links

And finally ...

Contributing

One of the regular thoughts expressed on the FlightGear forums is "I'd like to contribute but I don't know how to program, and I don't have the time". Unfortunately, there is a common mis-conception that contributing requires programming and lots of free time. In fact, there are a huge range of ways to contribute to the project without needing to write code or spending days working on something.

For ideas on starting to contribute to FlightGear, you may want to check out: Volunteer.

To learn more about how the project works, please see this short essay written by Thorsten, for a more detailed article see How the FlightGear project works.

Call for volunteers

  • The Flightgear On Android team is looking for testers
  • The Target4Today team is looking for volunteers to help improving FlightGear's combat support
  • The FGFSPM (FlightGear Package Manager) is looking for a new maintainer.

Did you know