FlightGear history: Difference between revisions

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(Add reference to original proposal, small cleanup)
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In 2008, version 1.9.0 of FlightGear included a major change from [[PLIB]] to [[OSG]], which caused the temporarily loss of some features like 3D clouds and shadows, while newly added features, such as particles, imparted another degree of realism to the simulation.  
In 2008, version 1.9.0 of FlightGear included a major change from [[PLIB]] to [[OSG]], which caused the temporarily loss of some features like 3D clouds and shadows, while newly added features, such as particles, imparted another degree of realism to the simulation.  
   
   
=== Beginnings (1996-1997) ===
== Beginnings (1996-1997) ==
[[File:FG SUNHALO.JPG|thumb|270px|March 18, 1999: one of the oldest surviving screenshots of FlightGear. Back then, FlightGear was the only PC based flight simulator rendering the [[Moon|sun, moon, and celestial]] objects at the correct position, and under the correct lighting conditions, in the sky. ]]
[[File:FG SUNHALO.JPG|thumb|270px|March 18, 1999: one of the oldest surviving screenshots of FlightGear. Back then, FlightGear was the only PC based flight simulator rendering the [[Moon|sun, moon, and celestial]] objects at the correct position, and under the correct lighting conditions, in the sky. ]]
Development formally started in the late-1990s with an online proposal and code being written in 1996, but using custom 3D graphics code. Development of an [[OpenGL]] based version was spearheaded by Curtis Olsen starting in 1997, after the initial start in 1996. A large community response lead to many contributing to the project from its start in late '90s up to the present.
Development formally started in the late-1990s with an online proposal<ref>{{cite web |url=https://groups.google.com/d/msg/rec.aviation.simulators/ny8HFBE5_T8/OdtIiGNGJc8J |title=A PROPOSAL FOR A NEW FLIGHT SIMULATOR - home built!@ |date=9 April 1996 |author=David Murr}}</ref> and code being written in 1996, but using custom 3D graphics code. Development of an [[OpenGL]] based version was spearheaded by Curtis Olsen starting in 1997, after the initial start in 1996. A large community response lead to many contributing to the project from its start in late '90s up to the present.


Rather than start entirely from scratch, FlightGear developers made use of the LaRCsim flight model from NASA, with OpenGL for 3D graphic code, and freely available elevation data. First working binaries came out in 1997, with an intense updating of newer versions for several years resulting in progressively more stable and advanced programs.  
Rather than start entirely from scratch, FlightGear developers made use of the LaRCsim flight model from NASA, with OpenGL for 3D graphic code, and freely available elevation data. First working binaries came out in 1997, with an intense updating of newer versions for several years resulting in progressively more stable and advanced programs.  


=== Versions 0.7–0.9 (2001–2003) ===
== Versions 0.7–0.9 (2001–2003) ==
By 2001, the team was releasing new beta versions regularly (0.7.x, 0.8.0, over 2001-2003) and with 0.9.xx (2003-2006). Later in the decade, the rate of final public releases slowed, but had larger amounts of content (0.9.10, 1.0.0 etc.). The maturity of software by 2005 lead to more widespread reviews, and increased popularity.  
By 2001, the team was releasing new beta versions regularly (0.7.x, 0.8.0, over 2001-2003) and with 0.9.xx (2003-2006). Later in the decade, the rate of final public releases slowed, but had larger amounts of content (0.9.10, 1.0.0 etc.). The maturity of software by 2005 lead to more widespread reviews, and increased popularity.  


=== Version 0.9.0-0.9.11 (2002-2007) ===
== Version 0.9.0-0.9.11 (2002-2007) ==
The use of version numbers slowed dramatically after the late 2002 release of version 0.9.0. Versions 0.9.9 (2005) and 0.9.10 (2006) had about 8 all-new or redone [[aircraft]] adding to a total of 70-90 aircraft. FlightGear 0.9.10 won Softpedia's "Pick" award (5 out of 5 stars) on June 3, 2006 as well as the "100% CLEAN" Softpedia award.
The use of version numbers slowed dramatically after the late 2002 release of version 0.9.0. Versions 0.9.9 (2005) and 0.9.10 (2006) had about 8 all-new or redone [[aircraft]] adding to a total of 70-90 aircraft. FlightGear 0.9.10 won Softpedia's "Pick" award (5 out of 5 stars) on June 3, 2006 as well as the "100% CLEAN" Softpedia award.


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[[File:FG-A-10.jpg|thumb|270px|3D Cockpit panel for [[A-10]] in version 1.0.0 in 2008]]
[[File:FG-A-10.jpg|thumb|270px|3D Cockpit panel for [[A-10]] in version 1.0.0 in 2008]]
=== Version 1.0 (2008) ===
== Version 1.0 (2008) ==
The version number marked a formal transition out of beta development since the software's first release in 1997, ten years prior.
The version number marked a formal transition out of beta development since the software's first release in 1997, ten years prior.


=== Version 1.9.0 (2008) ===
== Version 1.9.0 (2008) ==
At the time version 1.9.0 was released FlightGear switched from [[PLIB]] to [[OSG]], which caused the temporary loss of some of the features like 3D clouds and shadows. On the contrary new features such as particles add another degree of realism to the simulation. Most aircraft developed for OSG do not work with older versions. The user is able to choose from 230 aircraft provided with 1.9.0, altough only a few are included in the base package.
At the time version 1.9.0 was released FlightGear switched from [[PLIB]] to [[OSG]], which caused the temporary loss of some of the features like 3D clouds and shadows. On the contrary new features such as particles add another degree of realism to the simulation. Most aircraft developed for OSG do not work with older versions. The user is able to choose from 230 aircraft provided with 1.9.0, altough only a few are included in the base package.
Version 1.9.1, released shortly afterwards, was a bug fix release.
Version 1.9.1, released shortly afterwards, was a bug fix release.


=== Version 2.0.0 (2010) ===
== Version 2.0.0 (2010) ==
FlightGear 2.0.0 reflects the maturation of the OpenSceneGraph port that started with the previous 1.9.0 release. In addition to many internal code improvements, FlightGear 2.0.0 marks the introduction of many new exciting improvements in the graphics and sound system, as well as improved usability of key features, and improved behavior of exsisting features. Highlights of this new version include: Dramatic new 3D clouds, dramatic lighting conditions, improved support for custom scenery, and many many new and detailed aircraft models.  
FlightGear 2.0.0 reflects the maturation of the OpenSceneGraph port that started with the previous 1.9.0 release. In addition to many internal code improvements, FlightGear 2.0.0 marks the introduction of many new exciting improvements in the graphics and sound system, as well as improved usability of key features, and improved behavior of exsisting features. Highlights of this new version include: Dramatic new 3D clouds, dramatic lighting conditions, improved support for custom scenery, and many many new and detailed aircraft models.  


=== Version 2.4.0 (2011) ===
== Version 2.4.0 (2011) ==
Starting with version 2.4.0, the FlightGear team adopted a [[release plan]]. From then on, a new version is released every February and August.
Starting with version 2.4.0, the FlightGear team adopted a [[release plan]]. From then on, a new version is released every February and August.


=== Release timeline ===
== Release timeline ==
Final build code release dates by year.  
Final build code release dates by year.  


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|-
|-
|February 17, 2000 || 0.7.2 (Development)
|February 17, 2000 || 0.7.2 (Development)
|-
|May 18, 2000 || 0.7.3 (Development)
|}
|}
|width="500" |
|width="500" |
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! Date
! Date
! Version
! Version
|-
|May 18, 2000 || 0.7.3 (Development)
|-
|-
|July 20, 2000 || 0.7.4
|July 20, 2000 || 0.7.4
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|}
|}


== Sources ==
== External links ==
* [http://en.wikipedia.org/wiki/FlightGear Wikipedia]
* [http://www.flightgear.org/proposal-3.0.1 Original Flight Gear Proposal] by David L. Murr (Revision 3.0.1)
* [ftp://flightgear.wo0t.de/flightgear-ftp/ FlightGear FTP Archive]
 
==External links==
* [http://web.archive.org/web/*/http://www.flightgear.org/ Internet Archive: Wayback Machine for http://www.flightgear.org/ ]
* [http://web.archive.org/web/*/http://www.flightgear.org/ Internet Archive: Wayback Machine for http://www.flightgear.org/ ]
* [http://web.archive.org/web/19981212014011/http://flightgear.org/ Old website on December 5, 1998]
* [http://web.archive.org/web/19981212014011/http://flightgear.org/ Old website on December 5, 1998]
* [http://web.archive.org/web/19990209082206/http://www.flightgear.org/Gallery/tucson.jpg link] ("A view from the ground near Tucson, AZ (KTUS)", old FlightGear screenshot)
* [http://web.archive.org/web/19990209082206/http://www.flightgear.org/Gallery/tucson.jpg link] ("A view from the ground near Tucson, AZ (KTUS)", old FlightGear screenshot)
* [http://web.archive.org/web/19990209050729/http://www.flightgear.org/Gallery/texture2.jpg link] ("Here's one of the Grand Canyon with a rock face texture. I know this looks funny, but I'm just experimenting here.", old FlightGear screenshot)
* [http://web.archive.org/web/19990209050729/http://www.flightgear.org/Gallery/texture2.jpg link] ("Here's one of the Grand Canyon with a rock face texture. I know this looks funny, but I'm just experimenting here.", old FlightGear screenshot)
{{Appendix|2=
* {{wikipedia|FlightGear}}
* [http://www.flightgear.org/proposal-3.0.1 Original Flight Gear Proposal] by David L. Murr (Revision 3.0.1)
* [ftp://flightgear.wo0t.de/flightgear-ftp/ FlightGear FTP Archive]
----
{{References}}
}}


[[Category:FlightGear]]
[[Category:FlightGear]]

Revision as of 11:00, 16 January 2016

FlightGear development started with an online proposal in 1996, using custom 3D graphics code. Development of an OpenGL based version was spearheaded by Curtis Olson starting in 1997. Many people have contributed to the project in the years since its inception.

FlightGear incorporated other open-source resources, including the LaRCsim flight model from NASA, and freely available elevation data. The first working binaries, using OpenGL for 3D graphic code, came out in 1997. Enthusiastic development of newer versions for several years resulted in progressively more stable and advanced versions. By 2001, the team was releasing new beta versions regularly, and by 2005, the maturity of software lead to more widespread reviews, and increased popularity. 2007 marked a formal transition out of beta development with the release of version 1.0.0, ten years after FlightGear's first release in 1997.

In 2008, version 1.9.0 of FlightGear included a major change from PLIB to OSG, which caused the temporarily loss of some features like 3D clouds and shadows, while newly added features, such as particles, imparted another degree of realism to the simulation.

Beginnings (1996-1997)

March 18, 1999: one of the oldest surviving screenshots of FlightGear. Back then, FlightGear was the only PC based flight simulator rendering the sun, moon, and celestial objects at the correct position, and under the correct lighting conditions, in the sky.

Development formally started in the late-1990s with an online proposal[1] and code being written in 1996, but using custom 3D graphics code. Development of an OpenGL based version was spearheaded by Curtis Olsen starting in 1997, after the initial start in 1996. A large community response lead to many contributing to the project from its start in late '90s up to the present.

Rather than start entirely from scratch, FlightGear developers made use of the LaRCsim flight model from NASA, with OpenGL for 3D graphic code, and freely available elevation data. First working binaries came out in 1997, with an intense updating of newer versions for several years resulting in progressively more stable and advanced programs.

Versions 0.7–0.9 (2001–2003)

By 2001, the team was releasing new beta versions regularly (0.7.x, 0.8.0, over 2001-2003) and with 0.9.xx (2003-2006). Later in the decade, the rate of final public releases slowed, but had larger amounts of content (0.9.10, 1.0.0 etc.). The maturity of software by 2005 lead to more widespread reviews, and increased popularity.

Version 0.9.0-0.9.11 (2002-2007)

The use of version numbers slowed dramatically after the late 2002 release of version 0.9.0. Versions 0.9.9 (2005) and 0.9.10 (2006) had about 8 all-new or redone aircraft adding to a total of 70-90 aircraft. FlightGear 0.9.10 won Softpedia's "Pick" award (5 out of 5 stars) on June 3, 2006 as well as the "100% CLEAN" Softpedia award.

Behind the scenes there was a 0.9.11-pre1 released in 2007 that ended up being superseded by FlightGear 1.0. The pre-version had about 33 new or redone aircraft.

3D Cockpit panel for A-10 in version 1.0.0 in 2008

Version 1.0 (2008)

The version number marked a formal transition out of beta development since the software's first release in 1997, ten years prior.

Version 1.9.0 (2008)

At the time version 1.9.0 was released FlightGear switched from PLIB to OSG, which caused the temporary loss of some of the features like 3D clouds and shadows. On the contrary new features such as particles add another degree of realism to the simulation. Most aircraft developed for OSG do not work with older versions. The user is able to choose from 230 aircraft provided with 1.9.0, altough only a few are included in the base package. Version 1.9.1, released shortly afterwards, was a bug fix release.

Version 2.0.0 (2010)

FlightGear 2.0.0 reflects the maturation of the OpenSceneGraph port that started with the previous 1.9.0 release. In addition to many internal code improvements, FlightGear 2.0.0 marks the introduction of many new exciting improvements in the graphics and sound system, as well as improved usability of key features, and improved behavior of exsisting features. Highlights of this new version include: Dramatic new 3D clouds, dramatic lighting conditions, improved support for custom scenery, and many many new and detailed aircraft models.

Version 2.4.0 (2011)

Starting with version 2.4.0, the FlightGear team adopted a release plan. From then on, a new version is released every February and August.

Release timeline

Final build code release dates by year.

Date Version
July 17, 1997 First major code release
September 23, 1997 0.12
December 9, 1997 0.15
December 17, 1997 0.18
December 30, 1997 0.19 (first binaries)
January 6, 1998 0.22
Mar 11 98 0.37
April 8, 1998 0.41
April 14, 1998 0.42
April 23, 1998 0.43
Apr 28, 1998 0.44
May 7, 1998 0.45
May 11, 1998 0.46
May 18, 1998 0.47
June 9, 1998 0.48
June 27, 1998 0.49
July 13, 1998 0.50
July 21, 1998 0.51
August 15, 1998 0.52
September 2, 1998 0.53
September 25, 1998 0.54
October 23, 1998 0.55
November 23, 1998 0.56
January 21, 1999 0.57
February 10, 1999 0.58
March 31, 1999 0.59
May 26, 1999 0.6.0
June 21, 1999 0.6.1 (Stable)
September 11, 1999 0.7.0 (Development)
0.6.2 (Stable)
October 22, 1999 0.7.1 (Development)
February 17, 2000 0.7.2 (Development)
May 18, 2000 0.7.3 (Development)
Date Version
July 20, 2000 0.7.4
September 18, 2000 0.7.5
December 19, 2000 0.7.6
June 20, 2001 0.7.7
July 13, 2001 0.7.8
February 16, 2002 0.7.9
April 20, 2002 0.7.10
September 7, 2002 0.8.0
December 3, 2002 0.9.0
December 5, 2002 0.9.1
June 4, 2003 0.9.2
October 24, 2003 0.9.3
March 26, 2004 0.9.4
July 29, 2004 0.9.5
October 12, 2004 0.9.6
January 18, 2005 0.9.8
November 17, 2005 0.9.9
April 5, 2006 0.9.10
May 2007 0.9.11-pre1
December 17, 2007 1.0.0
December 22, 2008 1.9.0
January 25, 2009 1.9.1
February 25, 2010 2.0.0
August 17, 2011 2.4.0
February 17, 2012 2.6.0
August 17, 2012 2.8.0
February 17, 2013 2.10
September 21, 2013 2.12
February 17, 2014 3.0
October 15, 2014 3.2
February 17, 2015 3.4 (latest full release)
N/A 3.6 (unreleased, see here)

External links

References