Distributed Interactive Simulation: Difference between revisions

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==Protocol features==
==Protocol features==
* Protocol to use selective data propagation mechanism (#1904577)
* Protocol to use selective data propagation mechanism ([http://sourceforge.net/tracker/index.php?func=detail&aid=1904577&group_id=161928&atid=821811 #1904577])


* Clients to set TOS (SO_PRIORITY) in IP packets (#1904264)
* Clients to set TOS (SO_PRIORITY) in IP packets ([http://sourceforge.net/tracker/index.php?func=detail&aid=1904264&group_id=161928&atid=821811 #1904264])


* Protocol customizable using XML & Scripting ([http://sourceforge.net/tracker/index.php?func=detail&aid=1847251&group_id=161928&atid=821811 #1847251])  
* Protocol customizable using XML & Scripting ([http://sourceforge.net/tracker/index.php?func=detail&aid=1847251&group_id=161928&atid=821811 #1847251])  
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* Protocol to allow datalink communication; clients (aircraft, ATC) should be queryable via network ([http://sourceforge.net/tracker/index.php?func=detail&aid=1849311&group_id=161928&atid=821811 #1849311])  
* Protocol to allow datalink communication; clients (aircraft, ATC) should be queryable via network ([http://sourceforge.net/tracker/index.php?func=detail&aid=1849311&group_id=161928&atid=821811 #1849311])  


* Protocol to have simple configuration (#1899371)
* Protocol to have simple configuration ([http://sourceforge.net/tracker/index.php?func=detail&aid=1899371&group_id=161928&atid=821811 #1899371])


==Global state==
==Global state==
* Server to support separate "worlds" to ensure that certain users only get to see certain users ([http://sourceforge.net/tracker/index.php?func=detail&aid=1866508&group_id=161928&atid=821811 #1866508])
* Server to support separate "worlds" to ensure that certain users only get to see certain users ([http://sourceforge.net/tracker/index.php?func=detail&aid=1866508&group_id=161928&atid=821811 #1866508])


* Server to maintain a global status for each world ([http://sourceforge.net/tracker/index.php?func=detail&aid=1866504&group_id=161928&atid=821811 #1866504], #1849311)
* Server to maintain a global status for each world ([http://sourceforge.net/tracker/index.php?func=detail&aid=1866504&group_id=161928&atid=821811 #1866504], [http://sourceforge.net/tracker/index.php?func=detail&aid=1849311&group_id=161928&atid=821811 #1849311])
** date/time
** date/time
** weather
** weather
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==Data filtering==
==Data filtering==
* Support use of Kalman filters for multiplayer data (#1867389)
* Support use of Kalman filters for multiplayer data ([http://sourceforge.net/tracker/index.php?func=detail&aid=1867389&group_id=161928&atid=821811 #1867389])


* Validate plausibilty of distributed flight data  (#1866527)
* Validate plausibilty of distributed flight data  ([http://sourceforge.net/tracker/index.php?func=detail&aid=1866527&group_id=161928&atid=821811 #1866527])


= Related Discussions =
= Related Discussions =

Revision as of 15:53, 22 May 2008

This article is a stub. You can help the wiki by expanding it.

Requirements

This section describes requirements to the FlightGear multiplayer protocol.

Architecture

  • Architecture to strive to support DIS/HLA (#1859058)
  • generic, data/purpose-agnostic server architecture that allows for arbitrary hash/value pairs to be published/subscribed to, so that a server's purpose would be only determined by the sort of data (properties) it is used to maintain/propagate(#1905987)

Protocol features

  • Protocol to use selective data propagation mechanism (#1904577)
  • Clients to set TOS (SO_PRIORITY) in IP packets (#1904264)
  • Protocol to publish own data, and subscribe to data from others, while multiplayer server acting as a data dispatcher (#1847251, #1905987)
  • Protocol to publish multiple aircrafts from one client (#1849308)
  • Protocol to support multi-crew and non aircraft-class vehicles (#1883587)
  • Clients to display a default model of a given category (light single engine, light twin engine, light helicopter, light twin jet, spacecraft) when missing exact aircraft model (#1866514)
  • Protocol to allow datalink communication; clients (aircraft, ATC) should be queryable via network (#1849311)
  • Protocol to have simple configuration (#1899371)

Global state

  • Server to support separate "worlds" to ensure that certain users only get to see certain users (#1866508)
  • Server to maintain a global status for each world (#1866504, #1849311)
    • date/time
    • weather
    • positions of automatic (random, AI) objects
    • runway status

Data filtering

  • Support use of Kalman filters for multiplayer data (#1867389)
  • Validate plausibilty of distributed flight data (#1866527)

Related Discussions