FlightGear Newsletter April 2011: Difference between revisions

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[[File:RJGG_day01.png|200px|thumb|right|Chubu jetways and hangars]]
[[File:RJGG_day01.png|200px|thumb|right|Chubu jetways and hangars]]


Originally a single runway in the middle of the ocean in tge default FlightGear terrain, it has now been developed at a high level of details and realism by Horacio, who has modeled the main terminal (shaped like a "T"), the ATC tower and main hangars sorrounding the airport. A second step considers complete the rest of buildings presents on the island. The terminal and main buildings have been animated with night textures, which complemented with lights and default 3D airplane models taken from FG package, give the airport a very realistic and fantastic night impression.
Originally a single runway in the middle of the ocean in the default FlightGear terrain, it has now been developed at a high level of detail and realism by Horacio, who has modeled the main terminal (shaped like a "T"), the ATC tower and main hangars surrounding the airport. A second step is to complete the rest of buildings present on the island. The terminal and main buildings have been animated with night textures, which complemented with lights and default 3D airplane models taken from FG package, give the airport a very realistic and fantastic night impression.


[[File:RJGG_night01.png|200px|thumb|right|Chubu jetways and hangars]]
[[File:RJGG_night01.png|200px|thumb|right|Chubu jetways and hangars]]


The main windows have been treated using real pictures to get a photorealistic effect of glass reflection, which gives the model a new approach to 3D graphics in FlightGear development that points to a precise and meticulous work to improve the simulation experience and realism in the models used, both aircraft and buildings. With the exception of the photographs used as an effect, all textures have been developed in a sole and exclusive work from scratch, adding bevels, shadows, lights, noise, color equalization and many other effects to get realism in each textures used.
The main windows have been treated using real pictures to get a photorealistic effect of glass reflection, which gives the model a new approach to 3D graphics in FlightGear development that points to precise and meticulous work to improve the simulation experience and realism in the models used, both aircraft and buildings. With the exception of the photographs used as an effect, all textures have been developed in a sole and exclusive work from scratch, adding bevels, shadows, lights, noise, color equalization and many other effects to get realism in each textures used.


The island terrain and sorrounding coastline have been developed in an accordingly highly detailed level by Gijs to complete the necesary elements for provide a great new airport for FlightGear, containing all internal roads and railways, which leaves the way open for future works on bridge, parkings and other details of vehicular transport to and from the island.
The island terrain and surrounding coastline have been developed in an accordingly highly detailed level by Gijs to complete the necesary elements to provide a great new airport for FlightGear, containing all internal roads and railways, which leaves the way open for future works on bridge, parking and other details of vehicular transport to and from the island.


Details of development and future updates can be followed on the [http://www.flightgear.org/forums/viewtopic.php?f=5&t=11556 topic] specially created on [http://www.flightgear.org/forums/index.php forum]. The airport models and terrain will be available in a few days for to be downloaded in [http://www.grafikavirtual.com/fgfs Horacio's hangar], and later available on FG models database.
Details of development and future updates can be followed on the [http://www.flightgear.org/forums/viewtopic.php?f=5&t=11556 topic] specially created on [http://www.flightgear.org/forums/index.php forum]. The airport models and terrain will be available in a few days for to be downloaded in [http://www.grafikavirtual.com/fgfs Horacio's hangar], and later available on FG model database.


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