FlightGear Newsletter January 2016: Difference between revisions
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[[File:Kansai-night.png|Kansai (RJBB) at night. Terminal 1 in the background.]] | [[File:Kansai-night.png|Kansai (RJBB) at night. Terminal 1 in the background.]] | ||
=== More og Romsdal === | === More og Romsdal === | ||
More og Romsdal is a province in Norway. For a part of it, there is now a custom scenery available featuring new airport layouts and (partly) z-fighting/flooding fix: | More og Romsdal is a province in Norway. For a part of it, there is now a custom scenery available featuring new airport layouts and (partly) z-fighting/flooding fix:<br> | ||
[[File:MoR.jpg|1000px|An overview over the Province More og Romsdal.]]<br> | [[File:MoR.jpg|1000px|An overview over the Province More og Romsdal.]]<br> | ||
Airport buildings for ENAL, EMNL and ENKB are now available via terrasync. | Airport buildings for ENAL, EMNL and ENKB are now available via terrasync. |
Revision as of 09:58, 7 January 2016
This newsletter is a draft.
Please feel free to add content you think will be of interest to the FlightGear community. You can read the latest newsletter at FlightGear Newsletter December 2015. |
Development news |
Scenery Corner |
Contributing |
Development news
New Versioning Scheme
Hi all to prepare for our next releases, I have just set the version number for - fgdata - simgear - flightgear - fgrun to 2016.1.0 This marks the beginning of the new version number scheme as discussed before and hopefully the beginning of fully automated releases in a few weeks. Now that our scenery infrastructure is in a working condition again, I will focus on preparing the scripts for Jenkins. Usual disclaimer: In the unlikely event of receiving a version number mismatch error message for fgdata, please tripple check that you have compiled simgear AND flightgear AND have the latest fgdata. Regards, Torsten — Torsten Dreyer (Jan 5th, 2016). [Flightgear-devel] Release preparations.
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Release changes
Hi all to prepare for our next releases, I have just set the version number for - fgdata - simgear - flightgear - fgrun to 2016.1.0 This marks the beginning of the new version number scheme as discussed before and hopefully the beginning of fully automated releases in a few weeks. Now that our scenery infrastructure is in a working condition again, I will focus on preparing the scripts for Jenkins. Usual disclaimer: In the unlikely event of receiving a version number mismatch error message for fgdata, please tripple check that you have compiled simgear AND flightgear AND have the latest fgdata. — Torsten Dreyer (Jan 5th, 2016). [Flightgear-devel] Release preparations.
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Reset & Re-init Improvements
Work in progress This article or section will be worked on in the upcoming hours or days. See history for the latest developments. |
- Pull Ephemeris out of FGGlobals FlightGear commit ba56c4
- Make PerformanceDB a real subsystemFlightGear commit 83ea6d
- Stop OSG threading earlier on shutdown. Avoid intermittent race conditions on shutdown when the OSG pager/Db thread is running. Ensure the OSG threads are stopped before we start tearing down any scene graph nodes. FlightGear commit b7c88e
- AI subsystem now does an orderly shutdown - remove special case logic which is no longer required FlightGear commit c69e6f
- Pull Sound-manager out of FGGlobalsFlightGear commit 52fd69
- Remove FontCache from globals. - access via a singleton instead. FlightGear commit fc9c43
- Chatter-queue moved out of globals - now lives as part of the sound-manager, FlightGear commit c40040
Route Manager GUI
waypointlist commits
Python and FlightGear
I wrote a really quick/simple property tree implementation in python ... it doesn't do any of the fancy stuff the FlightGear property system does (like listeners, read/write tracing, etc.) But it does implement a basic shared property tree and allows (in python) direct referencing of property tree elements. https://github.com/AuraUAS/aura-core/blob/python/src/python/props.py |
In the hangar
Scenery corner
Kansai (RJBB) Sneak Peak
Work continues on Kansai Intl Airport by a team headed by Israel Hernandez (IH-COL). A custom 850 dat layout has been made, with all the appropriate markings. The main terminal has been built, including an animated 'sky-train'. Work continues on Terminal 2, the FEDEX building, and the cargo ramp. Most recently, J. Redpath has been adding lamps to the remote stands and cargo ramp, as seen in this screenshot:
More og Romsdal
More og Romsdal is a province in Norway. For a part of it, there is now a custom scenery available featuring new airport layouts and (partly) z-fighting/flooding fix:
Airport buildings for ENAL, EMNL and ENKB are now available via terrasync.
For more information, visit More og Romsdal
Community news
Contributing
Translators required
The FlightGear Wiki still needs help for translating it into various languages. If you are interested in making the FlightGear Wiki multilingual, start at Help:Translate. | |
Le wiki de FlightGear a toujours besoin d'aide pour être traduit en différentes langues. Si vous êtes intéressé par le rendre multilingue, commencez par lire Help:Traduire. | |
Das FlightGear Wiki benötigt immer noch Hilfe bei der Übersetzung in verschiedene Sprachen. Wenn Du Interesse daran hast, das FlightGear Wiki Mehrsprachig zu machen, dann fang doch mit Help:Übersetzen an. | |
De FlightGear Wiki kan nog steed hulp gebruiken bij het vertalen van artikelen. Als je interesse hebt om de wiki meertalig te maken, raden we je aan om een kijkje te nemen bij Help:Vertalen. | |
La wiki de FlightGear todavía necesita ayuda para traducirla a varios lenguajes. Si estás interesado en hacer la FlightGear wiki multilingüe, entonces comienza en Help:Traducir. | |
La wiki de FlightGear encara necessita ajuda per traduir-la a diverses llengües. Si esteu interessat en fer la wiki de FlightGear multilingüe, llavors comenceu a Help:Traduir. | |
A wiki de FlightGear ainda necessita de ajuda para traduzi-la em vários idiomas. Se estás interessado em tornar a wiki de FlightGear multi-lingual, por favor começa em Help: Traduzir. |
FlightGear logos
If you want some graphic elements for your FlightGear-related site (such as a hangar or YouTube channel), please feel free to visit FlightGear logos for a repository of logos. And if you have some art skills, please don't hesitate to contribute with your own design creations.
Screenshots
The FlightGear project always needs screenshots, which show features that were added since the last release. These should be of good quality, especially in content and technical image properties. It is therefore recommended to use the best viable filter settings (anti-aliasing, texture sharpening, etc.). More info at Howto:Make nice screenshots.