Difference between revisions of "Emesary Notifications"

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Revision as of 16:08, 28 March 2020


Introduction

This page defines the Notifications that are available in the base package; but also a reference of all currently active notification ID's that can be transmitted over MP.

PropertySyncNotificationBase

PropertySyncNotificationBase_Id = 16

This is used to transmit a set of properties from one craft to a multiplayer instance of itself. The contents of the notification are variable and defined by the model.

AircraftControlNotification

AircraftControlNotification_Id = 17

This is used to allow any number of elements to be controlled, such as cockpit switches, but theoretically anything on the model that needs to be controlled either as a single player ownship, or as a multiplayer dual control type of scenario. NOTE: Properly coded aircraft models using Emesary to implement bindings require no extra code to work in multiplayer, all that is required is to bridge the control notifications over MP using the Emesary MP bridge.

GeoEventNotification

GeoEventNotification_Id = 18

This is a notification, usually from one craft to another, over MP, that something happened at a certain position (lat,lon,alt). This can be used to drop tanks, paratroopers, launch X-15's or anything that happens that one craft needs to tell another about.


Related

References