FlightGear Newsletter February 2020
- 1 Development news
- 2 New software tools and projects
- 3 In the hangar
- 4 AI
- 5 Scenery corner
- 6 Community news
- 7 Multiplayer events
- 8 Contributing
We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. Everyone with a wiki account (free to register) is welcome to contribute to the newsletter. If you know about any FlightGear related news or projects such as for example updated scenery or aircraft, please do feel invited to add such news to the newsletter.
Improvements to the Wingflex Shader
With the merge of Merge Request 167 and Merge Request 168, the wingflex shader, previously purely applicable for organic wingflex as in the Dragon is now able to simulate wingflex for "normal" wings, without the need to cut the wings into pieces as before. As using this shader will break rotation animations having a y-component, e.g. the rotation of an aileron, these can now be performed in the shader themselves. See the corresponding wiki article for more information.
Re-loadable nasal modules
Instead of restarting FlightGear every time we edit a few lines in Nasal, a new system now allows for unloading the nasal and loading it again. See Modules.nas for more info.
New software tools and projects
JSB to PNG
JSBtoPNG is a new program (python script) that can read a JSBSim file and produce png files with graphs of all the tables found in that file.
More info here: JSB_to_PNG
In the hangar
DHC-6 Twin Otter
Tim Dicus (SurferTim) added a variant with upgraded engines to the Twin Otter. By default, the DHC-6-300 series is equipped with Pratt & Whitney PT6A-27 turboprop engines with 620 HP of shaft power. However now it is possible to fly the Twin Otter with even more powerful engines. The new variant includes PT6A-34 engines, which provide a maximum of 750 HP of shaft power.
He also made some improvements regarding the autopilot, nav instruments, seaplane variant and ground equipment.
FlightGear on Facebook
Since early December 2010, FlightGear has an official Facebook page. If you have a Facebook account please feel free to join the page.
FlightGear on Instagram
In January 2018 the @flightgear_sim Instagram account was brought back to life. If you've got nice screenshots to be featured, feel free to .
FlightGear on FlightSim.com
Flightgear has also a sub-forum on flightsim.com - just like the commercial flightsims. It is an opportunity to showcase what FG can do, get people curious and answer any questions they may have with regard to the software or the project.
|The FlightGear Wiki still needs help for translating it into various languages. If you are interested in making the FlightGear Wiki multilingual, you can start by looking at Help:Translate.|
|Le wiki de FlightGear a toujours besoin d'aide pour être traduit en différentes langues. Si vous êtes intéressé par le rendre multilingue, commencez par lire Help:Traduire.|
|Das FlightGear Wiki benötigt immer noch Hilfe bei der Übersetzung in verschiedene Sprachen. Wenn Du Interesse daran hast, das FlightGear Wiki mehrsprachig zu machen, dann fang mit dem Help:Übersetzen an.|
|De FlightGear Wiki kan nog steed hulp gebruiken bij het vertalen van artikelen. Als je interesse hebt om de wiki meertalig te maken, raden we je aan om een kijkje te nemen bij Help:Vertalen.|
|La wiki de FlightGear todavía necesita ayuda para traducirla a varios lenguajes. Si estás interesado en hacer la FlightGear wiki multilingüe, entonces comienza en Help:Traducir.|
|La wiki de FlightGear encara necessita ajuda per traduir-la a diverses llengües. Si esteu interessat en fer la wiki de FlightGear multilingüe, llavors comenceu a Help:Traduir.|
|A wiki de FlightGear ainda necessita de ajuda para traduzi-la em vários idiomas. Se estás interessado em tornar a wiki de FlightGear multi-lingual, por favor começa em Help:Traduzir.|
|FlightGear 百科仍然需要志愿者将其翻译为各种语言。如果你有兴趣让FlightGear百科支持更多语言, 你可以查看 Help:Translate.|
If you want some graphic elements for your FlightGear-related site (such as a hangar or YouTube channel), please feel free to visit FlightGear logos for a repository of logos. And if you have some art skills, please don't hesitate to contribute with your own design creations.
The FlightGear project always needs screenshots, which show features that were added since the last release. These should be of good quality, especially in content and technical image properties. It is therefore recommended to use the best viable filter settings (anti-aliasing, texture sharpening, etc.). More info at Howto:Make nice screenshots.
Screenshot of the Month
If you want to participate in the screenshot contest , you can submit your candidate to . Be sure to see the first post for participation rules. For purposes of convenience and organization, after all the entries have been submitted, a new forum topic will be started containing all shots in an easy-to-view layout. The voting will then take place there. Once the voting has finished, the best screenshot will be presented in the Newsletter.
Thanks for reading FlightGear Newsletter February 2020!