FGBlenderTools: Difference between revisions
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== Related content == | == Related content == | ||
=== Forum topics === | === Forum topics === | ||
* [https://forum.flightgear.org/viewtopic.php?f=5&t=34736 FGBlenderTools - FlightGear Development Tools (Blender)] (Septemper 2018-) | |||
* [https://forum.flightgear.org/viewtopic.php?f=5&t=34721 Blender - Generate Shapefiles] (August-September 2018) | * [https://forum.flightgear.org/viewtopic.php?f=5&t=34721 Blender - Generate Shapefiles] (August-September 2018) | ||
* [https://forum.flightgear.org/viewtopic.php?f=5&t=34673 Blender: Import BTG] (August-September 2018) | |||
=== Source code === | === Source code === |
Latest revision as of 16:35, 10 April 2019
This Page is a draft.
Flightgear Blender Development Tools / This page is actively being written |
[[File:|270px|]] | |
Started in | 2018-Jan |
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Description | Various tools to help content authors |
Maintainer(s) | Scott Giese |
Contributor(s) | Scott Giese (xDraconian) |
Status | Under active development |
Flightgear Blender Development Tools |
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Background |
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Aircraft Tools
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Flightgear Blender Development Tools (a.k.a FGBlenderTools) are a set a Blender addon tools to aid content authors in producing scenery and aircraft for Flightgear.
Installation
After placing the add-ons packages into Blender's /scripts/addons_contrib folder (e.g. <Blender_Dir>/bin/<release>/scripts/addons_contrib) you will need to activate the add-ons via the File > User Preferences... dialog. The add-ons will appear in the Testing Support Level section.
Related content
Forum topics
- FGBlenderTools - FlightGear Development Tools (Blender) (Septemper 2018-)
- Blender - Generate Shapefiles (August-September 2018)
- Blender: Import BTG (August-September 2018)