FlightGear Newsletter April 2011: Difference between revisions

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[[Image:Vostok-1-News.png|thumb|Vostok-1 Spacecraft]]
[[Image:Vostok-1-News.png|thumb|Vostok-1 Spacecraft]]
[[Image:Vostok-1-Interior-News.png|thumb|Vostok-1 Interior]]
[[Image:Vostok-1-Interior-News.png|thumb|Vostok-1 Interior]]
To celebrate Yury Gagarin's historical flight, [[Vostok-1]] carrier and spacecraft were added to FlightGear. In heavily development still, it allows full orbital flight from liftoff to landing already. Making it perform the first spaceflight in FlightGear.  
To celebrate Yury Gagarin's historical flight, [[Vostok-1]] carrier and spacecraft were added to FlightGear. In heavy development still, it already allows full orbital flight from lift-off to landing, making it perform the first spaceflight in FlightGear.  


Things that make it possible:
Things that make it possible:
*[[JSBSim]] centrifugal force addition made whole flight available.
*[[JSBSim]] centrifugal force addition made the whole flight available.
*JSBSim property driven point masses, tanks and engines, aerodynamic coefficients implementation allow stages changing. Each single stage of the flight has independent mass scheme, propulsion system, aerodynamics reactions, so simulation is more or less realistic.
*JSBSim property driven point masses, tanks and engines, and aerodynamic coefficients implementation allow stages changing. Each single stage of the flight has an independent mass scheme, propulsion system, and aerodynamics reactions, so simulation is more or less realistic.
*Datcom+ with "little wing" approach resolves carrier and spacecraft aerodynamic exactly enough to make flight on real fuel and oxidizer capacities with real g forces, orbit and deorbit paths.  
*Datcom+ with "little wing" approach resolves carrier and spacecraft aerodynamics accurately enough to make flights on real fuel and oxidizer capacities with real g forces, orbit and deorbit paths.  
*[[FlightGear Newsletter April 2011#Atmospheric scattering shader|Zan's shader]] makes the earth looks pretty enough from high altitudes.
*[[FlightGear Newsletter April 2011#Atmospheric scattering shader|Zan's shader]] makes the earth look pretty enough from high altitudes.
*FG improvement shifted practical flight celling from 80 to 160 kilometers.
*FG improvement shifted practical flight ceiling from 80 to 160 kilometers.


The first human spaceflight (in reallife) was fully automated. In FlightGear, controls are completely manual instead; to make it interesting and make you understand how it really works.
In real life, the first human spaceflight was fully automated. In FlightGear, instead controls are completely manual to make it interesting, and to make you understand how it really works.


Authors and developers, since orbital flight is possible in FlightGear from now on, you are invited to make a FlightGear driven Mercury-Atlas project. Low earth orbit flights can be more exact and eyecandy in FlightGear than in any current simulator. And you can be sure it will be free for you and users in any case.
Authors and developers, since orbital flight is possible in FlightGear from now on, you are invited to make a FlightGear driven Mercury-Atlas project. Low earth orbit flights can be more exact and eyecandy in FlightGear than in any current simulator. And you can be sure it will be free for you and users in any case.
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