FlightGear 1.0 hardware recommendations

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Revision as of 06:23, 7 April 2009 by MILSTD (talk | contribs) (cleaning up)
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Remember these hardware recommendations are based on informal user experience, be sure to consult other sources before making serious decisions regarding computer hardware.

Recommended hardware specs - for FlightGear 1.9.1b

  • 1-2 GHZ (multi-core benefits may be employed by threaded FlightGear components such as for example the tile loader)
  • 512-1024 MB RAM (more is better: as of 01/2008 FlightGear will often easily eat up >= 500 MB RAM by default, thus if less free RAM is available the FlightGear process would be significantly slowed down due to OS swapping)
  • 3D hardware accelerator, 128-256 MB dedicated RAM, OpenGL 1.2 capable (2.0 even better!) (You may want to check out Supported Video Cards.
  • 500 MB free HD space needed for minimum installation (>=2 GB for compilations recommended,note that the full base package checkout is ~2.5GB as of 1/2008), in addition: approximately ~100-150MB per installed scenery tile (terrain: non-ocean)
  • Soundblaster compatible soundcard (optional?) - preferably with EAX support
  • Gameport or USB (HID compatible) joystick/yoke and/or pedals (optional)

Related Mailing List Discussions

Input Hardware (Joysticks, Pedals & Yokes) known to work

(Please check $FG_ROOT/data/Input/Joysticks)

  • CH PRODUCTS PRO PEDALS (USB/GAMEPORT)
  • CH PRODUCTS PRO YOKE (USB/GAMEPORT)
  • Logitech Attack 3 joystick (USB)
  • Logitech Extreme 3d Pro (USB) (Windows, Linux and OS-X)
  • Microsoft Sidewinder Precision Pro
  • Saitek ST290 Pro joystick (USB)(Linux)
  • Saitek X45 and Throttle (USB)(Linux, Windows)
  • Rockfire Gameport to USB adaptor with 4-axis gameport joystick

See also Joystick

Hardware Incompatibilities

  • Cyborg-3d-force-usb from Saitek leads to a crash under Linux (such problems are however not related to FlightGear in any way, but most likely due to local problems related to driver/kernel issues)