FlightGear Newsletter December 2016: Difference between revisions

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{{draft|newsletter|Please feel free to add content that you think will be of interest to the FlightGear community.<br>You can read the latest newsletter at [[FlightGear Newsletter November 2016]].}}
{{Newsletter-header|December 2016}}
{{Newsletter-header|December 2016}}
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<div style="border-bottom: 3px double #BBB">
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{{Newsletter-cover-header|Development news}}<br>
{{Newsletter-cover-header|Development news}}<br>
[[#ALS chute animation effect|ALS chute animation effect]]<br>
[[#ALS model shader options for glossy surfaces|ALS model shader options for glossy surfaces]]<br>
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{{Newsletter-cover-header|In the hangar}}<br>
{{Newsletter-cover-header|In the hangar}}<br>
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[[#Aérospatiale/Westland Gazelle|Aérospatiale/Westland Gazelle]]<br>
{{Newsletter-cover-header|Scenery Corner}}<br>
[[#Bobcat Volanti|Bobcat Volanti]]<br>
{{Newsletter-cover-header|Community News}}<br>
{{Newsletter-cover-header|Community News}}<br>
[[#Article on FlightSim.com|Article on FlightSim.com]]<br>
[[#Article on FlightSim.com|Article on FlightSim.com]]<br>
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== Development news ==
== Development news ==
=== ALS chute animation effect ===
=== ALS chute animation effect ===
 
The ALS effect suite has been expanded by an animation effect for parachutes. The effect simulates the deformation of a round parachute under stresses. The chute changes form and behavior depending on how much drag it supplies, and can even be made to go through a plausible series of motions when jettisoned.
The ALS effect suite has been expanded by an animation effect for parachutes. The effect simulates the deformation of a round parachute under stresses. The chute changes form and behavior dependent on how much drag it supplies, and can even be made to go through a plausible series of motions when jettisoned.


[[File:Chute seq01.jpg|400px|Drag chute separation sequence 1]] [[File:Chute seq03.jpg|400px|Drag chute separation sequence 2]]
[[File:Chute seq01.jpg|400px|Drag chute separation sequence 1]] [[File:Chute seq03.jpg|400px|Drag chute separation sequence 2]]


[[ ALS_technical_notes#Chute_animation_effect | Read more...]] on the ALS effect wiki page.
[[ALS technical notes#Chute animation effect|Read more]] on the ALS effect wiki page.


=== ALS model shader options for glossy surfaces ===
=== ALS model shader options for glossy surfaces ===
 
The model shader has some issues with preserving the colors when using environment reflections. In particular, a white glossy fuselage might appear grey when adding reflections (left). Using the new "grain merge" option, the color can be preserved much better (right).
The model shader has some issues with preserving the colors when using environment reflections. In particular, a white glossy fuselage might appear grey when adding reflections (left). Using the new 'grain merge' option, the color can be preserved much better (right).


[[File:Reflect model default.jpg|400px|Effect of color mixing in a reflection]]
[[File:Reflect model default.jpg|400px|Effect of color mixing in a reflection]]
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In addition, the reflection has been augmented by a small-angle configurable Fresnel enhancement.
In addition, the reflection has been augmented by a small-angle configurable Fresnel enhancement.


[[ ALS_technical_notes#Glossy_surfaces | Read more...]] on the ALS effect wiki page.
[[ALS technical notes#Glossy surfaces|Read more]] on the ALS effect wiki page.


== In the hangar ==
== In the hangar ==
=== Aérospatiale/Westland Gazelle ===
[[File:Gazellev1.jpg|thumb|FlightGear Gazelle V1.0]] The FGUK Development team are absolutely ecstatic to be able to announce the release of their '''Aérospatiale'''/'''Westland Gazelle''' for FlightGear. Encompassing not only the Aérospatiale but also the Westland models with the differences modeled between them, this is a real delight for anyone with an interest in these fantastic helicopters.


=== Aérospatiale / Westland Gazelle ===
{{#ev:youtube|aog0ZqMbDlc|||Promo video for the Gazelle v1.0|frame}}
The FGUK Development team are absolutely ecstatic to be able to announce the release of our Gazelle for FlightGear. Encompassing not only the Westland but also the Aerosptiale models with the differences modelled between them this is a real delight for anyone with an interest in these fantastic helicopters.
 
[http://www.fguk.eu/index.php/hangar/download/13-rotary-wing/252-aerospatiale-westland-gazelle DOWNLOAD HERE: FGUK Download Hangar - Gazelle]
 
'''Preview video:-'''
 
https://youtu.be/aog0ZqMbDlc
 
[[File:Gazellev1.jpg|thumb|Flight Gear Gazelle V1.0]]
 
''''RELEASE NOTES:-''''
 
'''V1.0'''
 
*Extensive FDM rework to provide a more realistic Gazelle flight performance.
*Cockpit textures reworked.
*Both versions have realistic flight instruments. Westland version is based on the British Armed forces version.
*Light switches now located on the Main panel. landing light switch is located on the Collective.
*Collective, Cyclic, Pedals, Rotor brake and Engine power lever all animated.
*Manual start / shut down possible ( see help file ).
*Both support Multiplayer passenger modes so you can take your friends for a flight.
*All cabin doors are animated ( Click to open / close )
*Updated sound pack.
*Configuration options. Westland has the Military kit option, the Aérospatiale has Onions ( try the onions ! )
 
17 Liveries available between both versions
 
Browser based Help file available in the "Gazelle" menu option in sim.
 
 
More photos on the [https://www.facebook.com/FlightGearUK/ Flight Gear UK Facebook Page]
 


More photos on the [https://www.facebook.com/FlightGearUK/ FGUK Facebook Page]


[http://www.fguk.eu/index.php/hangar/download/13-rotary-wing/252-aerospatiale-westland-gazelle Download here]


=== Bobcat Volanti ===
=== Bobcat Volanti ===
[[Bobcat Volanti]] has been released. It is a fictional helicopter and body is based off GTA Vice City '''Bobcat'''.
[[Bobcat Volanti]] has been released. It is a fictional helicopter and body is based off GTA Vice City '''Bobcat'''.


[[File:Bobcat Volanti.jpg|400px|Bobcat Volanti]]
[[File:Bobcat Volanti.jpg|400px|Bobcat Volanti]]
== Scenery corner ==


== Community news ==
== Community news ==
=== Article on FlightSim.com ===
=== Article on FlightSim.com ===
{{usr|Thorsten}} published a very [http://www.flightsim.com/vbfs/content.php?16990-FlightGear-s-Atmospheric-Light-Scattering-Rendering-Framework interesting article] on [http://www.flightsim.com FlightSim.com] where he describes some features of [[Atmospheric light scattering]] like among others haze, sun phenomena, sunrise, aurora borealis and some aircraft effects. This article also shows some very beautiful screenshots which have been never published anywhere else.
{{usr|Thorsten}} published a very [http://www.flightsim.com/vbfs/content.php?16990-FlightGear-s-Atmospheric-Light-Scattering-Rendering-Framework interesting article] on [http://www.flightsim.com FlightSim.com] where he describes some features of [[atmospheric light scattering]], including haze, sun phenomena, sunrise, aurora borealis and some aircraft effects. This article also shows some very beautiful screenshots which have been never published anywhere else.


== Contributing ==
== Contributing ==
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==== Screenshot of the Month ====
==== Screenshot of the Month ====
Entries for this month's best screenshot can be submitted to [https://forum.flightgear.org/viewtopic.php?f=19&t=31149 this] forum topic. Be sure to see the [https://forum.flightgear.org/viewtopic.php?f=19&t=31149#p300344 first post] for participation rules. For purposes of convenience and organization, after all the entries have been submitted, a new forum topic will be started containing all shots in an easy-to-view layout. The voting will then take place there. Once the voting has finished, the best screenshot will be presented on this page.
FlightGear's Screenshot of the Month December 2016 is ''Morning patrol over Coblenz, November 1944'' by {{usr|Dg-505|Jonathan S.}}
 
[[File:P-51D over Koblenz.jpg|900px|center|Morning patrol over Coblenz, November 1944]]
<!-- FlightGear's Screenshot of the Month December 2016 is ''TITLE'' by AUTHOR
[[File:|900px|center|TITLE]] --> <!-- Uncomment/edit this when the winner is chosen -->




<!-- If you want to participate in the screenshot contest of January 2017, you can submit your candidate to [ this] forum topic. Be sure to see the [ first post] for participation rules. For purposes of convenience and organization, after all the entries have been submitted, a new forum topic will be started containing all shots in an easy-to-view layout. The voting will then take place there. Once the voting has finished, the best screenshot will be presented in the Newsletter edition of January 2017. --> <!-- Uncomment/edit this when the SOTM topic for the following month has been created -->
If you want to participate in the screenshot contest of January 2017, you can submit your candidate to [https://forum.flightgear.org/viewtopic.php?f=19&t=31368 this] forum topic. Be sure to see the [https://forum.flightgear.org/viewtopic.php?f=19&t=31368#p302478 first post] for participation rules. For purposes of convenience and organization, after all the entries have been submitted, a new forum topic will be started containing all shots in an easy-to-view layout. The voting will then take place there. Once the voting has finished, the best screenshot will be presented in the Newsletter edition of January 2017.


[[Category:FlightGear Newsletter|2016 12]]
[[Category:FlightGear Newsletter|2016 12]]

Latest revision as of 10:21, 15 January 2017

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Enjoy reading the latest edition!
Please help us write the coming edition!
December 2016

Development news
ALS chute animation effect
ALS model shader options for glossy surfaces

In the hangar
Aérospatiale/Westland Gazelle
Bobcat Volanti
Community News
Article on FlightSim.com

Contributing
Translators required
FlightGear logos
Screenshots
Screenshot of the Month

Development news

ALS chute animation effect

The ALS effect suite has been expanded by an animation effect for parachutes. The effect simulates the deformation of a round parachute under stresses. The chute changes form and behavior depending on how much drag it supplies, and can even be made to go through a plausible series of motions when jettisoned.

Drag chute separation sequence 1 Drag chute separation sequence 2

Read more on the ALS effect wiki page.

ALS model shader options for glossy surfaces

The model shader has some issues with preserving the colors when using environment reflections. In particular, a white glossy fuselage might appear grey when adding reflections (left). Using the new "grain merge" option, the color can be preserved much better (right).

Effect of color mixing in a reflection Effect of grain merge in reflection

In addition, the reflection has been augmented by a small-angle configurable Fresnel enhancement.

Read more on the ALS effect wiki page.

In the hangar

Aérospatiale/Westland Gazelle

FlightGear Gazelle V1.0

The FGUK Development team are absolutely ecstatic to be able to announce the release of their Aérospatiale/Westland Gazelle for FlightGear. Encompassing not only the Aérospatiale but also the Westland models with the differences modeled between them, this is a real delight for anyone with an interest in these fantastic helicopters.

Promo video for the Gazelle v1.0

More photos on the FGUK Facebook Page

Download here

Bobcat Volanti

Bobcat Volanti has been released. It is a fictional helicopter and body is based off GTA Vice City Bobcat.

Bobcat Volanti

Community news

Article on FlightSim.com

Thorsten published a very interesting article on FlightSim.com where he describes some features of atmospheric light scattering, including haze, sun phenomena, sunrise, aurora borealis and some aircraft effects. This article also shows some very beautiful screenshots which have been never published anywhere else.

Contributing

Translators required

En.gif The FlightGear Wiki still needs help for translating it into various languages. If you are interested in making the FlightGear Wiki multilingual, you can start by looking at Help:Translate.
Fr.gif Le wiki de FlightGear a toujours besoin d'aide pour être traduit en différentes langues. Si vous êtes intéressé par le rendre multilingue, commencez par lire Help:Traduire.
De.gif Das FlightGear Wiki benötigt immer noch Hilfe bei der Übersetzung in verschiedene Sprachen. Wenn Du Interesse daran hast, das FlightGear Wiki mehrsprachig zu machen, dann fang mit dem Help:Übersetzen an.
Nl.gif De FlightGear Wiki kan nog steed hulp gebruiken bij het vertalen van artikelen. Als je interesse hebt om de wiki meertalig te maken, raden we je aan om een kijkje te nemen bij Help:Vertalen.
Es.gif La wiki de FlightGear todavía necesita ayuda para traducirla a varios lenguajes. Si estás interesado en hacer la FlightGear wiki multilingüe, entonces comienza en Help:Traducir.
Cat.gif La wiki de FlightGear encara necessita ajuda per traduir-la a diverses llengües. Si esteu interessat en fer la wiki de FlightGear multilingüe, llavors comenceu a Help:Traduir.
Pt.gif A wiki de FlightGear ainda necessita de ajuda para traduzi-la em vários idiomas. Se estás interessado em tornar a wiki de FlightGear multi-lingual, por favor começa em Help:Traduzir.

FlightGear logos

If you want some graphic elements for your FlightGear-related site (such as a hangar or YouTube channel), please feel free to visit FlightGear logos for a repository of logos. And if you have some art skills, please don't hesitate to contribute with your own design creations.

Screenshots

The FlightGear project always needs screenshots, which show features that were added since the last release. These should be of good quality, especially in content and technical image properties. It is therefore recommended to use the best viable filter settings (anti-aliasing, texture sharpening, etc.). More info at Howto:Make nice screenshots.

Screenshot of the Month

FlightGear's Screenshot of the Month December 2016 is Morning patrol over Coblenz, November 1944 by Jonathan S.

Morning patrol over Coblenz, November 1944


If you want to participate in the screenshot contest of January 2017, you can submit your candidate to this forum topic. Be sure to see the first post for participation rules. For purposes of convenience and organization, after all the entries have been submitted, a new forum topic will be started containing all shots in an easy-to-view layout. The voting will then take place there. Once the voting has finished, the best screenshot will be presented in the Newsletter edition of January 2017.