FlightGear Newsletter December 2015: Difference between revisions

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{{draft|newsletter|Please feel free to add content you think will be of interest to the FlightGear community. You can read the latest newsletter at [[FlightGear Newsletter November 2015]].}}
{{Newsletter-header|December 2015}}
{{Newsletter-header|December 2015}}
<div style="border-bottom:3px double #BBB;">
<div style="border-bottom:3px double #BBB;">
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{{Newsletter-cover-header|Development news}}<br>
{{Newsletter-cover-header|Development news}}<br>
[[#HLA Update|HLA Update]]<br>
[[#Update on HLA development|Update on HLA development]]<br>
[[#New scenemodels and TerraSync hosting needed|New scenemodels and TerraSync hosting needed]]<br>
[[#Scenemodels and TerraSync host moved|Scenemodels and TerraSync host moved]]<br>
[[#Animated jetways to be revamped|Animated jetways to be revamped]]<br>
{{Newsletter-cover-header|In the hangar}}<br>
{{Newsletter-cover-header|In the hangar}}<br>
[[#EchoAir Silence, Amphibian & Xray|EchoAir Silence, Amphibian & Xray]]<br>
[[#Declasse Voodoo|Declasse Voodoo]]<br>
[[#DHC-6 Twin Otter improvments|DHC-6 Twin Otter improvments]]<br>
  | valign="top" width="33%" |
  | valign="top" width="33%" |
{{Newsletter-cover-header|Scenery Corner}}<br>
{{Newsletter-cover-header|Scenery Corner}}<br>
[[#Project Venezuela|Project Venezuela]]<br>
[[#Project Venezuela update|Project Venezuela update]]<br>
[[#Sierra de la Libertad - Chagual SPGL|Sierra de la Libertad - Chagual SPGL]]<br>
[[#New Peruvian airports|New Peruvian airports]]<br>
[[#Festival Development|Festival Development]]<br>
[[#Festival of FlightGear Spring 2016 scenery development|Festival of FlightGear Spring 2016 scenery development]]<br>
{{Newsletter-cover-header|Community News}}<br>
[[#New regional textures|New regional textures]]<br>
[[#Dubai custom scenery|Dubai custom scenery]]<br>
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  | valign="top" width="33%" |
{{Newsletter-cover-header|Contributing}}<br>
{{Newsletter-cover-header|Contributing}}<br>
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== Development news ==
== Development news ==
=== HLA Update ===
=== Update on HLA development ===
{{FGCquote
[[File:Hla1-12-2015-screenshot-by-Stuart-Buchanan.png|thumb|Screenshot showing HLA prototype at LOWI]]
|1= Hi All, I thought you might be interested in where I've managed to get with my HLA work. I now have FlightGear reading other aircraft in the RTI Federation (RTI speak for a simulation environment) and publishing it's own position information for other clients (in RTI known as Federates) to read. There's a screenshot showing it all here: http://www.nanjika.co.uk/flightgear/hla1.png There are a number of different components in play here: 1) A python script Federate which represents the KC-135 tanker. It publishes position updates a bit like we have for MP aircraft. 2) FlightGear itself as a Federate. It too is publishing position updates, but is also subscribing to updates and displaying them if appropriate. In this case it is displaying the KC-135 Federate. 3) A python script simulating a radar screen. This is receiving updates from both the KC-135 Federate and the FlightGear Federate and displaying them. The python scripts and all the clever stuff are courtesy of Mathias. The actual flightgear code changes amount to only 1.2kloc so far. I hope to be able to push some changes to flightgear soon.
As of December 29th, Stuart has made progress on a separate development branch and split out the AI Manager so that it is a separate federate. This enables AI scenarios to be run outside of FlightGear itself, but viewed within FlightGear (i.e. much less AI related main loop overhead). His next step will be to flesh out the data model to provide equivalent functionality to an external AI Manager running as a separate federate, update the cmake build system changes and integrate his changes with SimGear/FlightGear respectively<ref>http://sourceforge.net/p/flightgear/mailman/message/34706309/</ref><ref>http://sourceforge.net/p/flightgear/mailman/message/34622571/</ref><ref>http://sourceforge.net/p/flightgear/mailman/message/34622571/</ref><ref>http://sourceforge.net/p/flightgear/mailman/message/34702461/</ref><ref>http://sourceforge.net/p/flightgear/mailman/message/34632142/</ref>.
|2= {{cite web
 
  | url   = http://sourceforge.net/p/flightgear/mailman/message/34694887/
''From {{cite web
  | title = <nowiki>[Flightgear-devel] HLA Update</nowiki>
|url = http://sourceforge.net/p/flightgear/mailman/message/34725710/
  | author = <nowiki>Stuart Buchanan</nowiki>
|title = <nowiki>[Flightgear-devel] HLA Update</nowiki>
  | date   = Dec 14th, 2015
|author = Stuart Buchanan
  }}
|date = Dec 29th, 2015
}}
}}''


=== New scenemodels and TerraSync hosting needed ===
''Learn more at [[High-Level Architecture]] …''
{{Out of date}}
{{FGCquote
|1= New status: * Good news - The scenemodels database and web frontend is up and running on it's new (temporary) host at my home. - The terrasync SVN repository is up and running ot it's new (temporary) host at my home * Bad news - Scenemodels is not yet accesible at it's original URL scenemodels.flightgear.org - The reverse proxies/scenery cache servers still point to the original SVN server at Martin's host - The Scenery-Exporter does not run correctly, I am currently working on this. - The backup system is not yet working Next steps (in exactly that order) - get the exporter running - get the backup working - change the DNS Entries - Point the reverse proxies/scenery cache servers to the new URL
|2= {{cite web
  | url    = http://sourceforge.net/p/flightgear/mailman/message/34711237/
  | title  = <nowiki>Re: [Flightgear-devel] Scenemodels and TerraScenery maintenance and
degraded service</nowiki>
  | author = <nowiki>Torsten Dreyer</nowiki>
  | date  = Dec 21st, 2015
  }}
}}


{{FGCquote
=== Scenemodels and TerraSync host moved ===
|1= Hi everybody our scenemodels database and web interface will move to a new host next week. Please expect some service outages, periods of read-only access or other unpleasant experiences starting Monday, Dec. 14th 2015 It's probably best, to check in everything by Sunday (today) and just keep away from scenemodels during next week. Keep your fingers crossed that everything works as expected and we should be online again soon. Terrascenery may have some serious hickups, too.
Recently, the scenery models (scenemodels) database and the TerraSync repository were moved to a new, temporary host. Some things may not work, or have issues, but work is underway to get it working properly. When a more permanent host is found, the scenemodels database and TerraSync repositories will probably be moved again.
|2= {{cite web
  | url    = http://sourceforge.net/p/flightgear/mailman/message/34690967/
  | title  = <nowiki>[Flightgear-devel] Scenemodels and TerraScenery maintenance and
degraded service</nowiki>
  | author = <nowiki>Torsten Dreyer</nowiki>
  | date  = Dec 13th, 2015
  }}
}}


{{FGCquote
''From {{cite web
|1= Just a little update on the status: - The database for scenemodels is currently in read-only mode. - The database exports have been created by Martin and were rsync'ed to my machine. - The import of the data is in progress as I type. - The terrsascenery SVN repository (140GB) is still traveling around the globe, rsync still running I expect a few more days of work before we get online again. Sorry for the delay. Please stay tuned for the next status update.
|url = http://sourceforge.net/p/flightgear/mailman/message/34711237/
|2= {{cite web
|title = <nowiki>Re: [Flightgear-devel] Scenemodels and TerraScenery maintenance and degraded service</nowiki>
  | url   = http://sourceforge.net/p/flightgear/mailman/message/34708407/
|author = Torsten Dreyer
  | title = <nowiki>Re: [Flightgear-devel] Scenemodels and TerraScenery maintenance and
|date = Dec 21st, 2015
degraded service</nowiki>
}}''
  | author = <nowiki>Torsten Dreyer</nowiki>
  | date   = Dec 19th, 2015
  | added  = Dec 19th, 2015
  | script_version = 0.23
  }}
}}


By the end of this year (2015), the FlightGear Project's hosting for the [http://scenemodels.flightgear.org/ scenemodels] database and website and the [[TerraSync]] repository will no longer be available. As a result, the FlightGear Project is searching for a replacement, even just a temporary one. The technical requirements are roughly these:
=== Animated jetways to be revamped ===
* A [http://www.postgresql.org/ PostgreSQL] database (with the [http://postgis.net/ PostGIS] extension) of approximately 40 GB, with capacity to expand (this is for the scenemodels database).
Ryan Young, the original developer of the Nasal implementation of FlightGear's [[animated jetways]], is going to start revamping the system. The system is going to be turned into a C++ subsystem, and will be streamlined to remove clutter introduced by the current implementation. Another benefit will include better performance. You can find out more about his proposals [http://sourceforge.net/p/flightgear/mailman/message/34725917/ here].
* An Apache webserver, PHP, access to the database and the usual toolkit for hosting the scenemodels website
* An SVN server with 140+ GB for the TerraSync repository.
* Enough bandwith to serve the data.
* One or more reverse proxies serving TerraSync requests (not much storage required, just bandwidth).
If you can provide the above, are able to provide help, or have any serious ideas for a replacement, please get in touch via the [http://forum.flightgear.org/viewtopic.php?p=263629#p263629 forum topic] or the [http://sourceforge.net/p/flightgear/mailman/message/34605975/ mailing list topic]


''{{cite web
''From {{cite web
|url   = http://forum.flightgear.org/viewtopic.php?p=263629#p263629
|url = http://sourceforge.net/p/flightgear/mailman/message/34725917/
|title = Scenemodels and terrasync are going down
|title = <nowiki>[Flightgear-devel] Animated jet bridges redux</nowiki>
|author = Torsten
|author = Ryan A Young
|date   = Nov 9th, 2015
|date = Dec 29th, 2015
}}''
}}''


{{FGCquote
== In the hangar ==
|1= I download the latest planet and run osm2pgsql - here are a few numbers:
[[File:GTA V Declasse Voodoo.png|thumb|GTA V Declasse Voodoo]]
The complete planet dump file is approx. 30GB. download yours here (pick the pbf).
[[File:Twin Otter refuelling in LXGB.jpg|thumb|300px|Twin Otter secured and being refueled at LXGB]]
The import into a postgresql database takes something between one day (hexacore, 64GB RAM, 4 disks RAID10 7200RPM 4TB Array) to one week (average quad core, 8GB, single consumer market HD) and explodes to several hundret GB for the database (depends a lot on filesystem params).
=== EchoAir Silence, Amphibian & Xray ===
 
Three new fictional aircraft have been released by D-ECHO. The '''EchoAir Silence''', '''EchoAir Amphibian''', and the '''EchoAir Xray''' can be downloaded from their development repositories ([https://github.com/D-ECHO/EchoAirSilence], [https://github.com/D-ECHO/EchoAirAmphibian], and [https://github.com/D-ECHO/EchoAirXray], respectively). You can find out more [http://forum.flightgear.org/viewtopic.php?f=4&t=28364 here].
I would not recommend this procedure for the average user.  


For the brave, the excellent howto is here: https://switch2osm.org/serving-tiles/manually-building-a-tile-server-14-04/
=== Declasse Voodoo ===
|2= {{cite web
Ausdkunst has released the fictional Grand Theft Auto V '''Declasse Voodoo''' for FlightGear. You can download it from its [https://github.com/ausdkunst/FG-GTA-V-Declasse-Voodoo development repository]. You can find out more at its [http://forum.flightgear.org/viewtopic.php?f=4&t=28394 forum topic].
  | url    = http://forum.flightgear.org/viewtopic.php?p=267920#p267920
  | title  = <nowiki>Re: OSM, the death of scene models?</nowiki>
  | author = <nowiki>Torsten</nowiki>
  | date  = Dec 9th, 2015
  | added  = Dec 9th, 2015
  | script_version = 0.23
  }}
}}


== In the hangar ==
=== DHC-6 Twin Otter improvments ===
The '''[[De Havilland Canada DHC-6 Twin Otter|DHC-6 Twin Otter]]''' has received some updates during the past few months, which are now available in [{{fgaddon url|dhc6}} FGAddon]. Just some of the improvements include:
* Components to secure the aircraft like wheel chocks, tie-downs, etc. have been added
* Some work on the cockpit, now including among others a radar altimeter, a turn coordinator and an {{abbr|ELT|emergency locator transmitter}}
* Added support for environmental sounds (thunder, rain)
* A custom 2D panel
* Walker support
* Fuel truck


== Scenery corner ==
== Scenery corner ==
=== Project Venezuela ===
=== Project Venezuela update ===
[[User:Legoboyvdlp|Legoboyvdlp]] has been working wih WED to create several new airports for [[Project Venezuela]]. Unfortunately, due to problems with the MapServer, these new airports will not be generated.
{{usr|Legoboyvdlp}} has been working with [[WorldEditor]] to create several new airports for [[Project Venezuela]]. Simón Bolívar International Airport (SVMI) now features animated jetways for most gates, and Charallave Airport (SVCS) now has shared models (which are also in TerraSync).


Maiquetia now features animated jetways for most gates.
=== New Peruvian airports ===
[[File:Gochapita airport overview.jpg|thumb|[[Gochapita Airfield]]]]
Some new Peruvian airports have been added to FlightGear. [[Chagual Airport]] (SPGL), [[Gochapita Airfield]] (SPGC), and [[Pias Airport]] (SPIS) are all tricky airports to land at because of their altitude and mountainous locations. See [[Chagual Airport#Scenery|Chagual Airport § Scenery]] for details on how to obtain the scenery.


SVCS now has shared models. They are also in TerraSync
=== Festival of FlightGear Spring 2016 scenery development ===
Several Japanese airports are being improved for the upcoming Festival of FlightGear:
* New Chitose Airport/Chitose Air Base (RJCC/RJCJ) ([https://github.com/legoboyvdlp/RJCC.RJCJ-fg-CustomScenery Download])
* Kansai International Airport (RJBB) ([https://github.com/mherweg/RJBB-fg-CustomScenery Download])
* Narita International Airport (RJAA) (work in progress)
* Fukuoka Airport (RJFF) ([https://github.com/legoboyvdlp/RJFF-fg-CustomScenery Download])
* Chūbu Centrair International Airport (RJGG) ([https://github.com/FGMEMBERS-SCENERY/RJGG-fg-CustomScenery Download])


=== Sierra de la Libertad - Chagual SPGL ===
=== New regional textures ===
[[File:Gochapita airport overview.jpg|420px|Gochapita Airfield]]<br />
More development has been made to the New Regional Textures project. The new additions include:
In Peru high up in the Sierra de la Libertad there are some airfields to found. One of the most popular is [[Chagual Airport]]. But there are some more beautiful places in the middle of the Andes. Not far from [[Chagual Airport]] there is [[Gochapita Airfield]] at an altitude of about 12.000 feet. For most of the year clouds covering the airfield in dense mist. Another difficult airport is [[Pias Airport]]. The final approach is a little complicated and risky because of the high mountainous terrain of the Coordillera and a descend rate of approx 2.000 feet per minute.<br />
* New textures and material definitions for California
This Scenery is now available for Download with airport data and layouts, airport buildings, villages and more. See [[Chagual Airport#Scenery]] for details on how to obtain this Scenery.
* New textures and material definitions for Mexico
* New material definitions for Central America
* New textures and material definitions for Southern Europe (Mediterranean region: Portugal, Spain, south of Italy, Greece, coast of Balkans)
* New global airport grass texture
* New airport grass texture for Latin America
* New global American town texture
* Small improvement to grass blade textures (to better fit the airport grass texture)


We wish you happy flying!
They can be downloaded from https://github.com/gilbertohasnofb/new-regional-textures. See also the [http://forum.flightgear.org/viewtopic.php?f=5&t=26031 forum thread].


=== Festival Development ===
<gallery mode="packed">
* Chitose (RJCC + RJCJ) - https://github.com/legoboyvdlp/RJCC.RJCJ-fg-CustomScenery
California-scenery.jpg|California scenery
* Kansai (RJBB) - https://github.com/mherweg/RJBB-fg-CustomScenery
New-airport-grass.jpg|New airport grass
* Narita (RJAA) - Work In Progress!
New-American-town-texture.jpg|New American town texture
* Fukuoka (RJFF) - https://github.com/legoboyvdlp/RJFF-fg-CustomScenery
Sicily-new-textures.jpg|Sicily scenery
* Chubu Centrair (RJGG) - https://github.com/FGMEMBERS-SCENERY/RJGG-fg-CustomScenery
</gallery>


A team is working rapidly on Japanese scenery!
=== Dubai custom scenery ===
==Community news ==
{{usr|laserman}} has been working on the Dubai International Airport (OMDB) and scenery for the surrounding area. You can downloaded his work from https://github.com/mherweg/OMDB-fg-CustomScenery. Some pictures of the airport and surrounding scenery can be seen [http://www.23hq.com/laserman/album/21977341 here].


== Contributing ==
== Contributing ==
Line 164: Line 149:


==== Screenshot of the Month ====
==== Screenshot of the Month ====
Entries for this month's best screenshot can be submitted to [http://forum.flightgear.org/viewtopic.php?f=19&t=28238 this] forum topic. Be sure to see the [http://forum.flightgear.org/viewtopic.php?f=19&t=28238#p268032 first post] for participation rules. For purposes of convenience and organization, after all the entries have been submitted, a new forum topic will be started containing all shots in an easy-to-view layout. The voting will then take place there. Once the voting has finished, the best screenshot will be presented on this page.
FlightGear's Screenshot of the Month December 2015 is ''Showing the climbing abilities of the Twin Otter'' by Jonathan S. (DG-505)
[[File:DHC-6 Twin Otter in steep climb.jpg|900px|center]]
 
{{Appendix}}


[[Category:FlightGear Newsletter|2015 12]]
[[Category:FlightGear Newsletter|2015 12]]
[[Category:Changes after 3.6]]
[[Category:Changes after 3.6]]

Latest revision as of 16:32, 7 February 2016

Magagazine.png
Enjoy reading the latest edition!
Please help us write the coming edition!
December 2015

Development news
Update on HLA development
Scenemodels and TerraSync host moved
Animated jetways to be revamped
In the hangar
EchoAir Silence, Amphibian & Xray
Declasse Voodoo
DHC-6 Twin Otter improvments

Scenery Corner
Project Venezuela update
New Peruvian airports
Festival of FlightGear Spring 2016 scenery development
New regional textures
Dubai custom scenery

Contributing
Translators required
FlightGear logos
Screenshots
Screenshot of the Month

Development news

Update on HLA development

Screenshot showing HLA prototype at LOWI

As of December 29th, Stuart has made progress on a separate development branch and split out the AI Manager so that it is a separate federate. This enables AI scenarios to be run outside of FlightGear itself, but viewed within FlightGear (i.e. much less AI related main loop overhead). His next step will be to flesh out the data model to provide equivalent functionality to an external AI Manager running as a separate federate, update the cmake build system changes and integrate his changes with SimGear/FlightGear respectively[1][2][3][4][5].

From Stuart Buchanan (Dec 29th, 2015). [Flightgear-devel] HLA Update.

Learn more at High-Level Architecture

Scenemodels and TerraSync host moved

Recently, the scenery models (scenemodels) database and the TerraSync repository were moved to a new, temporary host. Some things may not work, or have issues, but work is underway to get it working properly. When a more permanent host is found, the scenemodels database and TerraSync repositories will probably be moved again.

From Torsten Dreyer (Dec 21st, 2015). Re: [Flightgear-devel] Scenemodels and TerraScenery maintenance and degraded service.

Animated jetways to be revamped

Ryan Young, the original developer of the Nasal implementation of FlightGear's animated jetways, is going to start revamping the system. The system is going to be turned into a C++ subsystem, and will be streamlined to remove clutter introduced by the current implementation. Another benefit will include better performance. You can find out more about his proposals here.

From Ryan A Young (Dec 29th, 2015). [Flightgear-devel] Animated jet bridges redux.

In the hangar

GTA V Declasse Voodoo
Twin Otter secured and being refueled at LXGB

EchoAir Silence, Amphibian & Xray

Three new fictional aircraft have been released by D-ECHO. The EchoAir Silence, EchoAir Amphibian, and the EchoAir Xray can be downloaded from their development repositories ([1], [2], and [3], respectively). You can find out more here.

Declasse Voodoo

Ausdkunst has released the fictional Grand Theft Auto V Declasse Voodoo for FlightGear. You can download it from its development repository. You can find out more at its forum topic.

DHC-6 Twin Otter improvments

The DHC-6 Twin Otter has received some updates during the past few months, which are now available in FGAddon. Just some of the improvements include:

  • Components to secure the aircraft like wheel chocks, tie-downs, etc. have been added
  • Some work on the cockpit, now including among others a radar altimeter, a turn coordinator and an ELT
  • Added support for environmental sounds (thunder, rain)
  • A custom 2D panel
  • Walker support
  • Fuel truck

Scenery corner

Project Venezuela update

Legoboyvdlp has been working with WorldEditor to create several new airports for Project Venezuela. Simón Bolívar International Airport (SVMI) now features animated jetways for most gates, and Charallave Airport (SVCS) now has shared models (which are also in TerraSync).

New Peruvian airports

Some new Peruvian airports have been added to FlightGear. Chagual Airport (SPGL), Gochapita Airfield (SPGC), and Pias Airport (SPIS) are all tricky airports to land at because of their altitude and mountainous locations. See Chagual Airport § Scenery for details on how to obtain the scenery.

Festival of FlightGear Spring 2016 scenery development

Several Japanese airports are being improved for the upcoming Festival of FlightGear:

  • New Chitose Airport/Chitose Air Base (RJCC/RJCJ) (Download)
  • Kansai International Airport (RJBB) (Download)
  • Narita International Airport (RJAA) (work in progress)
  • Fukuoka Airport (RJFF) (Download)
  • Chūbu Centrair International Airport (RJGG) (Download)

New regional textures

More development has been made to the New Regional Textures project. The new additions include:

  • New textures and material definitions for California
  • New textures and material definitions for Mexico
  • New material definitions for Central America
  • New textures and material definitions for Southern Europe (Mediterranean region: Portugal, Spain, south of Italy, Greece, coast of Balkans)
  • New global airport grass texture
  • New airport grass texture for Latin America
  • New global American town texture
  • Small improvement to grass blade textures (to better fit the airport grass texture)

They can be downloaded from https://github.com/gilbertohasnofb/new-regional-textures. See also the forum thread.

Dubai custom scenery

laserman has been working on the Dubai International Airport (OMDB) and scenery for the surrounding area. You can downloaded his work from https://github.com/mherweg/OMDB-fg-CustomScenery. Some pictures of the airport and surrounding scenery can be seen here.

Contributing

Translators required

En.gif The FlightGear Wiki still needs help for translating it into various languages. If you are interested in making the FlightGear Wiki multilingual, start at Help:Translate.
Fr.gif Le wiki de FlightGear a toujours besoin d'aide pour être traduit en différentes langues. Si vous êtes intéressé par le rendre multilingue, commencez par lire Help:Traduire.
De.gif Das FlightGear Wiki benötigt immer noch Hilfe bei der Übersetzung in verschiedene Sprachen. Wenn Du Interesse daran hast, das FlightGear Wiki Mehrsprachig zu machen, dann fang doch mit Help:Übersetzen an.
Nl.gif De FlightGear Wiki kan nog steed hulp gebruiken bij het vertalen van artikelen. Als je interesse hebt om de wiki meertalig te maken, raden we je aan om een kijkje te nemen bij Help:Vertalen.
Es.gif La wiki de FlightGear todavía necesita ayuda para traducirla a varios lenguajes. Si estás interesado en hacer la FlightGear wiki multilingüe, entonces comienza en Help:Traducir.
Cat.gif La wiki de FlightGear encara necessita ajuda per traduir-la a diverses llengües. Si esteu interessat en fer la wiki de FlightGear multilingüe, llavors comenceu a Help:Traduir.
Pt.gif A wiki de FlightGear ainda necessita de ajuda para traduzi-la em vários idiomas. Se estás interessado em tornar a wiki de FlightGear multi-lingual, por favor começa em Help: Traduzir.

FlightGear logos

If you want some graphic elements for your FlightGear-related site (such as a hangar or YouTube channel), please feel free to visit FlightGear logos for a repository of logos. And if you have some art skills, please don't hesitate to contribute with your own design creations.

Screenshots

The FlightGear project always needs screenshots, which show features that were added since the last release. These should be of good quality, especially in content and technical image properties. It is therefore recommended to use the best viable filter settings (anti-aliasing, texture sharpening, etc.). More info at Howto:Make nice screenshots.

Screenshot of the Month

FlightGear's Screenshot of the Month December 2015 is Showing the climbing abilities of the Twin Otter by Jonathan S. (DG-505)

DHC-6 Twin Otter in steep climb.jpg
References