FlightGear Newsletter February 2012: Difference between revisions

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== Development news ==
== Development news ==
=== Heads up: Project Rembrandt ===
=== Heads up: Project Rembrandt ===
As many of you may have heard already, Fred is currently making huge progress on adding shadows to FlightGear in [[Project Rembrandt]]. Now, F-JJTH ported the P92 to use the new system and posted a youtube video demonstrating [[Project Rembrandt]] at work. To provide feedback, please check out the the [http://flightgear.org/forums/viewtopic.php?f=47&t=14883 forum thread].
As many of you may have heard already, Fred is currently making huge progress on adding shadows to FlightGear in [[Project Rembrandt]]. Now, F-JJTH ported the P92 to use the new system and posted a youtube video demonstrating [[Project Rembrandt]] at work. To provide feedback, please check out the the {{forum link|t=14883|text=forum thread}}.


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This was done entirely in scripting space using Nasal and XML animations. He's basically proven everbody wrong who ever claimed that complex instruments couldn't yet be created in scripting space. Apparently, he managed to create this instrument in less than 24 hrs. His first question related to this was about accessing trigonometric functions from Nasal, shortly thereafter he posted screen shots depicting his VSD.  
This was done entirely in scripting space using Nasal and XML animations. He's basically proven everbody wrong who ever claimed that complex instruments couldn't yet be created in scripting space. Apparently, he managed to create this instrument in less than 24 hrs. His first question related to this was about accessing trigonometric functions from Nasal, shortly thereafter he posted screen shots depicting his VSD.  


To read up on the whole discussion, please see [http://flightgear.org/forums/viewtopic.php?f=30&t=15200 the forum topic]. There's work ongoing to turn his project into a new tutorial for the wiki on creating complex instruments in scripting space: [[Howto: Implement a Vertical Situation Display in Nasal]].
To read up on the whole discussion, please see {{forum link|t=15200|text=the forum topic}}. There's work ongoing to turn his project into a new tutorial for the wiki on creating complex instruments in scripting space: [[Howto: Implement a Vertical Situation Display in Nasal]].


=== Glider winch launching ropes ===
=== Glider winch launching ropes ===
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=== New textures for container ship and freighter AI models ===
=== New textures for container ship and freighter AI models ===
Starting from a hi-res panorama that he made, user Cristian Marchi (aka penta) provided new skins for the two AI ships that populates seas in flightgear. More info on the [http://www.flightgear.org/forums/viewtopic.php?f=23&t=14856 forum thread].
Starting from a hi-res panorama that he made, user Cristian Marchi (aka penta) provided new skins for the two AI ships that populates seas in flightgear. More info on the {{forum link|t=14856|text=forum thread}}.
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|[[File:Ships-comparison.png|200px|thumb|left|Comparison between untextured and textured AI ships (by Cristian Marchi)]]
|[[File:Ships-comparison.png|200px|thumb|left|Comparison between untextured and textured AI ships (by Cristian Marchi)]]
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In order to be able to load the photographic scenery into flightgear, the program has to be compiled from source and the patch developed by Benoît Laniel for the Brest photographic scenery has to be applied. Step-by-step [http://fgphotoscenery.square7.ch#installation installation instructions] for this process are provided.
In order to be able to load the photographic scenery into flightgear, the program has to be compiled from source and the patch developed by Benoît Laniel for the Brest photographic scenery has to be applied. Step-by-step [http://fgphotoscenery.square7.ch#installation installation instructions] for this process are provided.


Discussions about fgphotoscenery take place this [http://www.flightgear.org/forums/viewtopic.php?f=5&t=15174 forum thread].
Discussions about fgphotoscenery take place this {{forum link|t=15174|text=forum thread}}.


[[File:fgphotoscenery_gallery.jpg]]
[[File:fgphotoscenery_gallery.jpg]]
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[[File:Lightfield-1.1-14.jpg | 800px]]
[[File:Lightfield-1.1-14.jpg | 800px]]


A P-51D flying at 20.000 ft over Juneau (Alaska) at dawn using lightfield shaders to render the sunrise (see [http://www.flightgear.org/forums/viewtopic.php?f=47&t=14755 here] for the shader package for download).
A P-51D flying at 20.000 ft over Juneau (Alaska) at dawn using lightfield shaders to render the sunrise (see {{forum link|t=14755|text=here}} for the shader package for download).


== Suggested flights ==
== Suggested flights ==
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=== Forum news ===
=== Forum news ===
Triggered by the new release, we've had more [http://flightgear.org/forums forum] visitors then ever before in the week of 19-25 February! 17,123 people visited the forum in these seven days to be precise. When looking at "unique visitors", only 13-19 February 2011 was a busier week (9548 against 9076 visitors) (a possible reason for the high number might be that people expected 2.2.0 to be released, which was canceled).
Triggered by the new release, we've had more {{forum link|text=forum}} visitors then ever before in the week of 19-25 February! 17,123 people visited the forum in these seven days to be precise. When looking at "unique visitors", only 13-19 February 2011 was a busier week (9548 against 9076 visitors) (a possible reason for the high number might be that people expected 2.2.0 to be released, which was canceled).


== And finally ... ==
== And finally ... ==