FlightGear Newsletter March 2015: Difference between revisions

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[[#Environment-responsive glass|Environment-responsive glass]]<br/>
[[#Environment-responsive glass|Environment-responsive glass]]<br/>
[[#Cockpit interior light and shadow|Cockpit interior light and shadow]]<br/>
[[#Cockpit interior light and shadow|Cockpit interior light and shadow]]<br/>
[[#New ATC-pie release and OpenRadar interoperability|New ATC-pie release and OpenRadar interoperability]]<br/>
[[#New ATC-pie release|New ATC-pie release]]<br/>
[[#Variant-of tag added|Variant-of tag added]]<br/>
[[#Variant-of tag added|Variant-of tag added]]<br/>
  | valign="top" width="33%" |
  | valign="top" width="33%" |
{{Newsletter-cover-header|In the hanger}}<br/>
{{Newsletter-cover-header|In the hanger}}<br/>
[[#C172P-detailed project|C172P-detailed project]]<br/>
[[#c172p-detailed project|c172p-detailed project]]<br/>
{{Newsletter-cover-header|Scenery Corner}}<br/>
{{Newsletter-cover-header|Scenery Corner}}<br/>
[[#Verona Villafranca 2D layout released|Verona Villafranca 2D layout released]]<br/>
{{Newsletter-cover-header|Community News}}<br/>
{{Newsletter-cover-header|Community News}}<br/>
[[#FlightGear Space Program|FlightGear Space Program]]<br/>
[[#FlightGear Space Program|FlightGear Space Program]]<br/>
Line 29: Line 30:
Due to two recent developments, large parts of the FlightGear project are going to be moving.  The first is the announcement that Gitorious.org will shut down in May this year ([https://about.gitlab.com/2015/03/03/gitlab-acquires-gitorious/ read more]) and that Google Code will shut down in 2016 ([http://google-opensource.blogspot.co.uk/2015/03/farewell-to-google-code.html read more]).  This means that all the source code (SimGear and FlightGear), the bug tracker, and [[TerraSync]]{{clarify}} are moving.  In addition, just previous to these developments, [[fgdata]] was split, see [[#fgdata split|below]] for details.
Due to two recent developments, large parts of the FlightGear project are going to be moving.  The first is the announcement that Gitorious.org will shut down in May this year ([https://about.gitlab.com/2015/03/03/gitlab-acquires-gitorious/ read more]) and that Google Code will shut down in 2016 ([http://google-opensource.blogspot.co.uk/2015/03/farewell-to-google-code.html read more]).  This means that all the source code (SimGear and FlightGear), the bug tracker, and [[TerraSync]]{{clarify}} are moving.  In addition, just previous to these developments, [[fgdata]] was split, see [[#fgdata split|below]] for details.


All repositories of the FlightGear project have been synchronized to [http://sourceforge.net/p/flightgear/_list/git SourceForge.net]<ref>{{cite web|url=http://sourceforge.net/p/flightgear/mailman/message/33588398/|title=<nowiki>[Flightgear-devel] [MasterCaution] (ding!) FlightGear is now at SourceForge</nowiki>|author=Torsten Dreyer|date=2015-03-12}}</ref>.  '''No more work should be pushed to Gitorious any more.'''  Except for fgdata, all others are mirrors of the original and a new clone is not necessary.  All you have to do is update the URL(s) of your remote(s) and pull as usual.
All repositories of the FlightGear project have been synchronized to [http://sourceforge.net/p/flightgear/_list/git SourceForge.net]<ref>{{cite web
|url   = http://sourceforge.net/p/flightgear/mailman/message/33588398/
|title = <nowiki>[Flightgear-devel] [MasterCaution] (ding!) FlightGear is now at SourceForge</nowiki>
|author = Torsten Dreyer
|authorlink-wiki = User:T3r
|date   = 2015-03-12
}}</ref>.  '''No more work should be pushed to Gitorious any more.'''  Except for fgdata, all others are mirrors of the original and a new clone is not necessary.  All you have to do is update the URL(s) of your remote(s) and pull as usual.


Example for SimGear with read-only access:
Example for SimGear with read-only access:
Line 49: Line 56:
|title  = <nowiki>[Flightgear-devel] Bugtracker moving to sourceforge</nowiki>
|title  = <nowiki>[Flightgear-devel] Bugtracker moving to sourceforge</nowiki>
|author = Torsten Dreyer
|author = Torsten Dreyer
|date  = 2015-03-16}}</ref>. All old issues/feature requests have been preserved.  The wiki template {{tl|Issue}} has been updated ([http://wiki.flightgear.org/index.php?title=Template:Issue&diff=82555&oldid=72743 diff]).
|date  = 2015-03-16
}}</ref>. All old issues/feature requests have been preserved.  The wiki template {{tl|Issue}} has been updated ([http://wiki.flightgear.org/index.php?title=Template:Issue&diff=82555&oldid=72743 diff]).


TerraSync is yet to be moved as of March 18.
TerraSync is yet to be moved as of March 18.
Several (but not all) of the [[:Category:Git|Git related articles]] on the wiki have been updated, including [[FlightGear Git: data developers]].
To get re-added as a contributor to the FlightGear repositories, you will have to do the following steps<ref name="a">{{cite web
|url    = http://sourceforge.net/p/flightgear/mailman/message/33562106/
|title  = <nowiki>[Flightgear-devel] FGData - The Next Generation is ready.</nowiki>
|author = Torsten Dreyer
|date  = 2015-03-07
}}</ref>:
# [https://sourceforge.net/user/registration Register] a SourceForge.net
# Upload your public key.
# Send your SourceForge username to Curt, Clément, James, or Torsten D, stating which repo(s) you want to be re-added to.


=== FGData split ===
=== FGData split ===
After lots of hard work by Torsten D, a new, more compact [[fgdata]] repository ([[base package]]) has now been created. Located at http://sourceforge.net/p/flightgear/fgdata/, this new fgdata has had all aircraft (except for the [[C172p]] and [[UFO]]) stripped from it, as well as the histories of the Scenery, AI, and Models directories<ref name="multiple">{{cite web
After lots of hard work by Torsten D, a new, more compact [[fgdata]] repository ([[base package]]) has now been created. Located at http://sourceforge.net/p/flightgear/fgdata/, this new fgdata has had all aircraft (except for the [[C172p]] and [[UFO]]) stripped from it, as well as the histories of the Scenery, AI, and Models directories<ref name="a">{{cite web
|url    = http://sourceforge.net/p/flightgear/mailman/message/33562106/
|url    = http://sourceforge.net/p/flightgear/mailman/message/33562106/
|title  = <nowiki>[Flightgear-devel] FGData - The Next Generation is ready.</nowiki>
|title  = <nowiki>[Flightgear-devel] FGData - The Next Generation is ready.</nowiki>
Line 63: Line 83:
|title  = <nowiki>Re: [Flightgear-devel] FGData - The Next Generation is ready.</nowiki>
|title  = <nowiki>Re: [Flightgear-devel] FGData - The Next Generation is ready.</nowiki>
|author = Anders Gidenstam
|author = Anders Gidenstam
|authorlink-wiki = User:AndersG
|date  = 2015-03-07
|date  = 2015-03-07
}}</ref>.  As almost all commit IDs have changed, you will have to get a fresh clone of this new fgdata<ref name="multiple">{{cite web
}}</ref>.  As almost all commit IDs have changed, you will have to get a fresh clone of this new fgdata<ref name="a">{{cite web
|url    = http://sourceforge.net/p/flightgear/mailman/message/33562106/
|title  = <nowiki>[Flightgear-devel] FGData - The Next Generation is ready.</nowiki>
|author = Torsten Dreyer
|date  = 2015-03-07
}}</ref>.
 
To get re-added you will have to do the following steps<ref name="multiple">{{cite web
|url    = http://sourceforge.net/p/flightgear/mailman/message/33562106/
|url    = http://sourceforge.net/p/flightgear/mailman/message/33562106/
|title  = <nowiki>[Flightgear-devel] FGData - The Next Generation is ready.</nowiki>
|title  = <nowiki>[Flightgear-devel] FGData - The Next Generation is ready.</nowiki>
|author = Torsten Dreyer
|author = Torsten Dreyer
|date  = 2015-03-07
|date  = 2015-03-07
}}</ref>:
}}</ref>. See above for information on getting re-added as a contributor.
# [https://sourceforge.net/user/registration Register] a SourceForge.net
# Upload your public key.
# Send your SourceForge username (optionally with a chocolate bar) to Curt, Clément, James, or Torsten D.
 
Several (but not all) of the [[:Category:Git|Git related articles]] have been updated, including [[FlightGear Git: data developers]].


{{note|For consistency reasons, fgdata development should now happen on the "next" branch and no longer in "master".  "next" should be the default branch<ref>{{cite web
{{note|For consistency reasons, fgdata development should now happen on the "next" branch and no longer in "master".  "next" should be the default branch<ref>{{cite web
Line 117: Line 126:
|url    = http://forum.flightgear.org/viewtopic.php?p=229445#p229445
|url    = http://forum.flightgear.org/viewtopic.php?p=229445#p229445
|title  = Re: New Canvas GUI
|title  = Re: New Canvas GUI
|author = Torsten
|author = Torsten Dreyer
|authorlink-wiki = User:T3r
|authorlink-wiki = User:T3r
|date  = Jan 10, 2015
|date  = Jan 10, 2015
Line 123: Line 132:
|url    = http://forum.flightgear.org/viewtopic.php?p=229303#p229303
|url    = http://forum.flightgear.org/viewtopic.php?p=229303#p229303
|title  = Re: New Canvas GUI
|title  = Re: New Canvas GUI
|author = Torsten
|author = Torsten Dreyer
|authorlink-wiki = User:T3r
|date  = Jan 08, 2015
|date  = Jan 08, 2015
}}</ref>.}}
}}</ref>.}}
Line 136: Line 144:


==== Environment-responsive glass ====
==== Environment-responsive glass ====
A new glass effect for the cockpit interior brings dynamical rendering of raindrop splashes as well as frost.  In future, the effect will also include fogging and windshield wiper support with aircraft-supplied texture masks, all with a realistic interaction with the sunlight, including the enhanced visibility of dirt on glass when looking into the sun due to Mie scattering.
A new '''glass effect''' for the cockpit interior brings dynamical rendering of raindrop splashes as well as frost.  In future, the effect will also include fogging and windshield wiper support with aircraft-supplied texture masks, all with a realistic interaction with the sunlight, including the enhanced visibility of dirt on glass when looking into the sun due to Mie scattering.


[[File:Glass01.jpg|400px|Frost effect]]
[[File:Glass01.jpg|400px|Frost effect]]
[[File:Glass07.jpg|400px|Raindrop splashes]]
[[File:Glass07.jpg|400px|Raindrop splashes]]


Both frost and the correct splash dynamics of the raindrops need to be modeled airplane side, as the shader can not have the required information. See [[ALS technical notes#ALS glass effect]] for details.
Both frost and the correct splash dynamics of the raindrops need to be modeled by the aircraft developer, as the shader cannot have get the required information. See [[ALS technical notes#ALS glass effect]] for details.


==== Cockpit interior light and shadow ====
==== Cockpit interior light and shadow ====
Do you like the way shadow and light move across the panel in flight when using [[Rembrandt]]? ALS is now able to do the same and more using the new model-interior effect which utilizes a cubemap representing the cockpit layout – at hardly any framerate cost. The effect is able to draw very sharp shadows without flickering, semi-shadows and dirty glass, tinted glass and even render caustics from light refracted on curved glass surfaces:
Do you like the way shadow and light move across the panel in flight when using [[Rembrandt]]? ALS is now able to do the same and more using the new '''model-interior''' effect which utilizes a cubemap representing the cockpit layout – at hardly any framerate cost. The effect is able to draw very sharp shadows without flickering, semi-shadows, dirty or tinted glass, and even render caustics from light refracted on curved glass surfaces.


[[File:Interior01.jpg|400px|Colored glass]]
[[File:Interior01.jpg|400px|Colored glass]]
[[File:Opacity04.jpg|400px|Caustics]]
[[File:Opacity04.jpg|400px|Caustics]]


All that's needed from aircraft modellers is a pre-computed cube map representing the cockpit.  See [[ALS technical notes#Internal cockpit reflection]] for more details
All that's needed from aircraft modellers is a pre-computed cube map representing the cockpit.  See [[ALS technical notes#Internal cockpit reflection]] for more details.


=== New ATC-pie release and OpenRadar interoperability ===
=== New ATC-pie release ===
[[File:ATC-pie-logo.png|96x96px|left]] ''"[http://forum.flightgear.org/viewtopic.php?f=83&t=25573#p234276 the fully multiplayer environment a controller deserves]"''
Announced as beta in January and released as stable early February, [[ATC-pie]] has happily served a few [[ATC]] sessions in its first month of existance. In particular, it seems to have found comfortable homes for adoption in EKCH and LFOK already. Meanwhile, progress was made on its development to reach the important milestone of general and continuous ATC coordination on Flightgear with the '''handover feature''', released this month.


Announced as beta in January and released as stable early February, [[ATC-pie]] has happily served a few ATC sessions in its first month of existance. In particular, it seems to have found comfortable homes for adoption in EKCH and LFOK already. Meanwhile, progress was made on its development to reach the important milestone of general and continuous ATC coordination on Flightgear with the '''handover feature''', released this month.
Beginning to populate the network with a new program without dividing the MP network (especially controllers) was a challenge as interesting as necessary. Collaborative work made this possible, enabling both [[OpenRadar]] and ATC-pie users to exchange strips in a transparent way, regardless of their software choice.


Beginning to populate the network with a new program without dividing the MP network (esp. controllers) was a challenge as interesting as necessary. Collaborative work made this possible, enabling both OpenRadar and ATC-pie users to exchange strips in a transparent way, regardless of their software choice.
''See also [http://forum.flightgear.org/viewtopic.php?f=83&t=25573#p234276 the forum announcement] …''


=== Variant-of tag added ===
=== Variant-of tag added ===
Line 170: Line 178:
</syntaxhighlight>
</syntaxhighlight>


Example from {{repo link|site=sf|path=Aircraft/777/777-200ER-set.xml|pre=$FG_ROOT}} (see [https://gitorious.org/fg/fgdata/commit/1017a32b1b078f46959b3b6e7510a7376458b02b commit]):
Example from the {{repo link|site=sf|path=Aircraft/777/777-200ER-set.xml|lines=11|text=Boeing 777-200ER}}:


<code><nowiki><variant-of>777-200</variant-of></nowiki></code>
<code><nowiki><variant-of>777-200</variant-of></nowiki></code>


== In the hangar ==
== In the hangar ==
=== C172P-detailed project ===
=== c172p-detailed project ===
A new, more detailed version of the C172 is currently being worked on by wlbragg, gsagostinho, thevirtualfer, ludomotico, onox and others. It brings amazing new textures, controls, switches, and systems! Check out this forum topic: [http://forum.flightgear.org/viewtopic.php?f=4&t=25157 Cessna 172P detailed]
A new, more detailed version of the [[C172p]] is currently being worked on by wlbragg, gsagostinho, thevirtualfer, ludomotico, onox and others. It brings amazing new textures, controls, switches, and systems! Below are some of the results of their work:
 
[[File:Screenshots of the project c172p-detailed.jpg|800px|Some screenshots of the c172p-detailed project]]


[[File:Screenshots of the project c172p-detailed.jpg|800px|Screenshots of the c172p-detailed project]]
''Find out more at [http://forum.flightgear.org/viewtopic.php?f=4&t=25157 Cessna 172P detailed] …''


== Scenery Corner ==
== Scenery Corner ==
=== Verona Villafranca 2D layout released ===
=== Verona Villafranca 2D layout released ===
[[User:Elgaton|elgaton]] has released the complete 2D layout for [[LIPX]]; the work is going to be submitted to the Airport Scenery Gateway at the end of March for inclusion in X-Plane and FlightGear. A scenery build can be downloaded from the [http://forum.flightgear.org/viewtopic.php?f=5&t=21576 official development thread on the forum]. 3D buildings will be added in the coming months.
[[User:Elgaton|elgaton]] has released the complete 2D layout for [[LIPX]]; the work is going to be submitted to the Airport Scenery Gateway at the end of March for inclusion in X-Plane and FlightGear. A scenery build can be downloaded from the [http://forum.flightgear.org/viewtopic.php?f=5&t=21576 official development thread on the forum]. 3D buildings will be added in the coming months.
<gallery>
<gallery mode="packed">
File:LIPX-RC2-panorama.png|The airport and the surrounding area.
File:LIPX-RC2-panorama.png|The airport and the surrounding area.
File:LIPX-RC2-top.png|Top view.
File:LIPX-RC2-top.png|Top view.

Revision as of 13:41, 20 March 2015

This newsletter is a draft.

Please feel free to add content you think will be of interest to the FlightGear community.



Magagazine.png
Enjoy reading the latest edition!
Please help us write the coming edition!
March 2015

Project restructuring
Development news
Upcoming built-in GUI
Environment-responsive glass
Cockpit interior light and shadow
New ATC-pie release
Variant-of tag added

In the hanger
c172p-detailed project
Scenery Corner
Verona Villafranca 2D layout released
Community News
FlightGear Space Program

Contributing
Translators required
FlightGear logos
Screenshots

Project restructuring

Due to two recent developments, large parts of the FlightGear project are going to be moving. The first is the announcement that Gitorious.org will shut down in May this year (read more) and that Google Code will shut down in 2016 (read more). This means that all the source code (SimGear and FlightGear), the bug tracker, and TerraSync[clarify] are moving. In addition, just previous to these developments, fgdata was split, see below for details.

All repositories of the FlightGear project have been synchronized to SourceForge.net[1]. No more work should be pushed to Gitorious any more. Except for fgdata, all others are mirrors of the original and a new clone is not necessary. All you have to do is update the URL(s) of your remote(s) and pull as usual.

Example for SimGear with read-only access:

git remote remove origin
git remote add origin git://git.code.sf.net/p/flightgear/simgear

Example for FlightGear source with read/write access:

git remote remove origin
git remote add origin http://git.code.sf.net/p/flightgear/flightgear
Note  HTTPS access is no longer supported; you will have to change the relevant URLs.

The bug tracker has moved to http://sourceforge.net/p/flightgear/codetickets/[2]. All old issues/feature requests have been preserved. The wiki template {{Issue}} has been updated (diff).

TerraSync is yet to be moved as of March 18.

Several (but not all) of the Git related articles on the wiki have been updated, including FlightGear Git: data developers.

To get re-added as a contributor to the FlightGear repositories, you will have to do the following steps[3]:

  1. Register a SourceForge.net
  2. Upload your public key.
  3. Send your SourceForge username to Curt, Clément, James, or Torsten D, stating which repo(s) you want to be re-added to.

FGData split

After lots of hard work by Torsten D, a new, more compact fgdata repository (base package) has now been created. Located at http://sourceforge.net/p/flightgear/fgdata/, this new fgdata has had all aircraft (except for the C172p and UFO) stripped from it, as well as the histories of the Scenery, AI, and Models directories[3]. This has reduced its size to about 1.3 GB[4]. As almost all commit IDs have changed, you will have to get a fresh clone of this new fgdata[3]. See above for information on getting re-added as a contributor.

Note  For consistency reasons, fgdata development should now happen on the "next" branch and no longer in "master". "next" should be the default branch[5].
Note  IAHM-COL has preserved the history of all aircraft at https://github.com/FGMEMBERS[6].
Note  See FGAddon for obtaining aircraft other than the C172p and UFO.

Development news

Upcoming built-in GUI

The aircraft page of the Qt launcher for FlightGear 3.5 as rendered on Windows 7.

Development of a new GUI frontend for FlightGear has started, with the aim to replace FGRun and eventually the PLIB PUI. James Turner is currently prototyping this new launcher, based on Qt Quick, at the suggestion and encouragement of Curt, Torsten D & others[1]. There will also be the HTML5-based GUI called Phi, which is being developed by Torsten D.

The reason for the announcement is that this would overlap some areas other developers are working on. This will hopefully avoid others unnecessarily expending energy on areas that might be affected.

Note The parallel development of HTML and Qt-based UIs is happening by intention and is not the result of discoordination[2]. It is likely both will use a common service layer to provide necessary data[3].

To learn more, see Integrated Qt5 Launcher.

  1. James Turner (2015-01-20). [Flightgear-devel] Gui technologies.
  2. Torsten Dreyer (Jan 10, 2015). Re: New Canvas GUI.
  3. Torsten Dreyer (Jan 08, 2015). Re: New Canvas GUI.

Atmospheric light scattering

Two new cockpit interior effects have been added to the ALS rendering framework.

Environment-responsive glass

A new glass effect for the cockpit interior brings dynamical rendering of raindrop splashes as well as frost. In future, the effect will also include fogging and windshield wiper support with aircraft-supplied texture masks, all with a realistic interaction with the sunlight, including the enhanced visibility of dirt on glass when looking into the sun due to Mie scattering.

Frost effect Raindrop splashes

Both frost and the correct splash dynamics of the raindrops need to be modeled by the aircraft developer, as the shader cannot have get the required information. See ALS technical notes#ALS glass effect for details.

Cockpit interior light and shadow

Do you like the way shadow and light move across the panel in flight when using Rembrandt? ALS is now able to do the same and more using the new model-interior effect which utilizes a cubemap representing the cockpit layout – at hardly any framerate cost. The effect is able to draw very sharp shadows without flickering, semi-shadows, dirty or tinted glass, and even render caustics from light refracted on curved glass surfaces.

Colored glass Caustics

All that's needed from aircraft modellers is a pre-computed cube map representing the cockpit. See ALS technical notes#Internal cockpit reflection for more details.

New ATC-pie release

Announced as beta in January and released as stable early February, ATC-pie has happily served a few ATC sessions in its first month of existance. In particular, it seems to have found comfortable homes for adoption in EKCH and LFOK already. Meanwhile, progress was made on its development to reach the important milestone of general and continuous ATC coordination on Flightgear with the handover feature, released this month.

Beginning to populate the network with a new program without dividing the MP network (especially controllers) was a challenge as interesting as necessary. Collaborative work made this possible, enabling both OpenRadar and ATC-pie users to exchange strips in a transparent way, regardless of their software choice.

See also the forum announcement

Variant-of tag added

Aircraft developers can make use of a new tag in the Aircraft-set.xml file. Added to the <sim>, the <variant-of> tag states to the launcher the aircraft type that your aircraft is a variant of. For example, the BAe Sea Harrier FA2 is a variant of the BAe Sea Harrier, and the Cessna 172P - Canvas Demo is a variant of the C172P.

Syntax:

<sim>
    ...
    <variant-of>[aircraft]</variant-of>
    ...
</sim>

Example from the Boeing 777-200ER:

<variant-of>777-200</variant-of>

In the hangar

c172p-detailed project

A new, more detailed version of the C172p is currently being worked on by wlbragg, gsagostinho, thevirtualfer, ludomotico, onox and others. It brings amazing new textures, controls, switches, and systems! Below are some of the results of their work:

Some screenshots of the c172p-detailed project

Find out more at Cessna 172P detailed

Scenery Corner

Verona Villafranca 2D layout released

elgaton has released the complete 2D layout for LIPX; the work is going to be submitted to the Airport Scenery Gateway at the end of March for inclusion in X-Plane and FlightGear. A scenery build can be downloaded from the official development thread on the forum. 3D buildings will be added in the coming months.

Community News

FlightGear Space Program

FGSP Cosmonaut Badge "The Owl"

Spacetripready.png

Now is your time to become official cosmonaut of The FlightGear Space Program. Just downloading the famous Space Shuttle that has been largely reworked, and select any of the available missions. Report your succesfull orbit flight tracker screenie and you'll receive a custom badge of The FlightGear Space Program.

The Space Shuttle can be downloaded from the GitHub repository in either a ZIP file or by cloning.

As an add-on also you can fly our Special Cargo Transport Missions with the heavily updated An-12, An-22, and An-225 (mission transport variants).

Find out more about space flight in FlightGear at FlightGear space program

Contributing

Translators required

En.gif The FlightGear Wiki still needs help for translating it into various languages. If you are interested in making the FlightGear Wiki multi-language then start at Help:Translate.
De.gif Das FlightGear Wiki benötigt immer noch Hilfe bei der Übersetzung in verschiedene Sprachen. Wenn Du Interesse daran hast, das FlightGear Wiki Mehrsprachig zu machen, dann fang doch mit Help:Übersetzen an.
Nl.gif De FlightGear Wiki kan nog steed hulp gebruiken bij het vertalen van artikelen. Als je interesse hebt om de wiki meertalig te maken, raden we je aan om een kijkje te nemen bij Help:Vertalen.
Es.gif La FlightGear wiki todavía necesita ayuda para traducirla a varios lenguajes. Si estás interesado en hacer la FlightGear wiki multilingüe, entonces comienza en Help:Traducir.

FlightGear logos

If you want some graphic elements for your FlightGear-related site (for example hangar or YouTube channel), please feel free to visit FlightGear logos for a repository of logos. And if you have some art skills, please don't hesitate to contribute with your own design creations.

Screenshots

The FlightGear project always needs screenshots for the website, which show features that were added since the last release. These shots should be of good quality, especially in content and technical image properties. It is therefore recommended to use the best viable filter settings (antialiasing, texture sharpening, etc.). More info at Howto:Make nice screenshots.