Es/FlightGear Newsletter April 2011: Difference between revisions

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The main windows have been treated using real pictures to get a photorealistic effect of glass reflection, which gives the model a new approach to 3D graphics in FlightGear development that points to precise and meticulous work to improve the simulation experience and realism in the models used, both aircraft and buildings. With the exception of the photographs used as an effect, all textures have been developed in a sole and exclusive work from scratch, adding bevels, shadows, lights, noise, color equalization and many other effects to get realism in each textures used.
The main windows have been treated using real pictures to get a photorealistic effect of glass reflection, which gives the model a new approach to 3D graphics in FlightGear development that points to precise and meticulous work to improve the simulation experience and realism in the models used, both aircraft and buildings. With the exception of the photographs used as an effect, all textures have been developed in a sole and exclusive work from scratch, adding bevels, shadows, lights, noise, color equalization and many other effects to get realism in each textures used.


Las ventanas principales han sido tratados con imágenes reales para conseguir un efecto de reflexión fotográfica de cristal, que da el modelo de un nuevo enfoque a los gráficos 3D en el desarrollo de FlightGear que apunta a un trabajo preciso y minucioso para mejorar la experiencia de simulación y realismo en los modelos utilizados, ambos aviones y edificios. Con la excepción de las fotografías utilizadas como un efecto, todas las texturas se han desarrollado en un trabajo único y exclusivo a partir de cero, añadiendo biselados, sombras, luces, ruido, ecualización de color y muchos otros efectos para conseguir realismo en cada uno de texturas utilizadas.
Las ventanas principales han sido tratadas con imágenes reales para conseguir un efecto fotorealista de reflexión del cristal, que da al modelo un nuevo enfoque a los gráficos 3D en el desarrollo de FlightGear que apunta a un trabajo preciso y minucioso para mejorar la experiencia de simulación y realismo en los modelos utilizados, ambos aviones y edificios. Con la excepción de las fotografías utilizadas como un efecto, todas las texturas se han desarrollado en un trabajo único y exclusivo a partir de cero, añadiendo biselados, sombras, luces, ruido, ecualización de color y muchos otros efectos para conseguir realismo en cada una de las texturas utilizadas.


The island terrain and surrounding coastline have been developed in an accordingly highly detailed level by Gijs to complete the necesary elements to provide a great new airport for FlightGear, containing all internal roads and railways, which leaves the way open for future works on bridge, parking and other details of vehicular transport to and from the island.
The island terrain and surrounding coastline have been developed in an accordingly highly detailed level by Gijs to complete the necesary elements to provide a great new airport for FlightGear, containing all internal roads and railways, which leaves the way open for future works on bridge, parking and other details of vehicular transport to and from the island.
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