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====texture-unit==== | ====texture-unit==== | ||
Example: | Example: | ||
<syntaxhighlight lang="xml"> | |||
<texture-unit> | |||
<unit>3</unit> | |||
<image>Textures/Terrain/void.png</image> | |||
<type>2d</type> | |||
<filter>linear-mipmap-linear</filter> | |||
<mag-filter>linear-mipmap-linear</mag-filter> | |||
<wrap-s>repeat</wrap-s> | |||
<wrap-t>repeat</wrap-t> | |||
<wrap-r>repeat</wrap-r> | |||
<internal-format>normalized</internal-format> | |||
<mipmap-control> | |||
<function-r>average</function-r> | |||
<function-g>min</function-g> | |||
<function-b>sum</function-b> | |||
<function-a>product</function-a> | |||
</mitmap-control> | |||
</texture-unit> | |||
</syntaxhighlight> | |||
====vertex-program-two-side==== | ====vertex-program-two-side==== |
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