FlightGear Newsletter February 2015: Difference between revisions
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{{Newsletter-cover-header|Development news}}<br/> | {{Newsletter-cover-header|Development news}}<br/> | ||
[[#FlightGear 3.4 Released|FlightGear 3.4 Released]]<br/> | <!-- [[#FlightGear 3.4 Released|FlightGear 3.4 Released]]<br/> --> | ||
[[#PagedLOD for AI models|PagedLOD for AI models]]<br/> | |||
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{{Newsletter-cover-header|Community News}}<br/> | {{Newsletter-cover-header|Community News}}<br/> | ||
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[[#Translators required|Translators required]]<br/> | [[#Translators required|Translators required]]<br/> | ||
[[#FGBanners|FGBanners]]<br/> | [[#FGBanners|FGBanners]]<br/> | ||
[[#Desktop backgrounds (by Aepcam)| | [[#Screenshots|Screenshots]]<br/> | ||
[[#Desktop backgrounds (by Aepcam)|Desktop backgrounds]]<br/> | |||
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<!-- === FlightGear 3.4 Released === --> | <!-- === FlightGear 3.4 Released === --> | ||
===PagedLOD for AI models === | === PagedLOD for AI models === | ||
The rendering logic for [[AI]] aircraft has changed recently. Whether they are drawn or not now depends on their projected size on the screen and not on their distance. | |||
Please check these properties: | |||
Please check | * <code>/sim/rendering/static-lod/ai-range-model-pixel</code> (should be true) | ||
* /sim/rendering/static-lod/ai-range-model-pixel (should be true) | * <code>/sim/rendering/static-lod/ai-detailed</code> (should be 30) | ||
* /sim/rendering/static-lod/ai-detailed (should be 30) | With this configuration, AI aircraft bigger than 30 pixels on the screen should show up. | ||
With this configuration, AI aircraft bigger than | |||
{{Note|There are other factors in OpenSceneGraph that decide if the Paged LOD nodes get rendered. It may sometimes take a couple of minutes or some view panning for the models to pop up.}} | |||
<small>{{cite web | |||
|url=http://sourceforge.net/p/flightgear/mailman/message/33271362/ | |||
|title=<nowiki>Re: [Flightgear-devel] Flightgear next (3.5.0) Does not render MP aircraft</nowiki> | |||
|author=<nowiki>Torsten Dreyer</nowiki> | |||
|date=<nowiki>2015-01-26</nowiki> | |||
}}</small> | |||
=== Interview with a contributor === | === Interview with a contributor === | ||
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=== FGBanners === | === FGBanners === | ||
If you own a web page related to FlightGear or you want to create a new one, such | If you own a web page related to FlightGear or you want to create a new one, (such as a hangar, YouTube channel, etc.), you may required some graphics elements. Please visit our [[FlightGear_logos|logos repository]]. If you have some art skills, please don't hesitate to contribute with your own design creations. | ||
=== Screenshots === | === Screenshots === | ||
The FlightGear project always needs screenshots for the website, which show features that were added since the last release.These shots should be of good quality — regarding contents and technical image properties. It is therefore recommended to use the best viable filter settings (antialiasing, texture sharpening, etc.). More info at [[Howto:Make nice screenshots]]. | The FlightGear project always needs screenshots for the website, which show features that were added since the last release.These shots should be of good quality — regarding contents and technical image properties. It is therefore recommended to use the best viable filter settings ([[antialiasing]], texture sharpening, etc.). More info at [[Howto:Make nice screenshots]]. | ||
=== Desktop backgrounds (by Aepcam) === | === Desktop backgrounds (by Aepcam) === |
Revision as of 16:04, 13 February 2015
Work in progress This article or section will be worked on in the upcoming hours or days. See history for the latest developments. |
Development news |
Community News |
Contributing |
Development news
PagedLOD for AI models
The rendering logic for AI aircraft has changed recently. Whether they are drawn or not now depends on their projected size on the screen and not on their distance. Please check these properties:
/sim/rendering/static-lod/ai-range-model-pixel
(should be true)/sim/rendering/static-lod/ai-detailed
(should be 30)
With this configuration, AI aircraft bigger than 30 pixels on the screen should show up.
Note There are other factors in OpenSceneGraph that decide if the Paged LOD nodes get rendered. It may sometimes take a couple of minutes or some view panning for the models to pop up. |
Torsten Dreyer (2015-01-26). Re: [Flightgear-devel] Flightgear next (3.5.0) Does not render MP aircraft.
Interview with a contributor
New software tools and projects
In the hangar
Scenery Corner
Community News
Wiki update
Forum news
Virtual Airlines
Multiplayer
FlightGear on YouTube
Channel: Flightgear's Tutorial
Note Spanish language only. |
Contributing
Volunteers
Translators required
The FlightGear Wiki still needs help for translating it into various languages. If you are interested in making the FlightGear Wiki multi-language then start at Help:Translate. | |
Das FlightGear Wiki benötigt immer noch Hilfe bei der Übersetzung in verschiedene Sprachen. Wenn Du Interesse daran hast, das FlightGear Wiki Mehrsprachig zu machen, dann fang doch mit Help:Übersetzen an. | |
De FlightGear Wiki kan nog steed hulp gebruiken bij het vertalen van artikelen. Als je interesse hebt om de wiki meertalig te maken, raden we je aan om een kijkje te nemen bij Help:Vertalen. | |
La FlightGear wiki todavía necesita ayuda para traducirla a varios lenguajes. Si estás interesado en hacer la FlightGear wiki multilingüe, entonces comienza en Help:Traducir. |
FGBanners
If you own a web page related to FlightGear or you want to create a new one, (such as a hangar, YouTube channel, etc.), you may required some graphics elements. Please visit our logos repository. If you have some art skills, please don't hesitate to contribute with your own design creations.
Screenshots
The FlightGear project always needs screenshots for the website, which show features that were added since the last release.These shots should be of good quality — regarding contents and technical image properties. It is therefore recommended to use the best viable filter settings (antialiasing, texture sharpening, etc.). More info at Howto:Make nice screenshots.