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(→Development news: Added tunnel vision) |
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The effect also includes all the features of the glass effect (scratches, glare, icing, fogging, damage,...) and is based on running a blur and color post-processing over the canvas image. It is easy to add to any canvas HUD. [[ALS_technical_notes#The_HUD_effect | Read more...]] | The effect also includes all the features of the glass effect (scratches, glare, icing, fogging, damage,...) and is based on running a blur and color post-processing over the canvas image. It is easy to add to any canvas HUD. [[ALS_technical_notes#The_HUD_effect | Read more...]] | ||
=== G-force ALS tunnel-vision and greyout === | |||
If running in ALS with ALS filters enabled, there will now instead of just the screen go black at high G-force also be tunnel-vision and greyout. | |||
== In the hangar == | == In the hangar == |
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