FlightGear Newsletter April 2011: Difference between revisions

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=== Airports ===
=== Airports ===
The generic Concourse C at KDEN was recently replaced with a much better, realistic working model featuring animated jetways. Please enjoy.
The generic Concourse C at KDEN was recently replaced with a much better, realistic working model featuring animated jetways. Please enjoy.
=== RJGG/Chubu Centrair - JAPAN: a new highly detailed airport in FlightGear===
[[File:RJGG_island.png|200px|thumb|left|Chubu Centrair island and airport]]
[http://en.wikipedia.org/wiki/Ch%C5%ABbu_Centrair_International_Airport Centrair] is classified as a first class airport and is the main international gateway for the Chūbu ("central") region of Japan, and currently is counted among the Top-10 modern airports of the world. Chubu is an airport on an artificial island in Ise Bay, Tokoname City in Aichi Prefecture, 35 km (22 mi) south of Nagoya in central Japan.
[[File:RJGG_day01.png|200px|thumb|right|Chubu jetways and hangars]]
Originally a single runway in the middle of the ocean in default FG terrain, have been now developed at a high level of details and realism by Horacio, who has modeled the main terminal (shaped like a "T"), the ATC tower and main hangars sorrounding the airport. A second step considers complete the rest of buildings presents on the island. The terminal and main buildings have been animated with night textures, which complemented with lights and default 3d model airplanes taken from FG package gives the airport a very realistic and fantastic night impression.
[[File:RJGG_night01.png|200px|thumb|right|Chubu night textures]]
[[File:RJGG_night02.png|200px|thumb|right|Closeup of terminal night windows]]
The main windows have been treated using real pictures to get a photorealistic effect of glass reflection, which gives the model a new approach to 3D graphics in FlightGear development that points to a precise and meticulous work to improve the simulation experience and realism in the models used, both aircraft and buildings. With the exception of the photographs used as an effect, all textures have been developed in a sole and exclusive work from scratch, adding bevels, shadows, lights, noise, color equalization and many other effects to get realism in each textures used.
The island terrain and sorrounding coastline have been developed in an accordingly highly detailed level by Gijs to complete the necesary elements for provide a great new airport for FlightGear, containing all internal roads and railways, which leaves the way open for future works on bridge, parkings and other details of vehicular transport to and from the island.
Details of development and future updates can be followed on the [http://www.flightgear.org/forums/viewtopic.php?f=5&t=11556 topic] specially created on [http://www.flightgear.org/forums/index.php forum]. The airport models and terrain will be available in a few days for to be downloaded in [http://www.grafikavirtual.com/fgfs Horacio's hangar], and later available on FG models database.


== Aircraft of the month ==
== Aircraft of the month ==
25

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