Enhancement requests: Difference between revisions

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Source: Ticket #1679
Source: Ticket #1679
=== Canvas: Inverse clipping ===
Especially in HUD development it would be very useful to have opposite clipping in canvas.
Right now we can do this:
<code>item.set("clip", "rect(62px, 687px, 262px, 337px)");</code>
Would be nice if we could do the opposite, set a rectangle where there should not be drawn:
<code>item.set("inv-clip", "rect(62px, 687px, 262px, 337px)");</code>
Source: Ticket #1686

Revision as of 02:55, 6 July 2020

Describe the feature you would like to see implemented. Be as precise as possible and include additional information (e.g. links to certain websites). Please limit the request to reasonably small and simple features. Fundamental changes need to be discussed on the mailing list.

fgcom and radio through different sound device

It would be nice, if fgcom and all radio sounds could be routed through a different sound device. In noisy aircraft it is hard to hear anything. USB headsets are separate sound devices. Is that possible (on Linux)?

Source: Ticket #1641

Making screenshots every 1..100 milliseconds and sending it by UDP or another protocol

There is no ability in FlightGear to take frames from screen and send it permanently to another programm \(to computer vision system, for example\). It may be a good feature, that can do it.

Source: Ticket #1647

Manual view ordering

Currently if you want to have overhead panel, for example, to have one click away from the cockpit view, you have to a) contact the developer and hope that they find that order useful too or b) change it yourself. Choise 'b' isn't a big issue with production planes but it can become a hassle with those in active development. Also it can be very comforting for players who just want to fly.

Is it possible to change the menu so one could manually create a custom view order, for example moving the items up and down the list?

Source: Ticket #1664

Callsigns should be secured

The system that handles callsigns in multiplayer should be secured so that callsigns cannot be spoofed. A few days ago, I was involved in an incident in the KSFO area, connected with mpserver16, where an unknown individual began spoofing callsigns and used the callsigns of random pilots to make numerous racist jokes and comments.

Source: Ticket #1679

Canvas: Inverse clipping

Especially in HUD development it would be very useful to have opposite clipping in canvas.

Right now we can do this:

item.set("clip", "rect(62px, 687px, 262px, 337px)");

Would be nice if we could do the opposite, set a rectangle where there should not be drawn:

item.set("inv-clip", "rect(62px, 687px, 262px, 337px)");

Source: Ticket #1686