Es/FlightGear Newsletter August 2010: Difference between revisions

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This month, FlightGear's AI system has received a major update. Until recently, FlightGear contained two major AI systems, oftentimes leading to much confusion. Although one of the systems had been scheduled for deprecation for a long time, early this month the decision was made to remove this system from FlightGear altogether. The other system, known as the AIModels system, has recently also undergone a major revision. One of the weakest aspects the latter system was that aircraft never performed a reasonable approach, but basically just plummeted out of the skies, only to pretend making a reasonable landing (and usually ending up several miles short of the runway).
This month, FlightGear's AI system has received a major update. Until recently, FlightGear contained two major AI systems, oftentimes leading to much confusion. Although one of the systems had been scheduled for deprecation for a long time, early this month the decision was made to remove this system from FlightGear altogether. The other system, known as the AIModels system, has recently also undergone a major revision. One of the weakest aspects the latter system was that aircraft never performed a reasonable approach, but basically just plummeted out of the skies, only to pretend making a reasonable landing (and usually ending up several miles short of the runway).


The revised code generates much more realistic approach paths, and ensures that arrivals will start almost instantly after program start. In addition, the approach paths are set up in such a way that aircraft will be lined up with 90 seconds of flight time (or more) between them. During the revision, several bugs were solved, resulting in a much more stable AI system.  
The revised code generates much more realistic approach paths, and ensures that arrivals will start almost instantly after program start. In addition, the approach paths are set up in such a way that aircraft will be lined up with 90 seconds of flight time (or more) between them. During the revision, several bugs were solved, resulting in a much more stable AI system.
 
actualizaciones importantes para el sistema de IA
Este mes, el sistema de FlightGear Amnistía Internacional ha recibido una actualización importante. Hasta hace poco, FlightGear contenía dos principales sistemas de IA, a menudo lleva a mucha confusión. Aunque uno de los sistemas estaba prevista para el desprecio por mucho tiempo, a principios de este mes se tomó la decisión de eliminar este sistema de FlightGear por completo. El otro sistema, conocido como el sistema AIModels, recientemente también ha sido objeto de una revisión a fondo. Uno de los aspectos más débiles del sistema de este último fue que las aeronaves no realiza un planteamiento razonable, pero, básicamente, sólo cayó de los cielos, sólo pretender hacer un aterrizaje razonable (y por lo general terminan varias millas fuera de la pista).
 
El código revisado genera mucho más realista trayectorias de aproximación, y asegura que las llegadas se iniciará casi al instante después del inicio del programa. Además, las rutas de aproximación se establecen de tal manera que las aeronaves se alinearon con 90 segundos de tiempo de vuelo (o más) entre ellos. Durante la revisión, se solucionaron varios bugs, resultando en una mucho más estable sistema de inteligencia artificial.


==In the hangar==
==In the hangar==
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