Es/Portal:Desarrollo: Difference between revisions
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* [[Howto:Working with the Property Tree API| Trabajando con la Propiedad Arbol de la API]] | * [[Howto:Working with the Property Tree API| Trabajando con la Propiedad Arbol de la API]] | ||
* [[ Code Cleanup |Limpieza de Código]] | * [[ Code Cleanup |Limpieza de Código]] | ||
* [[ Contributor Repositories| Repositorio de Contribuyentes ]] | * [[ Contributor Repositories| Repositorio de Contribuyentes ]] sitios espejo, ramificaciones y bifurcaciones mantenidas por contribuidores | ||
* [[ Submitting Patches | Submitir Parches]] | * [[ Submitting Patches | Submitir Parches]] | ||
* [[ Technical Reports | Informes técnicos]] | * [[ Technical Reports | Informes técnicos]] | ||
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* [[Command Parameters]] | * [[Command Parameters|Parametros de Comando]] | ||
* [[ File Formats ]] | * [[ File Formats|Formatos de Archivo ]] | ||
* [[ Initialization Sequence ]] | * [[ Initialization Sequence | Secuencia de Inicialización]] | ||
* [[ Nasal scripting language ]] | * [[ Nasal scripting language |Código de Lenguaje Nasal]] | ||
* [[ Property Tree ]] | * [[ Property Tree | Propiedad del Árbol]] | ||
* [[ UML Diagrams ]] | * [[ UML Diagrams | Driagramas UML]] Lenguaje Unificado de Modelado | ||
* [[ YASim ]] | * [[ YASim ]] | ||
* [[ FlightGear 1.0 aircraft names for command line|1.0.0 a/c names for command line]] | * [[ FlightGear 1.0 aircraft names for command line|1.0.0 a/c names for command line]] | ||
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* [[ Writing simple scripts in %22nasal%22 ]] | * [[ Writing simple scripts in %22nasal%22 ]] | ||
* [[ Walk View]] | * [[ Walk View]] | ||
* [[Howto: Nasal in scenery object XML files| | * [[Howto: Nasal in scenery object XML files| Nasal en escenarios con Archivos de Objeto XML]] | ||
* [[Howto:Extending Nasal|Como extender Nasal]] | * [[Howto:Extending Nasal|Como extender Nasal]] | ||
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Revision as of 23:12, 22 September 2009
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Developer Documentation
RFC Topics
Clarification:In its current form, the RFC section is exclusively based on and covered by previous mailing list and forum discussions (as well as various wiki entries), as such it is not supposed to reflect work in progress (RFC="Request For Comments" and not WIP),Trabajo en procesoWork inprogress but is rather to be seen as an attempt to provide comprehensive analyses and summaries of key issues identified in various FlightGear related discussions and feature requests (which are to be linked to in the corresponding resource sections, if that didn't yet take place, it's because of most of these RFCs being indeed WIP).
Thus, RFC entries are not meant to imply anyone "working" on any of these issues, in fact only because an RFC entry is listed here doesn't necessarily mean that work on that particular issue is prioritized or generally endorsed by the FlightGear community. These RFC documents are however intended to hopefully help increase and maintain awareness of long-standing issues and challenges affecting FlightGear's evolution and overall development progress in order to solicit community feedback about possible approaches to address these in an efficient and structured fashion. Anybody is welcome to comment on, help refine and develop new strategies to tackle the challenges presented in these and future RFCs.
- Autopilot Enhancements - enhancing the autopilot infrastructure.
- Backwards Compatibility Initiative - discussing possible ways to improve FlightGear's backwards compatibility.
- Multiplayer Enhancements - discussing possible steps to enhance FlightGear's Multiplayer support.
- FDM engine feature standardization - discussing possible steps to standardize feature support of mainstream FlightGear FDM engines.
- FlightGear Glass Cockpits - discussing required infrastructure changes to enable non-developers to easily access FlightGear-internals in order to enable them to model complex glass cockpit-type aircraft instrumentation systems.
- FlightGear Headless - discussing required steps to enable FlightGear to be used as its own regression testing framework
- FlightGear Sessions - discussing possible steps to finally allow aircraft to be reliably switched at runtime.
- Formalizing Aircraft Status - discussing suggestions about how to more properly describe aircraft development status.
- Keyboard function priority list - reorganizing FlightGear keybindings.
- Next Generation Scenery - revamping the FG scenery engine.
- Property Tree Reorganization - reorganizing the property tree (i.e. implementing and enforcing existing property/node naming conventions).
- Recommended Property Tree Enhancements - discussing possible property tree enhancements to help ensure integrity of crucial runtime state.
- Recommended Project Policies - discussing recommended policies for future contributions to the project.
- Simplifying Aircraft Deployment - identifying potential steps to simplify deployment of FlightGear aircraft.