FlightGear Newsletter March 2016: Difference between revisions
m (Link to german translation) |
(Procedural lights) |
||
Line 6: | Line 6: | ||
| valign="top" width="33%" | | | valign="top" width="33%" | | ||
{{Newsletter-cover-header|Development news}}<br> | {{Newsletter-cover-header|Development news}}<br> | ||
[[#ALS procedural lights|ALS procedural lights]]<br> | |||
{{Newsletter-cover-header|In the hangar}}<br> | {{Newsletter-cover-header|In the hangar}}<br> | ||
| valign="top" width="33%" | | | valign="top" width="33%" | | ||
Line 19: | Line 20: | ||
== Development news == | == Development news == | ||
=== ALS procedural lights === | |||
[[File:Cessna 182 with procedural lights.jpg|thumb|400px|Cessna 182S with procedurally generated position lights.]] | |||
{{usr|Thorsten}} has been working on the implementation of a [[ALS technical notes#ALS procedural lights|new framework for aircraft lights]] for the [[Atmospheric light scattering]] rendering engine. Instead of creating the lights (Beacon, navigation lights, strobes, etc.) via a billboarded emissive texture, these lights are generated procedural.<br> | |||
The big advantage of procedural lights is that they can be directional and change their appearance with changing ambient light, which the traditional lights can't do. | |||
Note that procedural lights don't work for [[Rembrandt]] and the default rendering engine. | |||
{{-}} | |||
== In the hangar == | == In the hangar == |
Revision as of 16:51, 15 March 2016
This newsletter is a draft.
Please feel free to add content you think will be of interest to the FlightGear community. You can read the latest newsletter at FlightGear Newsletter February 2016. |
Development news |
Scenery Corner |
Contributing |
Development news
ALS procedural lights
Thorsten has been working on the implementation of a new framework for aircraft lights for the Atmospheric light scattering rendering engine. Instead of creating the lights (Beacon, navigation lights, strobes, etc.) via a billboarded emissive texture, these lights are generated procedural.
The big advantage of procedural lights is that they can be directional and change their appearance with changing ambient light, which the traditional lights can't do.
Note that procedural lights don't work for Rembrandt and the default rendering engine.
In the hangar
Space Shuttle
The development version of the Space Shuttle contains now code to simulate approaching and docking with ISS.
The implementation involves the actual Shuttle avionics displays and requires proper application of state vector management using the sensors (e.g. the ranging radar) - for a tutorial see the wiki.
Currently ISS is represented by a rather coarse, untextured mesh - a textured model with better resolution would (obviously) be a valuable addition.
Scenery corner
Community news
Contributing
Translators required
The FlightGear Wiki still needs help for translating it into various languages. If you are interested in making the FlightGear Wiki multilingual, start at Help:Translate. | |
Le wiki de FlightGear a toujours besoin d'aide pour être traduit en différentes langues. Si vous êtes intéressé par le rendre multilingue, commencez par lire Help:Traduire. | |
Das FlightGear Wiki benötigt immer noch Hilfe bei der Übersetzung in verschiedene Sprachen. Wenn Du Interesse daran hast, das FlightGear Wiki Mehrsprachig zu machen, dann fang doch mit Help:Übersetzen an. | |
De FlightGear Wiki kan nog steed hulp gebruiken bij het vertalen van artikelen. Als je interesse hebt om de wiki meertalig te maken, raden we je aan om een kijkje te nemen bij Help:Vertalen. | |
La wiki de FlightGear todavía necesita ayuda para traducirla a varios lenguajes. Si estás interesado en hacer la FlightGear wiki multilingüe, entonces comienza en Help:Traducir. | |
La wiki de FlightGear encara necessita ajuda per traduir-la a diverses llengües. Si esteu interessat en fer la wiki de FlightGear multilingüe, llavors comenceu a Help:Traduir. | |
A wiki de FlightGear ainda necessita de ajuda para traduzi-la em vários idiomas. Se estás interessado em tornar a wiki de FlightGear multi-lingual, por favor começa em Help:Traduzir. |
FlightGear logos
If you want some graphic elements for your FlightGear-related site (such as a hangar or YouTube channel), please feel free to visit FlightGear logos for a repository of logos. And if you have some art skills, please don't hesitate to contribute with your own design creations.
Screenshots
The FlightGear project always needs screenshots, which show features that were added since the last release. These should be of good quality, especially in content and technical image properties. It is therefore recommended to use the best viable filter settings (anti-aliasing, texture sharpening, etc.). More info at Howto:Make nice screenshots.
Screenshot of the Month
Entries for this month's best screenshot can be submitted to this forum topic. Be sure to see the first post for participation rules. For purposes of convenience and organization, after all the entries have been submitted, a new forum topic will be started containing all shots in an easy-to-view layout. The voting will then take place there. Once the voting has finished, the best screenshot will be presented on this page.