FlightGear Newsletter February 2015: Difference between revisions
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<!-- === FlightGear 3.4 Released === --> | <!-- === FlightGear 3.4 Released === --> | ||
===PagedLOD for AI models === | |||
{{FGCquote | |||
|the rendering logic for AI aircraft has changed recently. If they are drawn depends on the projected size on the screen and not on their distance.<br/> | |||
Please check the properties | |||
* /sim/rendering/static-lod/ai-range-model-pixel (should be true) | |||
* /sim/rendering/static-lod/ai-detailed (should be 30) | |||
With this configuration, AI aircraft bigger than 30pixels on the screen should show up. | |||
There are other factors in OpenSceneGraph that decide if the Paged LOD nodes get rendered. It may sometimes take a couple of minutes or some view panning for the models to pop up. | |||
|{{cite web |url=http://sourceforge.net/p/flightgear/mailman/message/33271362/ | |||
|title=<nowiki>Re: [Flightgear-devel] Flightgear next (3.5.0) Does not render MP | |||
aircraft</nowiki> | |||
|author=<nowiki>Torsten Dreyer</nowiki> | |||
|date=<nowiki>2015-01-26</nowiki> | |||
}} | |||
}} | |||
=== Interview with a contributor === | === Interview with a contributor === | ||
Revision as of 16:53, 11 February 2015
Work in progress This article or section will be worked on in the upcoming hours or days. See history for the latest developments. |
Community News |
Contributing |
Development news
PagedLOD for AI models
the rendering logic for AI aircraft has changed recently. If they are drawn depends on the projected size on the screen and not on their distance. Please check the properties
With this configuration, AI aircraft bigger than 30pixels on the screen should show up. There are other factors in OpenSceneGraph that decide if the Paged LOD nodes get rendered. It may sometimes take a couple of minutes or some view panning for the models to pop up. — Torsten Dreyer (2015-01-26). Re: [Flightgear-devel] Flightgear next (3.5.0) Does not render MP
aircraft.
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