FlightGear Newsletter December 2010
We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. Everyone with a wiki account (free to register) can edit the newsletter and every contribution is welcome. So if you know about any FlightGear related projects such as for example updated scenery or aircraft, please do feel invited to add such news to the newsletter.
2010 was the year in which:
- FlightGear 2.0 was released.
- most of the existing virtual airlines were merged into Atlas Virtual Airlines, making it the largest and by far most active FlightGear based airline.
- shaders started to be used all over the sim, introducing some new graphical eye candy as semi-realistic water reflections, 3D cities.
- the CVS servers broke down after a hardware failure, leading to our move to Git.
- detailed landclassing was created for various locations around the world.
- anaglyphic (3D) was introduced; making FlightGear the first flightsim with built-in 3D support.
Call for volunteers
The OpenRadar project is looking for a new maintainer.
The FGFSPM (FlightGear Package Manager) is looking for a new maintainer.
Torsten improved the handling of reduced visibility due to fog, mist or haze. The global weather now interprets weather phenomena resulting in reduced visibility and places a cloud layer
Nasal for newbies
New software tools and projects
FlightGear addons and mods
In the hangar
Bell AH-1 CobraAlpha-J's Hangar have started making the Bell AH-1 Cobra. Development is going well and can be tracked here. The Bell AH-1 Cobra is a two-bladed, single engine attack helicopter manufactured by Bell Helicopter. It shares a common engine, transmission and rotor system with the older UH-1 Iroquois. The AH-1 is also referred to as the HueyCobra or Snake.
HHS started to make the AW139, an italian midclass helicopter in use in many countries like the Netherlands, Spain, Italia, Ireland and Japan. This work has been started due to the fact that above-average number of datas about the flightdynamic has been found, and the systems are very similar like to other new helicopters like the EC130 B4. So you can expect another accurate helicopter next year. As special feature it is planned to simulate the 4-axis autopilot as accurate as possible. People who would like to follow the developement can watch it at: http://www.gitorious.org/aw139
F5E Tiger II
Short S.23 Empire flying boat
The Short Empire flying boat has been updated with a Sperry A-2 automatic pilot by Anders, filling one of the remaining empty spots on the dashboard.
Lockheed L-1011 Tristar
Fresh off a 1/10 rating, the TriStar is closer to having a working cockpit. Currently there are three working photorealistic instruments. A full cockpit update is planned to be sent to the repository soon.
Eurocopter EC130 B4
Not for beginners anymore- the EC130 has been updated and the latest developement is now available in GIT. This includes a better and more accurate 3d-model with customized reflection effects, detailed mainrotor, 3d-cockpit and a more accurate fdm. More interesting is the systems simulation: FADEC, FLI (FirstLimitIndicator) in the work, electrical systems, fuel, Force Trim Release.... This is all based on the original flight manual, and as there is no Autostart you have to follow the checklist to get this bird started. A first simple flightmanual is included. There are still a lot of things left to do, which will be done in the next weeks and months:
- bug fixing
- sound config
- paintkit with high detailed liveries
- completing the 3d-work
- better flightmanual
and some things more.
Detailed scenery is under development for the E20N40 area, with the following countries partly or fully covered:
- FYR Macedonia
The scenery is using Corine land classification data, road and railroad data from OpenStreetMap and SRTM v4 elevation data from CGIAR.
More New England coverage as western Massachusetts has been added to the map server and therefore has been made part of the default scenery package. The next scenery release will allow users to fly from New York John F. Kennedy Int'l to Burlington, Vermont without having to pass over any vmap0 (current) scenery. More coverage is planned as well.
Republic of Ireland
Detailed scenery made from CORINE land cover data is now available for the Republic of Ireland. Road and railroad data is from OpenStreetMap, elevation data is SRTM v3. A nice feature of this scenery is that the coastline is rendered using the Corine shapes, so flying along the coast looks a lot prettier than the in the default vmap0 scenery. The scenery pack also contains a terminal building for Knock Ireland West Airport (EIKN) not previously seen.
Charlottesville Albemarle Airport (KCHO)
Thank you for making contributing so easy.
Franz Josef Strauss Airport Munich (EDDM)
D-79 started modelling EDDM in October and is dedicated to make this the most detailed airport in Germany. So far, both terminals have been modelled, as well as most of the additional buildings on the aprons. One of the most difficult tasks proved to be setting up ground vehicles. But now they're running as an AI scenario of eight busses and trucks. The ground network is also near completion. The AI scenario and the ground network will probably be uploaded to GIT soon, and a first version of all buildings has been sent to Martin of the FlightGear Scenery Database.
Aeroporto "Gianni Caproni", Mattarello, Trento (Northern Italy) (LIDT)
Beside the terminal building there is an Aviation Museum containing some aircrafts built by the Caproni Factory in early XX century.
The LIDT airport is home to the "Gruppo Elicotteri Vigili del Fuoco Trento" (Trento Fire Dept Helicopter Group), involved in many rescue operations on the Alps.
Scighera has modeled the Main Building (Air Terminal, Tower and Aerhotel), the Caproni Aviation Museum and various hangars, including the one of the Fire Dept Helicopter Group.
Aeroporto "Romeo Sartori", Asiago (LIDA)
Scighera has modelled the few buildings there, including the "fancy" Terminal.
Aircraft of the month
Airport of the month
Screenshot of the month
Over the past year, more and more Video Tutorials have been produced for FlightGear, so that it seemed sensible to set up a special wiki site for them, sorted by categories. Feel free to 1) make more video tutorials and 2) add them to the list. When making a video tutorial, please try to keep a certain standard: Video tutorials should have a good video resolution so that users can see what's happening on the screen, and they should have text or voice comment so that users understand what's being done.
The Wiki-article FlightGear Hangars has been extended by longfly. Now there are over 47 Hangars with interesting aircrafts, liveries and scenery. Longfly's german hangar for example has begun to create a list of all aircrafts available for FlightGear. There are currently 412, which must be insert.
Instrument glass reflection tutorial
Horacio has written an excellent short tutorial to show how to add glass reflection effect to instruments, using graphic tools, so that the reflection effect is already contained in the main instrument image, and not depending on shaders meaning less CPU load. The result is widely satisfactory and very realistic.
We have a new wiki category for helipads, as a sub-category of the airports category. So far, only the oil platforms can be found there, but others could be added, like hospital helipads or ANWB/ADAC/ÖAMTC heliports.
New aircraft articles
type=new count=10 categoryRoot=Aircraft
type=hot count=5 categoryRoot=FlightGear Newsletter
FlightGear on youtube
New tutorials and screencasts
Check out Zexe's video Tips and Tricks for Flightgear. Tips include how to Target-track, overlay instrument numbers, and so on. You can find them here on the wiki at Video Tutorials (advanced options) and on the forum.
And finally ...
One of the regular thoughts expressed on the FlightGear forums is "I'd like to contribute but I don't know how to program, and I don't have the time". Unfortunately, there is a common mis-conception that contributing requires programming and lots of free time. In fact, there are a huge range of ways to contribute to the project without needing to write code or spending days working on something.
For ideas on starting to contribute to FlightGear, you may want to check out: Volunteer.
Reminder: Google's Summer of Code 2011
We would like to remind all readers that the FlightGear project is planning to participate in GSoC 2011. However, doing that really requires a fair amount of work, planning and organizing. This is not something that can be done by a single person. It really needs a coordinated team effort, or otherwise FlightGear won't be able to apply/participate at all.
So all users are invited to help us progress further with our preparations for GSoC 2011. If you have any questions or other feedback, please use the forum to get in touch.