FlightGear Newsletter February 2014

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Welcome to the FlightGear Newsletter!
Please help us write the next edition!
Enjoy reading the latest edition!


Note  This newsletter is currently being written by our contributors, people like YOU:

We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. Everyone with a wiki account (free to register) can edit the newsletter and every contribution is welcome. So if you know about any FlightGear related news or projects such as for example updated scenery or aircraft, please do feel invited to add such news to the newsletter. Core developers are encouraged to add news about their latest work to the newsletter's development section and the changelog of the upcoming release. At the end of each month, it's generally a good idea to get in touch with other contributors to ask them to add news about their contributions to the newsletter.

Development news

Note to all contributors: Please also copy your newsletter additions to the changelog for the upcoming release: Next Changelog.

JSBSim Ground Effects

This is a heads up for JSBSim aircraft maintainers that user their own ground detection and handling code. As of today JSBSim, just like YASim, supports ground effects like bumpiness, solid-ground detection and adjusting of friction actors.

Actually JSBSim supports an extra feature, BOGEY contact points sink in a non-solid ground surface but STRUCTURE contact point do not, making it easy to define floats using STRUCTURE contact points.

In order not to pollute /fdm/jsbim too much I've added the following properties:

/sim/fdm/surface/override-level A user defined property which if defined and set to a something higher than 0 will disable the JSBSim ground reactions code completely and the following properties are set to false: /sim/fdm/surface/active /sim/fdm/surface/valid

Otherwise the following applies: /sim/fdm/surface/active

  • is set to true

/sim/fdm/surface/valid

  • is set to true if there is a valid material available or set to false

otherwise (the material defaults are set).

The following properties are set to their respective values:

/fdm/jsbsim/ground/solid

  • flag which defines if the surface is solid not

/fdm/jsbsim/ground/bumpiness

  • defines the bumpiness factor

/fdm/jsbsim/ground/maximum-force-lbs

  • maximum allowed force for this surface

/fdm/jsbsim/ground/rolling_friction-factor

  • rolling friction factor - applies to rolling friction

/fdm/jsbsim/ground/static-friction-factor

  • static friction factor - applies to static friction and dynamic friction

These properties are also set for the appropriate gear and contact units.

If you want to keep your old behaviour just set sim/fdm/surface/override-level to 1 somewhere in the configuration files, for Nasal this becomes: setprop("sim/fdm/surface/override-level", 1);

I've updated the Nasal code for the following aircraft in the base package: Aircraft/Alouette-III/Systems/terrain.nas Aircraft/Cap10C/Nasal/cap10c.nas Aircraft/DR400-dauphin/Nasal/dr400.nas Aircraft/DR400/Nasal/dr400.nas Aircraft/F-8E-Crusader/Systems/terrain.nas Aircraft/JA37/Nasal/crash.nas Aircraft/MiG-15/Nasal/MiG-15bis.nas Aircraft/Noratlas/Systems/terrain.nas Aircraft/P-38-Lightning/Systems/terrain.nas Aircraft/PBY-Catalina/Systems/terrain.nas Aircraft/PC-6/Nasal/pc6-b2h4.nas Aircraft/SR71-BlackBird/Systems/terrain.nas Aircraft/VMX22-Osprey/Nasal/terrain_under.nas Aircraft/Short_Empire/Systems/mooring.nas

Not that some of these might actually be YASim aircraft but YASim will just ignore the property.

Random Buildings

Project Rembrandt

A number of Mac users have been reporting issues related to running Project Rembrandt (deferred rendering/shadows) on Mac OSX with ATI/AMD GPUS, we are now looking for Mac users to provide feedback on running Rembrandt on Mac OSX, required information includes errors and warnings shown during startup/runtime, but also screen shots showing any issues. Please see: Project Rembrandt#Mac Issues.

Canvas System

The F-16CJ is being renovated to include the most realistic fighter HUDs yet. See the progress here:F-16CJ HUD Project Newsletter. It is also online the FG Forum here: FG Forum Topic

High Level Architecture

Usability Improvements

Getting involved as a programmer

Unfortunately, most of the active FG developers are currently very overstretched in terms of the areas that they have ownership of, which is affecting how much can actually be done. Fundamentally we need more core devs.

If you are interested in contributing as a core developer, please see Howto:Start core development.

Release ChangeLog

This section lists changes committed this month that will be available in the next release, these will be copied to the release changelog shortly before a release (for each month), so that we hopefully get a comprehensive list of new features.

Interview with a contributor (NAME)

In each edition we have an interview with a contributor. Suggestions for possible questions are available on interview questions, you are invited to come up with new questions and interview ideas obviously! Anyone is free to write an interview (with him-/herself or others) for next month's newsletter! If you'd like to help interview a contributor or get interviewed, please do consider adding yourself to the list of interview volunteers! To keep this going and less awkward, we are currently trying to come up with the convention that former interviewees become next month's interviewers.

  • How long have you been involved in FlightGear?
  • What are your major interests in FlightGear?
  • What project are you working on right now?
  • What do you plan on doing in the future?
  • Are you happy with the way the FlightGear project is going?
  • What do you enjoy most about developing for FlightGear?
  • Are there any "hidden features" you have worked on in FlightGear that new users may miss?
  • What advice can you give to new developers who want to get started on their first aircraft/new feature/Nasal script?

More questions are being collected here: Interview questions.

Stay tuned for next month's interview, featuring FlightGear contributor XXXXXXXX

Nasal for newbies

New software tools and projects

FlightGear addons and mods

In the hangar

New aircraft

Junkers Ju 390

Emmanuel BARANGER, (helijah)

The tail gets up during the opening of the bay
above the sea
flying
flying 2

The Junkers Ju 390 was a German aircraft intended to be used as a heavy transport, maritime patrol aircraft, and long-range bomber, a long-range derivative of the Ju 290. It was one of the aircraft designs submitted for the abortive Amerika Bomber project, along with the Messerschmitt Me 264, the Focke-Wulf Ta 400, the Heinkel He 277 (source Wikipedia)

You can now find it in my hangar and on GIT hoping that you like as much as I enjoyed doing it.

Updated aircraft

Sikorsky SH-60 Bravo Seahawk

James Cusick, (X7cusick8X)

SH-60B Taking off from the USS Carl Vinson
SH-60 Landing
Rotor Wash

The FG Seahawk is an incredibly easy to fly helicopter designed for naval conditions, with its integrated FCS and FDM landing on carrier decks is a blast.

Recently i have take a break form FG but I am proud to announce the updated SH-60B Seahawk! The updates include:

Integrated Pushback

Selectable payloads

95% complete folding animation for carrier deck transit

New Liveries

FDM Fixes

and more

Liveries

Scenery corner

A great work has been done this month for Spain, such as the city of Barcelona, with the addition of landmarks such as Sagrada Familia, Agbar tower and its airport. These updates are available using Terrasync.

Airports

List of updated airports (mostly in Spain, Brazil, and France):

  • LEAB Albecete
  • LEAT Alfes
  • LEBG Burgos
  • LEBL Barcelona - El Prat
  • LECD La Cerdenya
  • LECI Santa Cilia-Los Pirineos
  • LECN Pinar de Castellon
  • LEDA Lleida
  • LEGE Girona
  • LELL Sabadell
  • LEPP Pamplona
  • LERE Requena
  • LESB Son Bonet
  • LESL San Luis
  • LESU Seo de Urgel
  • LETL Teruel Plata
  • LFLG Le Versoud
  • LFRB Brest Bretagne
  • LFRN Rennes St Jacques
  • PHNL Honolulu Intl
  • SBNF Ministro Victor Konder
  • SBPK Pelotas
  • SBRJ Santos Dumont Airport
  • SBUR Uberaba
  • SPAF Camana


Models optimizations

Since a few months, works have been done on the scenery to clean existing models to make them lighter but keeping or even improving the overall quality. Among the tasks are deleting unseen faces, making face singled-sided, reducing texture size or removing unused alpha from texture.

Aircraft of the month

Airport of the month

Screenshot of the month

Suggested flights

Aircraft reviews

Wiki updates

Translators required

En.gif The FlightGear Wiki still needs help for translating it into various languages. If you are interested in making the FlightGear Wiki multi-language then start at Help:Translate.
De.gif Das FlightGear Wiki benötigt immer noch Hilfe bei der Übersetzung in verschiedene Sprachen. Wenn Du Interesse daran hast, das FlightGear Wiki Mehrsprachig zu machen, dann fang doch mit Help:Übersetzen an.
Nl.gif De FlightGear Wiki kan nog steed hulp gebruiken bij het vertalen van artikelen. Als je interesse hebt om de wiki meertalig te maken, raden we je aan om een kijkje te nemen bij Help:Vertalen.
Es.gif La FlightGear wiki todavía necesita ayuda para traducirla a varios lenguajes. Si estás interesado en hacer la FlightGear wiki multilingüe, entonces comienza en Help:Traducir.

Community news

FlightGear on YouTube

You can stay updated with FlightGear news, updates and tutorials by visiting and subscribing to osjcag's channel on YouTube.

New tutorials and screencasts

FlightGear ♦ Cross-Country Tutorial II ♦ a VFR guide

Coverwiki2.jpg





It's almost been a year since the first release of Cross-Country Tutorial II.
Now with version three point zero the document is better than ever in many aspects.

Go to the respective FG Forum thread: http://forum.flightgear.org/viewtopic.php?f=72&t=19600 where you can:

  • download this tutorial
    • find out more about it
      • post your comments and suggestions



coming up soon is the X-Country 2's own wiki page!





Forum news

Multiplayer

Virtual airlines

FlightGear events

Useful links

And finally ...

Contributing

One of the regular thoughts expressed on the FlightGear forums is "I'd like to contribute but I don't know how to program, and I don't have the time". Unfortunately, there is a common mis-conception that contributing requires programming and lots of free time. In fact, there are a huge range of ways to contribute to the project without needing to write code or spending days working on something.

For ideas on starting to contribute to FlightGear, you may want to check out: Volunteer.

To learn more about how the project works, please see this short essay written by Thorsten, for a more detailed article see How the FlightGear project works.

YASim looking for a new maintainer

Cquote1.png There are some pending merge requests to add some Yasim features, but we have an issue that since none of the current C++ developers own, or are experts in Yasim, we're reluctant to be the person who merges such changes, and potentially introduces subtle regressions.

Obviously this is chicken-and-egg, since no one can become expert enough in the code to become a maintainer :)

So, I'm more than happy to apply patches *providing* I can be convinced they are sane+reasonable from a pure code perspective (happy to help with that, too, if people are new to C++), and providing we have some assurance that a representative sample of yasim aircraft are unchanged or improved by the patch. Suggestions for that means in practice, are most welcome!

Otherwise I worry, given the nature of the solver, we'll keep optimising the solver for some aircraft, and making other existing aircraft worse - until someone tests them, and announced that they're no longer working.[1]
— James Turner
Cquote2.png
Cquote1.png I am still broadly happy to answer questions if posed (as long as I remember enough to come up with a meaningful answer). Just cc: me if you do, because my

latencies here are measured in weeks.

Bugs can always be fixed. What YASim needs is a maintainer, not really expertise per se. The latter comes from the former.[2]
— Andy Ross
Cquote2.png
  1. James Turner (Fri, 05 Oct 2012 03:54:43 -0700). YASim and documentation.
  2. Andy Ross (Fri, 05 Oct 2012 03:54:43 -0700). YASim and documentation.


Call for volunteers

  • The Target4Today team is looking for volunteers to help improving FlightGear's combat support

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