Hi fellow wiki editors!

To help newly registered users get more familiar with the wiki (and maybe older users too) there is now a {{Welcome to the wiki}} template. Have a look at it and feel free to add it to new users discussion pages (and perhaps your own).

I have tried to keep the template short, but meaningful. /Johan G

Development workflow

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Revision as of 18:15, 13 May 2016 by Elgaton (Talk | contribs) (Temporary first version)

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This article or section will be worked on in the upcoming hours or days.
See history for the latest developments.

This page is meant to be a high-level introduction to the development workflow of FlightGear, that is, the process developers follow to contribute their work to the project.

The big picture

- Code, mailing lists, bug tracker hosted at SourceForge - Commit access: repos not public (see policy)

Life of a patch

- get the repo + fork - edit (on main for aircraft, on branch for - get feedback for important edits - submit a patch (or direct commit if commit access) - patch applied - check build server and monitor forum+ML


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