FlightGear Newsletter June 2015: Difference between revisions

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[[Category:FlightGear Newsletter|2015 05]]
[[Category:FlightGear Newsletter|2015 06]]
[[Category:Changes after 3.4]]
[[Category:Changes after 3.4]]

Latest revision as of 12:10, 18 July 2015

Magagazine.png
Enjoy reading the latest edition!
Please help us write the coming edition!
June 2015

Development news
Feature Freeze
Updated Project Roadmap
Random splash screens
ALS flashlight
MP Patch

In the hangar
Space Shuttle developement
Cub Liveries
EchoAir 2015
Scenery Corner
Großenhain Airfield
New Regional Textures
Re-release of statto's Rio de Janeiro custom scenery

Community News
CaracasWorld - FlyVenezuela
D-Day FlightNight
Contributing
Translators required
FlightGear logos
Screenshots
Screenshot of the month

Development News

Feature Freeze

Cquote1.png Hi all,


once again we have reached the feature freeze phase in our release process.
>From now on until we have our release/3.6.0 branches (July 17th) please do
not commit new features or "major" changes. However, everybody is strongly
encouraged to test what we currently have, fix any bug you find and try to
get them commited as soon as possible.


— Torsten Dreyer (2015-06-17). [Flightgear-devel] Release 3.6 - entering feature freeze.
(powered by Instant-Cquotes)
Cquote2.png
Cquote1.png The whole idea behind the feature freeze is to spend some time on hardening

the code instead of hunting for more and more new features. And to give
aircraft developers a known status of what to expect from the core for the
next release.
This freeze covers SimGear, FlightGear and FGData (now incl. Aircraft).
FGAddon is _not_ restricted in any way.


— Torsten Dreyer (2015-06-17). [Flightgear-devel] Release 3.6 - entering feature freeze.
(powered by Instant-Cquotes)
Cquote2.png
Cquote1.png I'll create the release/3.6.0 branches on July, 17th and bump the version

number a few days before that date.

Read the full story here:
http://wiki.flightgear.org/Release_plan

Sidenote:
Congrats to James and Stuart for getting in some excellent improvements
just in time. And special thanks to the c172p-detailed team who have worked
hard on refurbishing our Skyhawk!


— Torsten Dreyer (2015-06-17). [Flightgear-devel] Release 3.6 - entering feature freeze.
(powered by Instant-Cquotes)
Cquote2.png

Updated Project Roadmap

Cquote1.png Following on from the recent discussions about git/svn and attribution on the -devellist, and discussions about the structure and the future of the project on the forum, the group of developers who get together on a weekly Google Hangout organized by Curt realized that we would benefit from a more detailed policy document and roadmap than the high level statement available at http://www.flightgear.org/about/.


There is a draft document circulating on the -devel list (http://sourceforge.net/p/flightgear/mailman/message/34183645/). If you'd like to comment and take part in the discussion, please subscriber to the -devel list


— stuart (Jun 8th, 2015). FlightGear Policy and Roadmap Documents.
(powered by Instant-Cquotes)
Cquote2.png

Random splash screens

It is now possible to add multiple splash screens for an aircraft. When starting FlightGear, one of the splash screens is randomly chosen and shown on the screen. To add multiple splash screen, simply add multiple <splash-texture> tags. For example:

<startup>
    <splash-texture>Aircraft/c172p/splash1.png</splash-texture>
    <splash-texture>Aircraft/c172p/splash2.png</splash-texture>
    <splash-texture>Aircraft/c172p/splash3.png</splash-texture>
    <splash-texture>Aircraft/c172p/splash4.png</splash-texture>
</startup>

You can add as many splash screens as you want.

ALS flashlight

Thanks to Thorsten a new flashlight effect is now available via the ALS framework.

ALS flashlight.jpg

When you just entered your dark aircraft, a flashlight is useful to orient yourself in the cockpit. It works in Red and White.

Find out more at ALS flashlight

MP Patch

After a long pause, the MP Patch was included in FG, It's not the perfect solution, but works better than the prévious code.

Wanting to do a mp refueling, a towing with a glider or some close formation flight? give it a try :)

In the Hangar

Space Shuttle

User:Japreja is now modelling the landing gear for the Shuttle.

Spaceshuttlegear.png

Lots of work is currently going into orbital maneuvering. The reaction control system has been overhauled to a realistic configuration, giving the Shuttle a grand total of 51 distinct engines to be controlled by the guidance logic in different modes, many of them pointing away from orthogonal direction which gives a realistic simulation of cross coupling between the various rotational and translational modes when the RCS is used.

In addition, the visuals of the OMS and RCS engines have been re-done to agree with NASA imagery and the Shuttle is now rendered with a dedicated space effect which creates hard light and shadows outside the atmosphere - here is an example of the OMS firing at full thrust with the new visuals:

Orbital Maneuvering System in action

Systems modeling is also proceeding well. The highlight is a complete simulation of the orbiter's heat balance, including incident radiation from Sun and Earth, internal sources and heat sinks and heat transfer between different parts of the Shuttle. This allows now fairly complex maneuvers. For instance, by bringing the Shuttle into a tail-towards-sun attitude, the radiative heating of the cabin is minimized. This allows the freon coolant to remain a long time in the radiator as it only needs to deal with waste heat from avionics and not from solar heating, leading to a low temperature inside the freon loop. This can later be utilized as a heat sink during atmospheric entry when the radiator can not be deployed - with the freon soaked cold to about 240 K, almost 15 minutes worth of heat can be dealt with without using any other heat sink equipment:

Cold-soaking the Shuttle's freon loops in preparation for de-orbit.

New Furs for the Piper J-3 Cub

The Piper J-3 Cub now has a working livery system, and three new ones have been added: a yellow and blue livery, a cream livery and a red livery. Repository link: https://github.com/FGMEMBERS/Cub/ and development thread: http://forum.flightgear.org/viewtopic.php?f=4&t=26587&p=247630#p247630

New Liveries Piper Cub.jpg

EchoAir2015 Traveller

The EchoAir2015 Traveller is an aircraft that doesn't exist in the real life. It has been designed by D-ECHO and is now available over the forum (Wiki page will follow soon).

EchoAir2015.png

Scenery Corner

Großenhain Airfield

Apron of Großenhain Airfield
Custom FGscenery_Saxony package has new content. For Grossenhain Airfield (EDAK) the package contains a custom airport layout (scenery tile), static buildings and airport data. You can download this custom scenery file from the Grossenhain Airfield wiki page.
We wish you happy flying!

New Regional Textures

This project aims to create new regional textures, particularly for the Southern Hemisphere. Currently, the whole Africa (desert, savanna, rainforest and Mediterranean regions) as well as parts of South America (rainforest) and Southeast Asia (rainforest) have new textures and materials (including new urban textures). Repository link: https://github.com/gilbertohasnofb/new-regional-textures and development thread: http://forum.flightgear.org/viewtopic.php?f=5&t=26031

New Regional Textures.jpg

Re-release of statto's Rio de Janeiro custom scenery

In 2011, the user statto had released an amazing custom scenery for Rio de Janeiro on his website, with much better landclasses than the default one. Over the years though the default scenery of Rio de Janeiro (from TerraMaster) received several nice objects, such as the statue of Christ the Redeemer, very detailed airport biuldings to SBRJ, some cones for air races somewhere close to Flamengo, among others etc. Today I incorporated those objects into his scenery and also tried my best to move the statue of christ to a decent position (which is quite tricky because of how pointy is the mountain in this scenery). This scenery works very well with the New Regional Textures. Repository link: https://github.com/gilbertohasnofb/rio-de-janeiro-custom and development thread: http://forum.flightgear.org/viewtopic.php?f=5&t=26508

Rio-de-janeiro-custom.jpeg

Community News

CaracasWorld - FlyVenezuela

Legoboyvdlp has created an event which will be the initial event of FlyVenezuela- a Venezuelan Flying Club. The first event will be on the 20th, route will be SVMI-SVVP-SVJM. Details later this month!

Normandy Landings Commemorative FlightNight

To remember all who were involved on both sides.

Contributing

Translators required

En.gif The FlightGear Wiki still needs help for translating it into various languages. If you are interested in making the FlightGear Wiki multi-language then start at Help:Translate.
De.gif Das FlightGear Wiki benötigt immer noch Hilfe bei der Übersetzung in verschiedene Sprachen. Wenn Du Interesse daran hast, das FlightGear Wiki Mehrsprachig zu machen, dann fang doch mit Help:Übersetzen an.
Nl.gif De FlightGear Wiki kan nog steed hulp gebruiken bij het vertalen van artikelen. Als je interesse hebt om de wiki meertalig te maken, raden we je aan om een kijkje te nemen bij Help:Vertalen.
Es.gif La wiki de FlightGear todavía necesita ayuda para traducirla a varios lenguajes. Si estás interesado en hacer la FlightGear wiki multilingüe, entonces comienza en Help:Traducir.
Cat.gif La wiki de FlightGear encara necessita ajuda per traduir-la a diverses llengües. Si esteu interessat en fer la wiki de FlightGear multilingüe, llavors comenceu a Help:Traduir.

FlightGear logos

If you want some graphic elements for your FlightGear-related site (such as a hangar or YouTube channel), please feel free to visit FlightGear logos for a repository of logos. And if you have some art skills, please don't hesitate to contribute with your own design creations.

Screenshots

The FlightGear project always needs screenshots, which show features that were added since the last release. These should be of good quality, especially in content and technical image properties. It is therefore recommended to use the best viable filter settings (anti-aliasing, texture sharpening, etc.). More info at Howto:Make nice screenshots.

Screenshot of the month

After seeing "Screenshot of the month" in earlier newsletter, I thought it was high time to revive the tradition. Please post your entries, along with URL's and descriptions, here: http://forum.flightgear.org/viewtopic.php?f=19&t=26581. A grand total of fifteen entries is allowed, and there's room for one more, so get it in before tomorrow! This month's winner will be announced on the forum and displayed here; and the winner is:

Bell UH-1D Huey@Matterhorn.jpg