FlightGear Newsletter June 2012

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Welcome to the FlightGear Newsletter!
Please help us write the next edition!
Enjoy reading the latest edition!


We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. Everyone with a wiki account (free to register) can edit the newsletter and every contribution is welcome. So if you know about any FlightGear related news or projects such as for example updated scenery or aircraft, please do feel invited to add such news to the newsletter.

Development news

Mailing list digest

(by far the easiest option to populate the newsletter with contents is copying/pasting stuff from the forum and the mailing list or the git logs)

Forum digest

Git digest

Getting involved as a programmer

Please see Howto:Start core development

Interview with a contributor (NAME)

In each edition we have an interview with a contributor. Suggestions for possible questions are available on interview questions, you are invited to come up with new questions and interview ideas obviously! Anyone is free to write an interview (with him-/herself or others) for next month's newsletter! If you'd like to help interview a contributor or get interviewed, please do consider adding yourself to the list of interview volunteers! To keep this going and less awkward, we are currently trying to come up with the convention that former interviewees become next month's interviewers.

  • How long have you been involved in FlightGear?
  • What are your major interests in FlightGear?
  • What project are you working on right now?
  • What do you plan on doing in the future?
  • Are you happy with the way the FlightGear project is going?
  • What do you enjoy most about developing for FlightGear?
  • Are there any "hidden features" you have worked on in FlightGear that new users may miss?
  • What advice can you give to new developers who want to get started on their first aircraft/new feature/Nasal script?

More questions are being collected here: Interview questions.

Stay tuned for next month's interview, featuring FlightGear contributor XXXXXXXX

Snapshot releases

Every now and then, easy-to-install development snapshots are created (usually, twice montlhy). These snapshos depict a recent state of the development version of FlightGear. By using them users can test out features that will be included in the upcoming release. Testers are encouraged to file bugs at the issue tracker.

The snapshot can be download via the links at the bottom of this page: http://www.flightgear.org/download/. Updates and feedback can be found at the forum.

Nasal for newbies

New software tools and projects

FlightGear addons and mods

In the hangar

All the way back in May 2011, we addopted a new status-rating system for aircraft. So far, only a few have actually been rated, as can be seen in the list 'hockenberry' set up at Google Docs. If you're an aircraft developer and your aircraft is/are not on the list, please consider rating their status. All you'll need to know/do is described at Formalizing Aircraft Status. If you'd just like to get started contributing to FlightGear, this would also seem like an excellent way to get started.

New aircraft

Updated aircraft

Liveries

Scenery corner

Airports

London Gatwick in 850

Islandmonkey has been working to make the already-great airport of London Gatwick (EGKK) 850 apt.dat layout.

Gatwick-850-version.png

Download link is here.

Berlin-Tempelhof (EDDI/THF)

User Frank (aka fmg) is currently working on Berlin Tempelhof Airport (EDDI/THF) scenery (airport of the month January), what is declared to be the "Mother of all airports" by the British architect Sir Norman Foster.

The Berlin Tempelhof airport was opened officially on 8 October 1923. But there was aviation activity on this area before. 1909 the Wright brothers show there flyer there for example. During the 1920ties it was the one of the busiest airports in Europe. The old terminal was originally constructed in 1927 and was destroyed during WW II. The today building was started in 1936, but was never finished until the end of the war. After the second world war it first became a base of the U.S. military until 1993. In the 1950ties it was also opened for civilian flights. It became famous during the Berlin airlift 1948-49. The airport was closed on 30 October 2008.

Tempelhof airbase was an airport of course, but also a small independent town in the city of Berlin. They had a an own power plant, waterworks, garbage incineration, a railway side track, sporting facilities, bbq-area and a plant nursery. The aim is to have the airport areal and the near surrounding as complete as possible to bring a bit of the special atmosphere of this place to FlightGear. Most of the technical facilities are modeled and send to the repository. The main building is in work. It's model partly based on original construction drawings and it is textured with photos of the real thing.

If you ever have had the opportunity to arrive there by plane you may have get the impressive experience to roll with your plane under this mighty roof construction and walk away freely on the apron, even as a normal passenger. This gives a good impression how aviation has been in the former days.

Since you can't have this experience any more in real live, may be we will have it in FlightGear some day. But be patient: Since it's told to be under the twenties't largest buildings of the world, it will take some time to finish it.

Some impressions of the project and the progress can be seen in the forum topic and in this YouTube video.

EDDI3.jpg EDDI1.jpg EDDI2.jpg

Aircraft of the month

Airport of the month

Screenshot of the month

Suggested flights

Aircraft reviews

Wiki updates

New articles

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New aircraft articles

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Most popular newsletters

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Community news

FlightGear on YouTube

New tutorials and screencasts

Forum news

Multiplayer

Virtual airlines

FlightGear events

Useful links

And finally ...

Contributing

One of the regular thoughts expressed on the FlightGear forums is "I'd like to contribute but I don't know how to program, and I don't have the time". Unfortunately, there is a common mis-conception that contributing requires programming and lots of free time. In fact, there are a huge range of ways to contribute to the project without needing to write code or spending days working on something.

For ideas on starting to contribute to FlightGear, you may want to check out: Volunteer.

Call for volunteers

  • The OpenRadar project is looking for a new maintainer.
  • The FGFSPM (FlightGear Package Manager) is looking for a new maintainer.

Did you know